A63F13/816

EXERCISE GAME KIT AND METHOD
20210162293 · 2021-06-03 ·

A exercise game kit and method is described herein that directs a group of participants to perform a variety of exercises based on whether a participant finds matching cards of an array of cards. With each turn, a participant can receive or avoid an exercise, while other participants may also receive an exercise.

System and Method for Creating an Avatar
20210106917 · 2021-04-15 ·

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

System and Method for Creating an Avatar
20210106917 · 2021-04-15 ·

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

INFORMATION PROCESSING PROGRAM, SERVER, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING DEVICE
20210138344 · 2021-05-13 · ·

An information processing program realizes, on a computer: a first-game control function that runs a first game while allowing a group of characters to participate therein; a subset creating function that creates, on the basis of a game result of the first game, a subset consisting of some characters included in the group of characters from a universal set consisting of all the characters included in the group of characters; and a second-game control function that runs a second game while performing control for the characters included in the subset created by the subset creating function so as to display, on a display medium, at least some character objects in the form of character objects of a predetermined kind.

METHOD AND APPARATUS FOR CONTROLLING SHOOTING IN FOOTBALL GAME, COMPUTER DEVICE AND STORAGE MEDIUM
20210129014 · 2021-05-06 · ·

The present disclosure relates to a method for controlling shooting in a football game, including: responding to a first touch operation acting on a shooting control, and determining an auxiliary input reference graphic within a preset range of the shooting control; and responding to a second touch operation acting on a screen region corresponding to the auxiliary input reference graphic, determining a target shooting position in a goal in the football game according to touch point position information of the second touch operation and a mapping relationship between the auxiliary input reference graphic and the goal, and controlling a virtual character in the football game to execute a shooting action. In addition, the present disclosure further provides an apparatus for controlling shooting in a football game, a computer device and a storage medium.

METHOD AND APPARATUS FOR CONTROLLING SHOOTING IN FOOTBALL GAME, COMPUTER DEVICE AND STORAGE MEDIUM
20210129014 · 2021-05-06 · ·

The present disclosure relates to a method for controlling shooting in a football game, including: responding to a first touch operation acting on a shooting control, and determining an auxiliary input reference graphic within a preset range of the shooting control; and responding to a second touch operation acting on a screen region corresponding to the auxiliary input reference graphic, determining a target shooting position in a goal in the football game according to touch point position information of the second touch operation and a mapping relationship between the auxiliary input reference graphic and the goal, and controlling a virtual character in the football game to execute a shooting action. In addition, the present disclosure further provides an apparatus for controlling shooting in a football game, a computer device and a storage medium.

IMMERSIVE CROWD EXPERIENCE FOR SPECTATING
20210113929 · 2021-04-22 ·

An automated system that improves the spectating experience for a computer game or e-sport by placing spectators in locations based on their preferences, interests, demographics, and changes in emotions or behavior as the game progresses. The spectator may be moved automatically or may elect to move within the virtual space to improve the immersive experience. In some cases, the system may charge for better spectating experience. The system also detects abusive and inappropriate spectator behavior and allows such behavior to be isolated, in order to improve the spectating experience.

IMMERSIVE CROWD EXPERIENCE FOR SPECTATING
20210113929 · 2021-04-22 ·

An automated system that improves the spectating experience for a computer game or e-sport by placing spectators in locations based on their preferences, interests, demographics, and changes in emotions or behavior as the game progresses. The spectator may be moved automatically or may elect to move within the virtual space to improve the immersive experience. In some cases, the system may charge for better spectating experience. The system also detects abusive and inappropriate spectator behavior and allows such behavior to be isolated, in order to improve the spectating experience.

Outcome prediction

Outcome predictions based on historical data relating to events in a game (which can be a sports context, an e-sports contest, a business situation, a medical situation, or other scenarios) can be generated using a watcher process that receives event data and triggers conversion of a different last event received into arguments for one or more analysis protocols, which are executed against a data model created by an analysis engine. Methods, systems, articles of manufacture, and the like are described.

Outcome prediction

Outcome predictions based on historical data relating to events in a game (which can be a sports context, an e-sports contest, a business situation, a medical situation, or other scenarios) can be generated using a watcher process that receives event data and triggers conversion of a different last event received into arguments for one or more analysis protocols, which are executed against a data model created by an analysis engine. Methods, systems, articles of manufacture, and the like are described.