Patent classifications
A63F13/822
Game program, method for controlling computer, and computer
A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device is configured to provide a computer implemented game. A first screen has a first user interactive area associated with a first task, information associated with a progress in completing a plurality of tasks, and a narrative associated with the first task. User input interacting with the first user interactive area causes an update in the progress information to include completion of the first task and to determine if all the plurality of tasks have been completed. When all the plurality of tasks have been completed a reward is provided.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device is configured to provide a computer implemented game. A first screen has a first user interactive area associated with a first task, information associated with a progress in completing a plurality of tasks, and a narrative associated with the first task. User input interacting with the first user interactive area causes an update in the progress information to include completion of the first task and to determine if all the plurality of tasks have been completed. When all the plurality of tasks have been completed a reward is provided.
User interface display method and apparatus, device and computer-readable storage medium
The disclosure discloses a user interface display method and apparatus, a device, and a storage medium. The method includes: displaying a user interface; receiving a display instruction from a server, the display instruction including data of a first-class object and data of a second-class object, the first-class object being a virtual object having obtained a larger quantity of virtual resources than a target virtual object, the second-class object being a virtual object having obtained a same or smaller quantity of virtual resources than the target virtual object; and displaying first visible information corresponding to the first-class object in the user interface, or displaying first visible information and second visible information corresponding to the second-class object in the user interface.
Incentivizing location-based actions by groups
A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. The incentive reward is provided based on the number of members of the group performing the location-based action transgressing the threshold.
Incentivizing location-based actions by groups
A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. The incentive reward is provided based on the number of members of the group performing the location-based action transgressing the threshold.
Method and apparatus for simulating events on smart cities
A method and system, including a device having a processor and instructions stored on a non-transitory computer readable medium. In the system and method, data is identified and collected that is required to simulate a geographical area. The data is input into a simulation engine that runs a simulation of the geographical area. A scenario is identified to apply to the simulation, wherein the scenario is identified through employment on non-simulated data. The scenario is applied to the simulation by revising the data that is input to the simulation engine.
METHOD FOR CONTROLLING A GAME PLAY
A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.
METHOD FOR CONTROLLING A GAME PLAY
A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.
BATTLE SETTLEMENT INTERFACE DISPLAY METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM
This application discloses a battle settlement interface display method performed by a computer device. The method includes: displaying a battle settlement interface of a game battle, the battle settlement interface including displaying battle settlement information of at least two user accounts participating in the game battle, the at least two user accounts including a first user account and a second user account, a first model corresponding to the first user account being displayed in a model display region of the battle settlement interface, and the first model being a virtual character model corresponding to the first user account; receiving a trigger operation of selecting the second user account; and displaying a second model corresponding to the second user account in the model display region of the battle settlement interface in replacement of the first model corresponding to the first user account, the second model being a virtual character model corresponding to the second user account.