Patent classifications
A63F13/814
Game system utilizing network
This game system (1) includes multiple game machines (2A, 2B) connected to a network (5), allows a player of a game machine to select one of selective items on a game prepared in advance, and allows the player to play a game having content reflecting the selected item. This game system is provided with a device (32) for storing relation data for determining whether or not a predetermined connection exists between players, a device (11) for determining the selection state pertaining to the items selected by the players on the game machines, a device (11, 12) for determining, based on the relation data, other players that have the predetermined connection with the player, and a device (21) which, when the player is making the selection from the selective items, presents the player making the selection with the selection state of other players having the predetermined connection with that player.
Terminal device application program, terminal device control method, terminal device, and live broadcast distribution server program providing questionnaire creation by terminal device
A terminal device application program, a terminal device control method, a terminal device, and a live-broadcast distribution server program that can distribute content such as a questionnaire without delaying the progress of the distribution of a live-broadcast program even when an assistant cannot be provided next to [a distributor] are provided. The application program for the terminal device 3, having a function to communicate with a live-broadcast distribution server 1 that has a distribution function of a live-broadcast program, wherein the application program makes a computer of the terminal device 3 function as an authority granting unit 32 that grants authority to create content to a part of or all viewers, a viewer content creation unit 32 that enables content creation by a viewers who has been granted authority to create content, and a content distribution unit 32 that incorporates content created by a viewer into a program being live-broadcasted, based on an instruction by a live-broadcast distributor or the viewer who created content.
ADAPTIVE AUDIO MIXING
Systems, apparatuses, and methods for performing adaptive audio mixing are disclosed. A trained neural network dynamically selects and mixes pre-recorded, human-composed music stems that are composed as mutually compatible sets. Stem and track selection, volume mixing, filtering, dynamic compression, acoustical/reverberant characteristics, segues, tempo, beat-matching and crossfading parameters generated by the neural network are inferred from the game scene characteristics and other dynamically changing factors. The trained neural network selects an artist's pre-recorded stems and mixes the stems in real-time in unique ways to dynamically adjust and modify background music based on factors such as game scenario, the unique storyline of the player, scene elements, the player's profile, interest, and performance, adjustments made to game controls (e.g., music volume), number of viewers, received comments, player's popularity, player's native language, player's presence, and/or other factors. The trained neural network creates unique music that dynamically varies according to real-time circumstances.
Video game controlled by player motion tracking
A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
Facilitating rhythm-based user input with enhanced feedback and audio tracks
Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.
Facilitating rhythm-based user input with enhanced feedback and audio tracks
Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.
SERVER, CONTROL METHOD THEREFOR, COMPUTER-READABLE RECORDING MEDIUM, AND GAME SYSTEM
A recording medium and server provide a game that improves the interest in and taste of a battle event and increases the interest in and real enjoyment of the entire game. The recording medium provides a game including a predetermined battle event comprising at least one battle. In a battle event of this game, game contents are displayed in a first field, and a player selects therefrom a game content to be used for a battle with an enemy character. The first field is replenished with another game content alternative to the selected game content as needed so that the player can further select an additional game content therefrom.
SERVER, CONTROL METHOD THEREFOR, COMPUTER-READABLE RECORDING MEDIUM, AND GAME SYSTEM
A recording medium and server provide a game that improves the interest in and taste of a battle event and increases the interest in and real enjoyment of the entire game. The recording medium provides a game including a predetermined battle event comprising at least one battle. In a battle event of this game, game contents are displayed in a first field, and a player selects therefrom a game content to be used for a battle with an enemy character. The first field is replenished with another game content alternative to the selected game content as needed so that the player can further select an additional game content therefrom.
Game control method, game control device, and recording medium therefor
The present disclosure relates to a game control technology. An embodiment provides a computer-readable recording medium storing a program for executing a game control, the program being configured to implement: a display control function configured to conduct a control such that a note and an evaluation area indicator that indicates an evaluation area are displayed on a game screen, and to conduct a control such that at least one selected from the note and the evaluation area indicator is output while moving in a preset direction; a receiving function configured to receive an input signal of a user; an evaluation area determining function configured to determine at least one selected from the position of the evaluation area, the shape thereof, and the size thereof on the basis of note characteristic information that is set with regard to each note; and an evaluation function configured to confirm whether or not the note is processed successfully on the basis of the input signal and information regarding proximity of the evaluation area indicator and the note.
Methods, systems, apparatuses, and devices for facilitating conducting a competition between participants
Disclosed herein is a method of facilitating conducting a competition between participants, in accordance with some embodiments. Accordingly, the method comprises receiving a registration request from a participant device, registering a participant, identifying first participants, transmitting a participant list to the participant device, receiving a selection of a first participant from the participant device, generating a challenge notification, transmitting the challenge notification to a first participant device, receiving participant content from the participant device, receiving first participant content from each first participant device, analyzing the participant content and the first participant content, selecting a participant content and a first participant, transmitting the participant content and the first participant content to a viewer device, receiving a score for each of the participant and the first participant from the viewer device, analyzing the score, determining a winner of the competition, generating a reward for the winner, and storing the reward.