Patent classifications
A63F13/812
VIRTUAL SPORTS DEVICE AND VIRTUAL SPORTS SYSTEM
The present invention relates to a virtual sports system and a virtual sports device that may be used in the virtual sports system. The virtual sports system comprises a terminal device, a service device accessible by the terminal device and a virtual sports device communicatively connected to the service device, wherein when a user requests to provide content through the terminal device, information on the requested content is delivered to the virtual sports device through the service device, and the virtual sports device provides the content to another user playing in the virtual sports device.
VIRTUAL SPORTS DEVICE AND VIRTUAL SPORTS SYSTEM
The present invention relates to a virtual sports system and a virtual sports device that may be used in the virtual sports system. The virtual sports system comprises a terminal device, a service device accessible by the terminal device and a virtual sports device communicatively connected to the service device, wherein when a user requests to provide content through the terminal device, information on the requested content is delivered to the virtual sports device through the service device, and the virtual sports device provides the content to another user playing in the virtual sports device.
Method and apparatus for predicting the likely success of golf swings
A method of predicting the likelihood of a post T-off golf swing or consecutive swings resulting in a ball being sunk in a hole; the method utilising communication equipped cameras or communication equipped laser rangefinders at known locations to determine accurate ball lie information. Transmission of this location information in real time to a processing facility linked to a database of historical play information incorporating at least ball position information and golf course in order to calculate odds of success of the upcoming swing and/or subsequent swings.
Method and apparatus for predicting the likely success of golf swings
A method of predicting the likelihood of a post T-off golf swing or consecutive swings resulting in a ball being sunk in a hole; the method utilising communication equipped cameras or communication equipped laser rangefinders at known locations to determine accurate ball lie information. Transmission of this location information in real time to a processing facility linked to a database of historical play information incorporating at least ball position information and golf course in order to calculate odds of success of the upcoming swing and/or subsequent swings.
Method and system for replacing player in sports game
Disclosed are a method and system for replacing a player in a sports game. A player replacement method may include providing a management interface for managing, for each position, characters assigned to a user among characters in a sports game, recognizing a first input of the user for a first character among the characters displayed through the management interface, determining at least one recommendation character to be replaced with the first character selected by the user among the characters displayed through the management interface in response to the recognition of the first input of the user, and displaying the determined recommendation character differently from the remaining characters displayed through the management interface until a second input of the user related to the replacement of the first character is recognized.
Method and system for replacing player in sports game
Disclosed are a method and system for replacing a player in a sports game. A player replacement method may include providing a management interface for managing, for each position, characters assigned to a user among characters in a sports game, recognizing a first input of the user for a first character among the characters displayed through the management interface, determining at least one recommendation character to be replaced with the first character selected by the user among the characters displayed through the management interface in response to the recognition of the first input of the user, and displaying the determined recommendation character differently from the remaining characters displayed through the management interface until a second input of the user related to the replacement of the first character is recognized.
MULTI-PLAYER INTERACTIVE SYSTEM AND METHOD OF USING
A method includes receiving information related to a first user. The method further includes instructing a first display to display an image related to the first user to a second user based on the received information. The method further includes generating an image of a virtual object. The method further includes instructing a second display to display an image of the virtual object. The method further includes detecting movement of the second user. The method further includes determining a velocity of the virtual object in response to a determination that the second user contacts the virtual object based on the detected movement of the second user. The method further includes generating a moving image of the virtual object based on the determined velocity of the virtual object. The method further includes instructing the second display to display the moving image of the virtual object.
Phone Application for creating a Pickleball Tournament Competition
A method for a Phone Application to create a Pickleball Tournament Competition that will automatically arrange Teams/Players after a unique method of card drawing to scrimmage ever Team/Player once, keep track of each Team/Player ranking, and most importantly, after the bracket scrimmage is completed, the app will automatically produce a playoff schedule for the championship match includes the app to track each Team/Player by their Team Slot assignment, the Standing Tab will update and inform the players with ranking, the Formula Table dictates the sequence of the pairing of Teams/Players to their Bracket Scrimmage, transmit the recorded scores of each game into the “Score” section of the Formula Table, and lastly, the workflow will continue to update Team/Players ranking to code the Playoff Bracket matchups.
METHOD FOR CONTROLLING GAME APPARATUS, GAME SYSTEM, AND RECORDING MEDIUM
A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller that executes a video game and generates video information indicative of a video of the video game; and an acquirer that acquires message information that is output from a terminal apparatus configured to display a distributed video that is based on the video information, the message information including a message related to at least one of the distributed video or the video game. The game controller incorporates the message included in the message information into the video of the video game, based on progress status information indicative of a progress status of the video game.
METHOD FOR CONTROLLING GAME APPARATUS, GAME SYSTEM, AND RECORDING MEDIUM
A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller that executes a video game and generates video information indicative of a video of the video game; and an acquirer that acquires message information that is output from a terminal apparatus configured to display a distributed video that is based on the video information, the message information including a message related to at least one of the distributed video or the video game. The game controller incorporates the message included in the message information into the video of the video game, based on progress status information indicative of a progress status of the video game.