A63F13/812

Game method and system for league game

A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.

Game method and system for league game

A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.

Fantasy game system and method for player selection and scoring

A first list of available players is provided to each individual user who then selects a first fantasy lineup, where selections by another individual user does not preclude other individual users from also selecting the same player. First fantasy lineups are received from each individual user, the fantasy lineups comprising one or more players selected from the first list of available players. Each individual user may provide a replacement lineup prior to the end of a game. A subsequent list of available players is provided to each user and does not include players from the first fantasy lineup. Subsequent fantasy lineups from each individual user are received comprising only players selected from the subsequent list of available players. None of the players of the first fantasy lineup for an individual user is included in any subsequent fantasy lineup of the individual user.

MOTION MIRRORING SYSTEM THAT INCORPORATES VIRTUAL ENVIRONMENT CONSTRAINTS

A system that mirrors motion of a physical object by displaying a virtual object moving in a virtual environment. The mirroring display may be used for example for feedback, coaching, or for playing virtual games. Motion of the physical object is measured by motion sensors that may for example include an accelerometer, a gyroscope, and a magnetometer. Sensor data is transmitted to a computer that calculates the position and orientation of the physical object and generates a corresponding position and orientation of the virtual object. The computer may correct or adjust the calculations using sensor data redundancies. The virtual environment may include constraints on the position, orientation, or motion of the virtual object. These constraints may be used to compensate for accumulating errors in position and orientation. The system may for example use proportional error feedback to adjust position and orientation based on sensor redundancies and virtual environment constraints.

CONTROL METHOD OF GAME APPARATUS, CONTROL METHOD OF SERVER APPARATUS, INFORMATION PROCESSING SYSTEM, AND RECORDING MEDIUM

A program recorded in a computer-readable recording medium causes a processor of a server apparatus communicable with a game apparatus that executes a video game and generates video information indicative of a video of the video game. The program causes a processor of the server apparatus to function as: a distribution information generator configured to generate distribution information indicative of a distributed video based on the video information; and a modifiable replaying information generator configured to generate modifiable replaying information that indicates a progress status of the video game in the game apparatus and that enables a modifiable replaying of a game, of the video game in which a user of a terminal apparatus plays the video game under the progress status of the video game, in the terminal apparatus configured to display the distributed video based on the distribution information generated by the distribution information generator.

Simulation device, simulation method, program, and information storage medium

First control means of a simulation device simulates motions of a plurality of virtual players that are placed in a virtual world and other than an operation target of a user. Determining means determines whether a situation of a game being simulated in the virtual world is similar to a situation indicated in data. In a case where it is determined that the situation of the game in the virtual world is similar to the situation indicated in the data, second control means controls, in place of the first control means, the virtual players other than the operation target of the user based on a motion associated with the situation.

Simulation device, simulation method, program, and information storage medium

First control means of a simulation device simulates motions of a plurality of virtual players that are placed in a virtual world and other than an operation target of a user. Determining means determines whether a situation of a game being simulated in the virtual world is similar to a situation indicated in data. In a case where it is determined that the situation of the game in the virtual world is similar to the situation indicated in the data, second control means controls, in place of the first control means, the virtual players other than the operation target of the user based on a motion associated with the situation.

INFORMATION PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
20230173396 · 2023-06-08 ·

A user character and an ally character are arranged in a first area of a virtual space while an opponent character is arranged in a second area of the virtual space. The user character is assigned one of a plurality of roles in a predetermined order, according to a game progress. The plurality of roles include at least a role that moves a moving object in the first area and a role that moves the moving object toward the second area. The user character is automatically moved based on a predetermined role and on a moving direction of the moving object. In a case where the predetermined role is assigned to the user character and operation data satisfies a condition corresponding to the predetermined role, the moving object is moved by an action of the user character.

INFORMATION PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
20230173396 · 2023-06-08 ·

A user character and an ally character are arranged in a first area of a virtual space while an opponent character is arranged in a second area of the virtual space. The user character is assigned one of a plurality of roles in a predetermined order, according to a game progress. The plurality of roles include at least a role that moves a moving object in the first area and a role that moves the moving object toward the second area. The user character is automatically moved based on a predetermined role and on a moving direction of the moving object. In a case where the predetermined role is assigned to the user character and operation data satisfies a condition corresponding to the predetermined role, the moving object is moved by an action of the user character.

Internet sports computer cellular device
09802129 · 2017-10-31 ·

A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.