Patent classifications
A63F13/807
INTERFACE APPARATUS AND BOARD SPORT EXPERIENCE SYSTEM
An interface apparatus for providing a user with a board sport experience in a virtual space includes: a board on which the user is to board; a tilt mechanism that supports the board from below such that the board is tiltable; a force sensor that is provided to the board or the tilt mechanism and that detects a force and a moment which are applied from the user to the board; and an input and output section that provides a signal indicative of the force and the moment to a simulation apparatus configured to generate the virtual space and that acquires, from the simulation apparatus, a control signal for controlling the tilt mechanism so as to tilt the board.
INTERFACE APPARATUS AND BOARD SPORT EXPERIENCE SYSTEM
An interface apparatus for providing a user with a board sport experience in a virtual space includes: a board on which the user is to board; a tilt mechanism that supports the board from below such that the board is tiltable; a force sensor that is provided to the board or the tilt mechanism and that detects a force and a moment which are applied from the user to the board; and an input and output section that provides a signal indicative of the force and the moment to a simulation apparatus configured to generate the virtual space and that acquires, from the simulation apparatus, a control signal for controlling the tilt mechanism so as to tilt the board.
SNOWBOARD TRAINER
A snowboard trainer (SBT) includes an SBT platform, a slide rail, slide supports, a central stand, and a front interface. The slide rail extends from a first end to a second end. The slide supports connect the slide rail to the SBT platform. The slide supports are configured to support the slide rail relative to the SBT platform. The central stand is positioned relative to the slide rail on the SBT platform and positioned between the first end and the second end of the slide rail. The central board receiver is connected to the central stand. The front interface is configured to be secured to a front portion of a snowboard. The front interface includes a roller bearing sized to be retained in the central board receiver such that when the roller bearing is received in the central board receiver, the front interface three-dimensionally rotates relative to the central stand.
SNOWBOARD TRAINER
A snowboard trainer (SBT) includes an SBT platform, a slide rail, slide supports, a central stand, and a front interface. The slide rail extends from a first end to a second end. The slide supports connect the slide rail to the SBT platform. The slide supports are configured to support the slide rail relative to the SBT platform. The central stand is positioned relative to the slide rail on the SBT platform and positioned between the first end and the second end of the slide rail. The central board receiver is connected to the central stand. The front interface is configured to be secured to a front portion of a snowboard. The front interface includes a roller bearing sized to be retained in the central board receiver such that when the roller bearing is received in the central board receiver, the front interface three-dimensionally rotates relative to the central stand.
Computer-readable storage medium having information processing program stored therein, information processing apparatus, information processing system, and information processing method
In order to attain the object described above, a game apparatus is able to use a touch panel 13 and operation means, executes a shooting game, and positions an aim G3 representing a shooting direction at a predetermined position. When sliding operation is received on the touch panel, the aim G3 is displaced from the predetermined position by a moving distance based on change of a touch position (input coordinate position). Shooting is virtually performed in a direction based on the position of the aim according to an operation on the operation means.
GAME MACHINE, GAME-MACHINE PROGRAM, AND RECORDING MEDIUM STORING GAME-MACHINE PROGRAM
A game machine includes: an operation part including an operation surface on which an operation is performed by an operator; a signal output part to output an output signal in accordance with an operation position to which an operation is performed on the operation surface, and magnitude and direction of load applied to the operation part; an operation-position detector to detect the operation position in accordance with one or more of output signals, each being the output signal, output from the signal output part; a load detector to detect the magnitude and the direction of the load applied to the operation part in accordance with one or more of the output signals output from the signal output part; a processor to calculate state of an object arranged in a game space; and a storage to store control data associating operation contents by the operator with the state of the object.
GAME MACHINE, GAME-MACHINE PROGRAM, AND RECORDING MEDIUM STORING GAME-MACHINE PROGRAM
A game machine includes: an operation part including an operation surface on which an operation is performed by an operator; a signal output part to output an output signal in accordance with an operation position to which an operation is performed on the operation surface, and magnitude and direction of load applied to the operation part; an operation-position detector to detect the operation position in accordance with one or more of output signals, each being the output signal, output from the signal output part; a load detector to detect the magnitude and the direction of the load applied to the operation part in accordance with one or more of the output signals output from the signal output part; a processor to calculate state of an object arranged in a game space; and a storage to store control data associating operation contents by the operator with the state of the object.
Interface apparatus and board sport experience system
An interface apparatus for providing a user with a board sport experience in a virtual space includes: a board on which the user is to board; a tilt mechanism that supports the board from below such that the board is tiltable; a force sensor that is provided to the board or the tilt mechanism and that detects a force and a moment which are applied from the user to the board; and an input and output section that provides a signal indicative of the force and the moment to a simulation apparatus configured to generate the virtual space and that acquires, from the simulation apparatus, a control signal for controlling the tilt mechanism so as to tilt the board.
Interface apparatus and board sport experience system
An interface apparatus for providing a user with a board sport experience in a virtual space includes: a board on which the user is to board; a tilt mechanism that supports the board from below such that the board is tiltable; a force sensor that is provided to the board or the tilt mechanism and that detects a force and a moment which are applied from the user to the board; and an input and output section that provides a signal indicative of the force and the moment to a simulation apparatus configured to generate the virtual space and that acquires, from the simulation apparatus, a control signal for controlling the tilt mechanism so as to tilt the board.
Digital video structural support system
A digital video ramp assembly incorporates process-formed structural LED tiles with modular components that join in a system of scalable structural LED tiles forming a complete LED display structure with integrated LED embedded tiles with interlocking and inter-trans-positioning features sometimes requiring additional structural framing.