A63F13/816

FITNESS-BASED GAME MECHANICS
20170216675 · 2017-08-03 ·

Embodiments provide techniques for rewarding users within a computer game for performing fitness activity. One embodiment determines a physical world fitness gaming objectives for a first user. Physical activity of the first user is monitored using one or more fitness devices to collect user fitness data. The user fitness data is analyzed to determine whether the first user has completed the one or more physical world gaming objectives. Upon determining a first one of the one or more physical world gaming objectives has been completed, embodiments determine one or more game rewards corresponding to the completed first physical world gaming objective and grant the first user the one or more game rewards within the first computer game.

Training equipment to improve the ability of cognition and memory and the muscle power of upper and lower limb and training method thereof
11452909 · 2022-09-27 · ·

The present invention relates to training equipment for improving the ability of memory and cognition, and muscle power, and a training method using the training equipment. In particular, the present invention relates to training equipment for improving the ability of memory and cognition, and muscle power (upper and lower limb muscle power), the training equipment including: a lower limb muscle power exercise module that includes pedals for strengthening the muscle power of user's lower limbs and/or a handle for steering; a display that implements traveling in a virtual space for memory ability training of the user; and a training unit that improves cognition ability and/or muscle power of the user on the basis of driving data of the lower limb muscle power exercise module, thereby being able to complexly support memory ability training, lower limb muscle power exercise, and upper limb muscle power exercise of rehabilitation patients, patients with dementia, and/or patients with cognitive impairment.

INTERACTIVE EXERCISE DEVICES AND SYSTEMS
20170274268 · 2017-09-28 ·

In accordance with at least one aspect of this disclosure, an exercise device can include a body configured to be gripped by a user, wherein the body is configured to be used for exercise, at least one sensor attached to the body and configured to sense a motion, position, and/or orientation of the body, and at least one controller configured to receive sensor signals from the sensor and to send sensor signals or data to a remote computer. The body can be an exercise bar or any other suitable shape.

INTERACTIVE EXERCISE DEVICES AND SYSTEMS
20170274268 · 2017-09-28 ·

In accordance with at least one aspect of this disclosure, an exercise device can include a body configured to be gripped by a user, wherein the body is configured to be used for exercise, at least one sensor attached to the body and configured to sense a motion, position, and/or orientation of the body, and at least one controller configured to receive sensor signals from the sensor and to send sensor signals or data to a remote computer. The body can be an exercise bar or any other suitable shape.

METHOD TO MONITOR IMPACTS ON THE HUMAN BODY WHILE PRACTICING RUNNING OR SPORTS

A method to monitor impacts on the human body while practicing running or sports including: reading threshold values from personal information provided by the user; reading from a server the updated threshold values for training impact zones and reading the daily accumulated goal previously defined; reading data from an accelerometer sensor of a mobile device attached to the human body such as smartphones or wearable devices; calculating acceleration from data read from the accelerometer sensor; converting the measured acceleration into body weight units; obtaining date and time information, and optionally, satellite tracking data; checking if user has exceeded the appropriate level of impact conditions acceptable according to the training impact zones; notifying the user if he has exceeded appropriate level of impact conditions when achieved the beneficial goal of daily cumulative impact through an alarm; and displaying results/statistics of the training to the user.

Locking device for recumbent stepper

A locking device for an exercise system may include at least one moveable assembly that is in communication with a resistance mechanism. The locking device has an actuating device for selectively engaging the locking device, a locking member having a contact portion, wherein the contact portion of the locking member is not in contact with the resistance mechanism of the exercise system when the actuating device is in a first position, thereby allowing movement of the at least one moveable assembly, and wherein the contact portion of the locking member is in contact with the resistance mechanism of the exercise system when the actuating device is in a second position, thereby preventing movement of the at least one moveable assembly.

Amusement devices including simulated court games or athletic events
11198067 · 2021-12-14 · ·

Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described.

Amusement devices including simulated court games or athletic events
11198067 · 2021-12-14 · ·

Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described.

SYSTEM AND METHOD FOR PROVIDING AUGMENTED REALITY INFORMATION AND SPORTS PERFORMANCE DATA OVER A WIRELESS NETWORK
20210370133 · 2021-12-02 ·

The present invention discloses a method and system for providing sports performance data and motion data to a user. The system comprises a wireless device with a memory unit, a communication unit, and a data processing unit. The memory unit comprises a database having a plurality of pre-programmed inputs. The communication unit comprises a location identifying device for determining the location of a user. The data processing unit comprises a sensing module with sensors to measure and determine the movement of the users in accordance with sports which is then compared with a competitor over the network. A comparing module, via a processor and communication unit, receives and compares sports performance data of the users. A ranking module, via the processor calculates and ranks a user performance in a single competition or a variety of competition and provides ranking based on the common inputs received and the calculated performance obtained.

COMPUTER DEVICE CONFIGURED TO CONTROL MOVEMENT OF A GAME ENTITY IN A COLLECTION RUN AND METHOD
20220161134 · 2022-05-26 ·

A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.