Patent classifications
A63F13/822
VIDEO GAME PROCESSING PROGRAM, AND VIDEO GAME PROCESSING SYSTEM
A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a first setting function configured to set an ability to an available state when a predetermined available condition for the ability is satisfied, the ability being associated with an in-game element in the video game; and a second setting function configured to set a combination ability to an available state, the combination ability corresponding to a combination of an in-game element selected by the user and the ability that has become the available state by the setting of the first setting function.
VIDEO GAME PROCESSING PROGRAM, AND VIDEO GAME PROCESSING SYSTEM
A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a first setting function configured to set an ability to an available state when a predetermined available condition for the ability is satisfied, the ability being associated with an in-game element in the video game; and a second setting function configured to set a combination ability to an available state, the combination ability corresponding to a combination of an in-game element selected by the user and the ability that has become the available state by the setting of the first setting function.
Last Peg Lose
Last peg lose is a game played with two people. Each person takes turns moving. The flipping of a coin determines the first move. The game is designed for movement of pegs from each row. You may move as many pegs from one row at a time trying to leave your opponent with the last peg.
Last Peg Lose
Last peg lose is a game played with two people. Each person takes turns moving. The flipping of a coin determines the first move. The game is designed for movement of pegs from each row. You may move as many pegs from one row at a time trying to leave your opponent with the last peg.
GAME DEVICE HAVING IMPROVED SLIDE-OPERATION-DRIVEN USER INTERFACE
Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.
GAME DEVICE HAVING IMPROVED SLIDE-OPERATION-DRIVEN USER INTERFACE
Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.
GAME PROGRAM, METHOD FOR CONTROLLING COMPUTER, AND COMPUTER
A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
GAME PROGRAM, METHOD FOR CONTROLLING COMPUTER, AND COMPUTER
A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM FOR GAME INVOLVING MULTI-BATTLE
Provided is a program, etc. for further encouraging a player to play a game. Provided is a program for a game including a multi-battle in which a plurality of players combat against a common enemy character, said program causing a computer to execute: a step of accepting a multi-battle initiation input from a player; a step of initiating a multi-battle for combating against a predetermined enemy character on the basis of the accepted multi-battle initiation input; a step of accepting a participation request input from the player, said participation request input requesting another player to participate in the initiated multi-battle; and a step of executing a process for inflicting damage on the enemy character upon accepting the participation request input.
PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM FOR GAME INVOLVING MULTI-BATTLE
Provided is a program, etc. for further encouraging a player to play a game. Provided is a program for a game including a multi-battle in which a plurality of players combat against a common enemy character, said program causing a computer to execute: a step of accepting a multi-battle initiation input from a player; a step of initiating a multi-battle for combating against a predetermined enemy character on the basis of the accepted multi-battle initiation input; a step of accepting a participation request input from the player, said participation request input requesting another player to participate in the initiated multi-battle; and a step of executing a process for inflicting damage on the enemy character upon accepting the participation request input.