A63F13/816

SYSTEMS AND METHODS TO PREDICT A FUTURE OUTCOME AT A LIVE SPORT EVENT

In an embodiment, a process to predict an outcome of a competition includes receiving time-stamped position information of participant(s), the time-stamped position information captured by a telemetry tracking system during the competition. The process includes calculating while the competition is ongoing a covariate parameter for each of one or more participants at a point in time, where each respective covariate parameter is derived from the time-stamped position information of a corresponding participant at the point in time. The process includes predicting the outcome of the competition, as of the point in time, based at least in part on (i) a difference between a calculated competitor strength of the first competitor the second competitor based on historical data associated with the competitors, and (ii) the calculated first covariate parameter(s).

SYSTEMS AND METHODS TO PREDICT A FUTURE OUTCOME AT A LIVE SPORT EVENT

In an embodiment, a process to predict an outcome of a competition includes receiving time-stamped position information of participant(s), the time-stamped position information captured by a telemetry tracking system during the competition. The process includes calculating while the competition is ongoing a covariate parameter for each of one or more participants at a point in time, where each respective covariate parameter is derived from the time-stamped position information of a corresponding participant at the point in time. The process includes predicting the outcome of the competition, as of the point in time, based at least in part on (i) a difference between a calculated competitor strength of the first competitor the second competitor based on historical data associated with the competitors, and (ii) the calculated first covariate parameter(s).

APPAREL BASED DYNAMIC MOVEMENT SCORING

A system for dynamic movement scoring comprising an article of footwear or apparel and a processor in networked wireless communication with the article of footwear or apparel. The article includes at least one accelerometer or inertial measurement unit operative to monitor spatial motion of at least a portion of the article of footwear or apparel, and to generate a data stream indicative of the monitored spatial motion. The processor is configured to receive the data stream from the article of footwear or apparel, identify at least one motion primitive from the received data stream; and determine an accuracy metric representing a correspondence between the monitored spatial motion of the article of footwear or apparel and the ordered number of motion primitives.

MOTION-BASED MEDIA CREATION

A system for motion-based media creation includes an article of footwear or apparel having at least one accelerometer or inertial measurement unit operative to monitor spatial motion of at least a portion of the article of footwear or apparel and generate a data stream indicative of the monitored spatial motion. The system further includes a processor in networked wireless communication with the article of footwear or apparel. The processor is configured to receive the data stream from the article of footwear or apparel; identify at least one motion primitive from the received data stream; and trigger the playback of an audio sample or a visual effect in response to the identified at least one motion primitive.

Information processing program, server, information processing system, and information processing device for changing character objects between games
11433306 · 2022-09-06 · ·

An information processing program realizes, on a computer: a first-game control function that runs a first game while allowing a group of characters to participate therein; a subset creating function that creates, on the basis of a game result of the first game, a subset consisting of some characters included in the group of characters from a universal set consisting of all the characters included in the group of characters; and a second-game control function that runs a second game while performing control for the characters included in the subset created by the subset creating function so as to display, on a display medium, at least some character objects in the form of character objects of a predetermined kind.

TARGET USER LOCKING METHOD AND ELECTRONIC DEVICE

Embodiments of this application provide a target user locking method and an electronic device, and relate to the field of electronic devices. The method provided in this application may be applied to an artificial intelligence (artificial intelligence, AI) fitness scenario, and can ensure accuracy of locking a target user. The electronic device may recognize the target user and track the target user in a fitness process by using a method such as recognizing a user feature, recognizing the user with reference to data collected by a wearable device worn by the user, or recognizing a motion mode of the user.

Automated real-time engagement in an interactive environment
11458397 · 2022-10-04 · ·

Various aspects of the subject technology relate to systems, methods, and machine-readable media for automated real-time engagement in an interactive environment. The method includes extracting events from a stream of data received from a service provider system, the stream of data comprising event information of one or more real-life sporting events. The method also includes selecting a subset of the events, the subset of the events comprising events that are engaging to a user. The method also includes generating engagement events for an interactive environment based on the subset of the events, each of the engagement events replicating a scenario that corresponds to an event of one of the one or more real-life sporting events. The method also includes sending the engagement events to a client device.

Automated real-time engagement in an interactive environment
11458397 · 2022-10-04 · ·

Various aspects of the subject technology relate to systems, methods, and machine-readable media for automated real-time engagement in an interactive environment. The method includes extracting events from a stream of data received from a service provider system, the stream of data comprising event information of one or more real-life sporting events. The method also includes selecting a subset of the events, the subset of the events comprising events that are engaging to a user. The method also includes generating engagement events for an interactive environment based on the subset of the events, each of the engagement events replicating a scenario that corresponds to an event of one of the one or more real-life sporting events. The method also includes sending the engagement events to a client device.

Motion-based online interactive platform

Techniques for a motion-based online interactive platform are described. The platform makes a motion-based online class realistic and allows a teacher to visualize motions performed by a student in a perspective and how close the motion is in view of an authoritative instructor (model). Depending on implementation, the platform may be implemented as an application, a Teacher App or a student App. Each may be executed in a computer or control computer associated with an instructor or teacher or computing devices associated with students. Each of the computing devices is coupled to or includes a camera, where the camera is used by a student to show his presence or poses he performs. Data streams from the computing devices are received in the control computer, where each of the data streams includes a video and a set of sensing data. A 3D avatar of a student is generated from the sensing data in the control computer. The video is not used for generating the avatar. The avatar may be shown alone or along with an avatar of an instructor or model to visualize any differences between the student and the model in reference to a pose or motion. A corresponding matching score may be conducted to show how close the student has performed in view of the model.

Systems and methods for fitness and video games
11376510 · 2022-07-05 · ·

In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device. Numerous other aspects are provided.