Patent classifications
A63F13/822
SYSTEM AND METHOD FOR IMPLEMENTING WIN-WIN ONLINE MULTIPLAYER COMPUTER GAME BATTLES
In order to obviate one or more of the above and other problems associated with conventional systems and methods for rewarding players in online multiplayer computer games, there are provided systems and methods for implementing win-win game battles in an online multiplayer computer game, wherein the players are rewarded for the battle based on their contributions and not based solely on the fact of winning the battle. In one or more embodiments, the player's contribution can be determined in a variety of different ways, including, for example: damage inflicted on opponents (the most simplified version); the amount of damage done, damage experienced, damage healed; and any other combination of these metrics, or others, depending on the specific implementation of the game mechanics. As a result, in one or more embodiments, all game players are considered victorious in the battle, and those who fight longer and who have done more damage to opponents receive a higher reward.
SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME
A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME
A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
METHOD, APPARATUS, AND DEVICE FOR SCHEDULING VIRTUAL OBJECTS IN VIRTUAL ENVIRONMENT
This application discloses a method, an apparatus, and a device for scheduling virtual objects in a virtual environment, which relate to artificial intelligence (AI), and belong to the field of computer technologies. The method includes: obtaining frame data generated by an application program associated with the virtual environment; performing feature extraction on the frame data to obtain a state feature of a target virtual object; performing deduction on the state feature of the target virtual object according to N scheduling policies; invoking a value network prediction model to process the N subsequent state features, to obtain expected returns of executing N scheduling policies; and controlling the target virtual object to execute a scheduling policy having a highest expected return.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
A virtual object control method includes: displaying a virtual environment screen and a target function control, the target function control being configured to control the first virtual object to perform a target operation which triggers change of a target attribute value of a second virtual object; determining, in response to a trigger operation on the target function control, one or more second virtual objects with target attribute values satisfying a preset condition as one or more candidate virtual objects, and displaying one or more candidate object identifiers of the one or more candidate virtual objects; and determining, in response to a selection operation on one of the one or more candidate object identifiers, that a selected candidate object identifier is a target object identifier, and controlling the first virtual object to perform the target operation on a target virtual object corresponding to the target object identifier.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
A virtual object control method includes: displaying a virtual environment screen and a target function control, the target function control being configured to control the first virtual object to perform a target operation which triggers change of a target attribute value of a second virtual object; determining, in response to a trigger operation on the target function control, one or more second virtual objects with target attribute values satisfying a preset condition as one or more candidate virtual objects, and displaying one or more candidate object identifiers of the one or more candidate virtual objects; and determining, in response to a selection operation on one of the one or more candidate object identifiers, that a selected candidate object identifier is a target object identifier, and controlling the first virtual object to perform the target operation on a target virtual object corresponding to the target object identifier.
METHOD AND APPARATUS FOR FACILITATING A SEQUENCE OF EVENTS ALONG RAILS OF A BATTLE FIELD VIA A COMPUTER SIMULATION
A video gaming system and/or interactive gaming process uses a resource confined simulation (“RCS”) system to emulate battles based on at least in part on historical events. One embodiment of video game system provides a film mode which initiates a sequence of events emulating a series of combat events based on at least a portion of historical events. In addition, the video game provides a method of timeline or geographic normalization in multiverse events during a video game for synchronizing time discrepancies between various nodes in the theater of battle fields.
METHOD AND APPARATUS FOR FACILITATING A SEQUENCE OF EVENTS ALONG RAILS OF A BATTLE FIELD VIA A COMPUTER SIMULATION
A video gaming system and/or interactive gaming process uses a resource confined simulation (“RCS”) system to emulate battles based on at least in part on historical events. One embodiment of video game system provides a film mode which initiates a sequence of events emulating a series of combat events based on at least a portion of historical events. In addition, the video game provides a method of timeline or geographic normalization in multiverse events during a video game for synchronizing time discrepancies between various nodes in the theater of battle fields.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTERS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
A method and an apparatus for controlling a virtual character, an electronic device, a computer-readable storage medium, and a computer program product are provided. The method includes: displaying a virtual scene, the virtual scene including a first camp and a second camp that fight against each other; displaying a combined attack skill cast towards a second virtual character in the second camp in response to positions of a first virtual character and at least one teammate character in the first camp meeting a combined attack skill trigger condition; and displaying a state of the second virtual character in response to the combined attack skill, the combined attack skill including at least one attack skill cast by the first virtual character and at least one attack skill cast by the at least one teammate character.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method of controlling a virtual object in a virtual scene is performed by a computer device. The method includes: displaying a virtual scene picture including a first virtual object, the first virtual object including a first body part equipped with a first virtual prop and a second body part equipped with a second virtual prop; in response to receiving a first trigger operation on the first virtual object, controlling the first virtual object to perform a target action based on the first virtual prop equipped at the first body part of the first virtual object; and in response to receiving a second trigger operation within a specified duration after the first trigger operation is received, controlling the first virtual object to perform the target action based on the second virtual prop equipped at the second body part of the first virtual object.