A63F13/807

Systems and methods of real-time ambient light simulation based on generated imagery

Systems and methods for simulation of ambient light based on generated imagery are disclosed herein. Such a system can include a simulation sled, a simulation display that can display generated imagery viewable from the simulation sled, an ambient light simulator that can selectively illuminate portions of the simulation sled, and a processor. The simulation sled can include a plurality of user controls. The processor can: control the simulation display to generate imagery; identify an effect of the generated imagery on the simulation sled; and control the ambient light simulator to selectively illuminate at least portions of the simulation sled according to the identified effect of the simulated light source.

Simulation system, processing method, and information storage medium

A simulation system includes a processor including hardware. The processor is configured to perform: acquiring tracking information for point-of-view information about a user wearing an HMD; moving a moving body, corresponding to the user, in a virtual space; controlling a virtual camera set as a first person point-of-view of the user; and generating an image as viewed from the virtual camera in the virtual space, as a display image on the HMD. The processor is configured to perform, in controlling the virtual camera, setting the virtual camera so that a position and/or an orientation of the virtual camera is changed based on the tracking information, but orientation change of the virtual camera corresponding to at least one of pitching and rolling is disabled or limited in a case where a traveling direction of the moving body changes.

Simulation system, processing method, and information storage medium

A simulation system includes a processor including hardware. The processor is configured to perform: acquiring tracking information for point-of-view information about a user wearing an HMD; moving a moving body, corresponding to the user, in a virtual space; controlling a virtual camera set as a first person point-of-view of the user; and generating an image as viewed from the virtual camera in the virtual space, as a display image on the HMD. The processor is configured to perform, in controlling the virtual camera, setting the virtual camera so that a position and/or an orientation of the virtual camera is changed based on the tracking information, but orientation change of the virtual camera corresponding to at least one of pitching and rolling is disabled or limited in a case where a traveling direction of the moving body changes.

Simulation system, processing method, and information storage medium

A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the HMD. In the display process, the processor performs a display process of changing, when a change in acceleration of the moving body or a change in a line-of-sight direction of the virtual camera is determined to have satisfied a given change condition, the display image on the HMD to an image different from the image as viewed from the virtual camera.

Simulation system, processing method, and information storage medium

A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the HMD. In the display process, the processor performs a display process of changing, when a change in acceleration of the moving body or a change in a line-of-sight direction of the virtual camera is determined to have satisfied a given change condition, the display image on the HMD to an image different from the image as viewed from the virtual camera.

SYSTEMS AND METHODS OF REAL-TIME AMBIENT LIGHT SIMULATION BASED ON GENERATED IMAGERY

Systems and methods for simulation of ambient light based on generated imagery are disclosed herein. Such a system can include a simulation sled, a simulation display that can display generated imagery viewable from the simulation sled, an ambient light simulator that can selectively illuminate portions of the simulation sled, and a processor. The simulation sled can include a plurality of user controls. The processor can: control the simulation display to generate imagery; identify an effect of the generated imagery on the simulation sled; and control the ambient light simulator to selectively illuminate at least portions of the simulation sled according to the identified effect of the simulated light source.

INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

Device for board sports and associated learning method

Some embodiments are directed to an analysis device for board sports, intended to be secured to a board, such as a surfboard or ski, at the interface with the user. The device includes: a force sensor designed to capture one or more forces generated by the user on the board; a position and motion sensor designed to capture the position, speed and acceleration of the board in space; and a processing unit or processor connected to the force sensor and to the position and motion sensor and designed to synchronize and process the data from the sensors.

Device for board sports and associated learning method

Some embodiments are directed to an analysis device for board sports, intended to be secured to a board, such as a surfboard or ski, at the interface with the user. The device includes: a force sensor designed to capture one or more forces generated by the user on the board; a position and motion sensor designed to capture the position, speed and acceleration of the board in space; and a processing unit or processor connected to the force sensor and to the position and motion sensor and designed to synchronize and process the data from the sensors.

Skydiving tracker: an integrated system for flight data collection and virtual reality simulators for improving skydiving safety
10782524 · 2020-09-22 ·

This integrated skydiving safety/training system combines sensors, hardware and software technologies to improve skydiving for individuals and teams of 12 or more military or civilian skydivers. It dramatically improves skydivers' training and helps prevent the leading causes of skydiving deaths, including mid-air collisions and dangerous landings. The system offers innovative error-correction on low-cost trackers to collect flight data to improve debriefings after jumps for planeloads of jumpers and create an expert proprietary flight database with hundreds of jumps. This can be used for debriefings/accident investigations which can be done in minutes, where before it took months to analyze accidents. It plots this data into 3D Interactive Maps and the real-time radio version can track teams in the air or on the ground, and museums can use the interactive mapping option to display stunning tours of the earth and moon.