A63F13/825

SYSTEMS AND METHODS FOR AUTHORING AND MANAGING EXTENDED REALITY (XR) AVATARS

Systems and methods for digital avatars, specifically for fashion and consumer goods, are provided. This system is useful with an identified avatar, environment, and objects that a user may author, edit, and place. A user may deploy an avatar that resembles themselves via augmented reality, virtual reality, and other types of media. These systems include a user interface, administrative interface, economic systems and means of managing assets and protecting users' data. The systems incorporate mechanisms of controlling the avatar, means of integrating physical sensor data that interoperates with the virtual, and means of predicting related trends, choices, and behavior. Various features are employed for increased efficiency, accuracy, and believability. These features include machine learning to produce avatar features, AR map directions to interact with avatars, computer vision to enable the real-time translation of physical to virtual and social structures to enable groups of people to create and license digital assets.

Game device, game method and game program
11607614 · 2023-03-21 · ·

A game device for reducing the processing load of a redraw process, including a storage module storing game content information associated with identification information for one or more users, and a module for processing a lottery, in which multiple types of game contents may each be associated with an index value corresponding to the relative values of the types of game contents. The module for processing the lottery may include a module for executing redrawing that may execute new lottery processing for drawing, via the lottery, a type of game content that differs from game content drawn by a first lottery process, when the game content drawn by the first lottery process related to one user's identification information is associated with an index value which is equal to or greater than a predetermined standard value, and when said game content has a predetermined relationship with the game content information related to the user's identification information.

GAMIFICATION OF HEALTH AWARENESS BASED ON A WAKE-UP TIME

An object is to provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. A game server that manages progress of a breeding game of a virtual life form can provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. The game server includes circuitry configured to acquire a wake-up time of a user; and a update the breeding game in accordance with the acquired wake-up time.

GAMIFICATION OF HEALTH AWARENESS BASED ON A WAKE-UP TIME

An object is to provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. A game server that manages progress of a breeding game of a virtual life form can provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. The game server includes circuitry configured to acquire a wake-up time of a user; and a update the breeding game in accordance with the acquired wake-up time.

System for Controlling Display Device on Basis of Identified Capture Range
20230127443 · 2023-04-27 · ·

To provide a display control system in which a terminal device and a display device operate in tandem. The display control system comprises a terminal device 10 having an image-capture unit, a display device 50 for displaying video, and a control device 20 for controlling the display device 50. The terminal device 10 or the control device 20 identifies a capture range in video displayed by the display device 50 on the basis of an image captured by the image-capture unit. The control device 50 controls the display state of the video displayed by the display device 50 on the basis of the identified capture range. This configuration allows for interactive special effects such as making an object in the capture range of the terminal device 10 disappear from the video or making objects in the capture range of the terminal device 10 appear in the video.

Display control apparatus, display control method, and recording medium for setting viewpoint and sightline in a virtual three-dimensional space

A display control apparatus includes: a head mounted display information acquisition block configured to acquire information indicative of a position of a head mounted display worn on a head of a user; an input apparatus information acquisition block configured to acquire information indicative of a position of an input apparatus for use by the user; an instruction input acquisition block configured to acquire information indicative of an instruction entered in the input apparatus; and an image generation block configured to generate an image to be displayed on the head mounted display on a basis of an instruction acquired by the instruction input acquisition block. The image generation block displays an image of the input apparatus at a position in the image determined on a basis of a relative position with the head mounted display of the input apparatus.

Display control apparatus, display control method, and recording medium for setting viewpoint and sightline in a virtual three-dimensional space

A display control apparatus includes: a head mounted display information acquisition block configured to acquire information indicative of a position of a head mounted display worn on a head of a user; an input apparatus information acquisition block configured to acquire information indicative of a position of an input apparatus for use by the user; an instruction input acquisition block configured to acquire information indicative of an instruction entered in the input apparatus; and an image generation block configured to generate an image to be displayed on the head mounted display on a basis of an instruction acquired by the instruction input acquisition block. The image generation block displays an image of the input apparatus at a position in the image determined on a basis of a relative position with the head mounted display of the input apparatus.

Multiplayer Video Games with Virtual Characters Having Dynamically Modified Fields of View
20230107385 · 2023-04-06 ·

A multiplayer game implementing a method for generating a plurality of training virtual areas; generating at least one GUI to display a list of the plurality of training virtual areas; using the at least one GUI, enabling a player to choose one of the plurality of training virtual areas, wherein said one of the plurality of training virtual areas is associated with at least one attribute; allowing the player to navigate a virtual character to said one of the plurality of training virtual areas; monitoring an activity of the virtual character in said one of the plurality of training virtual areas; determining a value of the at least one attribute based on the monitored activity; and updating a first attributes profile of the virtual character to a second attributes profile based on the determined value of the at least one attribute.

GAME PROCESSING METHOD AND RECORD MEDIUM
20220314114 · 2022-10-06 · ·

A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image in real space, the method includes causing the display part to display an image of a virtual object, adjusting at least one of a position or an orientation of the virtual object relative to the image in real space, based on an input of the player, causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the virtual object, and hiding the image of the virtual object when the image of the game character is displayed.

INFORMATION PROCESSING SYSTEM, RECORDING MEDIUM, AND INFORMATION PROCESSING METHOD
20230190137 · 2023-06-22 ·

To provide a mechanism capable of suppressing long-term progress of a decline.

An information processing system including: an acquisition unit configured to acquire user-related information concerning a user; a learning unit configured to learn a normal state of the user on the basis of the user-related information; and an output control unit configured to, when an abnormal state of the user is detected by referring the acquired user-related information to the learned normal state, exert control so as to provide a task for suppressing the detected abnormal state.