A63F13/812

INFORMATION PROCESSING DEVICE AND IMAGE SHARING METHOD

A transmission processing section 166a transmits an image to a distribution server. A state information acquisition section 164a acquires, from a management server, information indicating the states of a plurality of members. A room image generation section 124a generates, on the basis of the information indicating the state of the plurality of members, a member display field in which information regarding a member transmitting an image and information regarding a member transmitting no image are included in different regions. A room image generation section 124a displays information indicating a member who is watching an image transmitted from the transmission processing section 166a to the distribution server.

METHODS AND SYSTEMS OF COMBINING VIDEO CONTENT WITH ONE OR MORE AUGMENTATIONS TO PRODUCE AUGMENTED VIDEO

Data processing systems and methods are disclosed for combining video content with one or more augmentations to produce augmented video. Objects within video content may have associated bounding boxes that may each be associated with respective RGB values. Upon user selection of a pixel, the RGBA value of the pixel may be used to determine a bounding box associated with the RGBA value. The client may transmit an indicator of the determined bounding box to an augmentation system to request augmentation data for the object associated with the bounding box. The system then uses the indicator to determine the augmentation data and transmits the augmentation data to the client device.

INFORMATION PROCESSING DEVICE AND IMAGE DISTRIBUTION METHOD
20230110447 · 2023-04-13 · ·

A game image generation unit generates a game image, and a game audio generation unit generates a game audio. An audio acquiring unit acquires a microphone audio input to a microphone. A distribution processing unit distributes the microphone audio, the game audio, and the game image. An accepting unit accepts an operation made by a user. During distribution of the microphone audio, the game audio, and the game image, after the accepting unit accepts a predetermined operation, the distribution processing unit operates in either a first mode in which a first standby image is distributed and the microphone audio is distributed as well or a second mode in which a second standby image is distributed but the microphone audio is not distributed.

System, method, and graphical user interface for controlling an application executing on a server

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.

GAME DEVICE
20220314098 · 2022-10-06 ·

A game device includes a display surface, a game space assigned to the display surface, a sensor system configured to detect an impact site of an object on the display surface, an acquisition system configured to detect the position of the object and/or of a player in at least a part of the game space, and a computing unit configured to determine a target field on the display surface using the position, wherein the game device is configured to display the target field on the display surface and to determine whether the impact site lies in the target field.

WATCHING SYSTEM, COMPUTER PROGRAM FOR WATCHING SYSTEM, AND CONTROL METHOD FOR WATCHING SYSTEM

A watching system by which a game video is distributed to display devices of a plurality of watching users has: a computer; the computer accepting viewer operations by the plurality of watching users; the computer evaluating a mutual relationship of input of the viewer operation by each of the plurality of watching users; and the computer controlling an operation effect corresponding to the viewer operation so as to change based on evaluation result of the mutual relationship.

NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM
20220314121 · 2022-10-06 · ·

A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying a first object including an indication relating to a shot of a ball; receiving an input operation of the user; displaying a second object that moves in accordance with the input operation; and executing the shot in accordance with the indication determined by a positional relationship between the first object and the second object that has moved in accordance with the input operation.

NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM
20220314121 · 2022-10-06 · ·

A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying a first object including an indication relating to a shot of a ball; receiving an input operation of the user; displaying a second object that moves in accordance with the input operation; and executing the shot in accordance with the indication determined by a positional relationship between the first object and the second object that has moved in accordance with the input operation.

Immersive interactive sports management system and method thereof

Described herein are computerized methods and systems for enabling remote participation in sporting event decision-making. A current game situation in a sporting event is received by a server from a remote device. The server retrieves plays applicable to the current game situation from a playbook. The server generates a playcall UI comprising the retrieved play categories and plays and transmits the playcall UI to fan computing devices. The server receives a vote for one of the plays from the fan computing devices. The server determines a selected play based on the received votes. The server transmits the selected play to player computing devices associated with players involved in the sporting event, wherein the players execute the selected play. The current game situation is updated at the remote device based upon an outcome of the selected play.

Immersive interactive sports management system and method thereof

Described herein are computerized methods and systems for enabling remote participation in sporting event decision-making. A current game situation in a sporting event is received by a server from a remote device. The server retrieves plays applicable to the current game situation from a playbook. The server generates a playcall UI comprising the retrieved play categories and plays and transmits the playcall UI to fan computing devices. The server receives a vote for one of the plays from the fan computing devices. The server determines a selected play based on the received votes. The server transmits the selected play to player computing devices associated with players involved in the sporting event, wherein the players execute the selected play. The current game situation is updated at the remote device based upon an outcome of the selected play.