A63F13/822

PROGRAM AND INFORMATION PROCESSING APPARATUS THAT PROVIDE GAME TO PLAYER
20220401837 · 2022-12-22 · ·

Provided is a program that causes a computer to have an agent as a guide in a game provide the game to a player. The program for the computer includes displaying, in a first region of a display unit, an image of the game played by the player, displaying, in a second region of the display unit, an operation object for the player to operate the game, and controlling progress of the game by receiving input made on the operation object. The displaying the operation object includes displaying an operation object corresponding to the game played by the player.

Systems and methods of automatically performing virtual tasks within a video game
11529561 · 2022-12-20 · ·

A computer is caused to: manage an item possessed by a player or a player character; and manage a state of a game task an achievement condition of which is that the item is handed over to a non-player character in the game and which is set so as to be associated with each non-player character; and switch a state of the game between a first mode and a second mode, based on a switching input. In the first mode, while the game is played, the computer is caused to achieve a game task, under a condition that the number of the items possessed is changed by a first change amount, based on an operation input by the player. In the second mode, even while the game is not played by the player, the computer is caused to achieve the game task without changing the number of the items possessed.

Augmented reality tag recognition and game miniature identification system and process for uniquely identifying game miniatures corresponding to character attributes in a role
11524238 · 2022-12-13 ·

An augmented reality (AR) tag recognition and game miniature identification system is disclosed that uniquely identifies game miniatures and character attributes that correspond to the game miniatures in a tabletop role-playing game. The AR tag recognition and game miniature identification system is used with a physical game miniature base system and involves uses of a marker or tag to uniquely identify game miniatures by way of an AR system. The AR tag recognition and game miniature identification system relies on the simple, cheap, addition of the tag as part of the miniature base to allow for easy visual identification.

INFORMATION STORAGE MEDIUM, SERVER, AND GAME SYSTEM
20220387878 · 2022-12-08 · ·

A card image for a first special card or a card image for a second special card, for which a player input for placing the card in the field is acquired, is removed, and a card image for which a player input for selecting a card as a card to be removed is acquired is removed. Furthermore, as an effect of the first special card or second special card placed in the field, a special lottery for determining two cards from a plurality of kinds of cards corresponding to the class of a player at a local terminal is executed, and the two cards determined by the special lottery are added to the hand of the player at the local terminal.

INFORMATION STORAGE MEDIUM, SERVER, AND GAME SYSTEM
20220387878 · 2022-12-08 · ·

A card image for a first special card or a card image for a second special card, for which a player input for placing the card in the field is acquired, is removed, and a card image for which a player input for selecting a card as a card to be removed is acquired is removed. Furthermore, as an effect of the first special card or second special card placed in the field, a special lottery for determining two cards from a plurality of kinds of cards corresponding to the class of a player at a local terminal is executed, and the two cards determined by the special lottery are added to the hand of the player at the local terminal.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER

Provided is a game system where a player of a game can contribute to a team by an action. The game system includes a character action control unit that controls actions of a player character in the play field based on instructions of the player, a point giving control unit configured to add a number of points associated with a neutral character to a point value associated with the player character in response to the neutral character reaching a predetermined state relative to the player character, a scoring unit configured to convert the point value associated with the player character to a score of its team when the player character is located in a predetermined area provided in the play field and completes a score transferring operation, and an outcome determination unit configured to determine an outcome of the game by comparing scores associated with different teams.

INCIDENT RESPONSE SIMULATION AND LEARNING SYSTEM

A method of simulating an emergency response training scenario to users in different locations, including customizing a scenario, initiating a game state having a threat level and a time remaining, assigning a role to each of a plurality of users wherein each of the users uses a device, assigning digital assets within the scenario to each of the users, displaying an introduction sequence, initiating an incident and simultaneously notifying a first group of at least two users, logging and scoring a chosen response from the possible responses compared to a scoring system, updating the game state whereby the threat level is raised or lowered and the time remaining is increased or decreased, triggering another event to at least two of the plurality of users, and communicating a score calculated in the logging and scoring step to at least one user on one of the at least one client device.

Consensus protocol for blockchain structure

A non-monetary incentive model defines a Distributed Consensus Protocol (DCP) for a blockchain based on a proof-of-play mining approach. The non-monetary incentive model employs a gamification approach where mining efforts are recorded responsive to achievement in a gaming environment, rather than the proof-of-work or proof-of-stake approaches commonly used for blockchain valuation. The incentive model draws on a participant volition in attaining or improving a gaming achievement. The approach records gaming moves or actions undertaken by a participant playing the game, based on a seed used to instantiate the game. Upon attaining a predetermined minimum score, and at a predefined difficulty, the gaming effort is deemed to warrant a new block in the blockchain.

VIRTUAL ROLE CONVERSION METHOD AND APPARATUS

This disclosure relates to a role conversion method and apparatus. The method may include displaying a virtual environment. A first virtual object and a second virtual object are being displayed in the virtual environment. The method may further include obtaining a role conversion instruction for the first virtual object and converting the first virtual object to a target virtual object having a same role as the second virtual object in response to the role conversion instruction. The method may further include assigning a role attribute the same as that of the second virtual object to the target virtual object.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT TO RESTORE ATTRIBUTE VALUE, TERMINAL, AND STORAGE MEDIUM
20220379219 · 2022-12-01 ·

A method for controlling a virtual object to restore an attribute value includes: equipping the first virtual object with a skill restoration prop of at least one skill prop in response to a selection operation on the skill restoration prop, the skill restoration prop being configured to reduce an attribute value restoration delay; controlling, in response to a control operation on the first virtual object, the first virtual object to use a virtual prop against the second virtual object; and determining an attribute value restoration delay of the first virtual object within a preset period of time as a short target attribute value restoration delay according to the skill restoration prop in response to that the second virtual object is defeated by the first virtual object with the virtual prop, the target attribute value restoration delay being shorter than a default attribute value restoration delay.