Patent classifications
A63F13/822
Information processing device and control method for executing a battle game including a field
Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated.
Techniques for facilitating multiplayer/tournament hybrid skill-based, wager-based gaming via computer networks
Various aspects described for implementing tournament hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The tournament hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. Payouts for a given wager-based game event outcome may include both monetary payouts and/or non-monetary payouts.
Techniques for facilitating multiplayer/tournament hybrid skill-based, wager-based gaming via computer networks
Various aspects described for implementing tournament hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The tournament hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. Payouts for a given wager-based game event outcome may include both monetary payouts and/or non-monetary payouts.
Processing device, program, and method
A processing device includes an input interface that accepts an operation input relating to an effect object from a player in a real world, the effect object being disposed in a virtual space displayed on a display, a memory that stores a parameter associated with one or a plurality of virtual objects, and a processor that executes an instruction command stored in the memory to vary a form of the effect object according to the operation input accepted by the input interface and to vary the parameter associated with at least the one or the plurality of virtual objects according to the form variation of the effect object.
Method and apparatus for providing a game with enhanced unexpectedness
A method and apparatus for providing a game are provided. According to embodiments of the present, the method for providing a game comprises determining a map for game play, variably determining a first area in the map, and providing a second play environment different from a first play environment of the first area to outside the first area, wherein an item or vehicle is not spawned or a spawn rate of the item or vehicle is lower than the first play environment in the second play environment. According to the method, an In-Game play environment is variably provided each time a game is played, thereby the unexpectedness of the game play can be enhanced and the utilization and lifespan of the game map can be remarkably improved.
Method and apparatus for providing a game with enhanced unexpectedness
A method and apparatus for providing a game are provided. According to embodiments of the present, the method for providing a game comprises determining a map for game play, variably determining a first area in the map, and providing a second play environment different from a first play environment of the first area to outside the first area, wherein an item or vehicle is not spawned or a spawn rate of the item or vehicle is lower than the first play environment in the second play environment. According to the method, an In-Game play environment is variably provided each time a game is played, thereby the unexpectedness of the game play can be enhanced and the utilization and lifespan of the game map can be remarkably improved.
ADAPTIVE DISPLAY METHOD AND APPARATUS FOR VIRTUAL SCENE, ELECTRONIC DEVICE, STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
An adaptive display method and apparatus for a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product are provided, and the method includes: displaying a virtual scene and a plurality of buttons with different sizes; obtaining, in response to touch operations on the plurality of buttons with different sizes, touch areas corresponding to the touch operations; and updating and displaying the virtual scene, sizes of buttons included in the updated virtual scene being adapted to the touch areas corresponding to the touch operations.
Information processing system, information processing apparatus, storage medium, and information processing method
An example of an information processing system executes a draw for choosing one or more game character based on selection probabilities from among a group of game characters, wherein at least one of the game characters chosen by a draw is granted to the user. When a game character of a first group is granted by a draw, a first selection probability value for game characters of the first group is changed to a first base value, and a second selection probability value for game characters of a second group is changed to the second base value. When a game character of the second group is granted by a draw and a boost value of the first selection probability is greater than a predetermined value, the first selection probability value is at least lowered so that the first selection probability value is greater than the first base value.
CHANGING A VIRTUAL WORLD BASED ON REAL-WORLD LOCATIONS OF PLAYERS
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
CHANGING A VIRTUAL WORLD BASED ON REAL-WORLD LOCATIONS OF PLAYERS
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.