Patent classifications
A63F13/828
Fantasy Sports System
Fantasy sports systems and methods comprising receiving a fantasy lineup roster including a plurality of players, each player assigned to a playing position and one or more of the plurality of players further assigned to one or more alternative positions, assigning scores to each of the plurality of players based on statistics derived from one or more real life competitions, receiving a notification of at least one substitution event, each substitution event associated with one of the players and also associated with a substitution segment within the one or more real life competitions, and calculating a fantasy lineup score by aggregating the assigned scores of each of the players assigned to a playing position.
System and method for facilitating management of multiyear ownership rights in fantasy sports league gameplay
A computer implemented system and method for facilitating management of multiyear ownership rights in fantasy sports league gameplay, including displaying an interface of a fantasy sports league management website that includes a contract management user interface element for accessing a contract management interface; receiving input, displaying a contract management interface of the fantasy sports league management website that includes one or more user input elements configured to allow a user to select a player and specify a contract duration and contract amount for such selected player; receiving a contract proposal; prompting the respective user to vote yes/no for the contract; receiving input representing a vote of yes or no for the contract; and electronically determining that the contract should become official; and automatically counting the first contract amount for the first contract against a total salary amount of the first fantasy team.
System and method for facilitating management of multiyear ownership rights in fantasy sports league gameplay
A computer implemented system and method for facilitating management of multiyear ownership rights in fantasy sports league gameplay, including displaying an interface of a fantasy sports league management website that includes a contract management user interface element for accessing a contract management interface; receiving input, displaying a contract management interface of the fantasy sports league management website that includes one or more user input elements configured to allow a user to select a player and specify a contract duration and contract amount for such selected player; receiving a contract proposal; prompting the respective user to vote yes/no for the contract; receiving input representing a vote of yes or no for the contract; and electronically determining that the contract should become official; and automatically counting the first contract amount for the first contract against a total salary amount of the first fantasy team.
Method for structured gaming on an external activity.
A method for providing users gaming advice based upon the structure of a game based upon an external activity, where the external activity operates independently of the game. The user provides parameters and receives gaming advice allowing the user to increase their odds of winning by picking high-value picks, even when the high-value picks appear to have poor traditional odds.
Method for structured gaming on an external activity.
A method for providing users gaming advice based upon the structure of a game based upon an external activity, where the external activity operates independently of the game. The user provides parameters and receives gaming advice allowing the user to increase their odds of winning by picking high-value picks, even when the high-value picks appear to have poor traditional odds.
SPORTS STRATEGY SYSTEM AND METHOD
An apparatus and a method are provided for a sports strategy system, comprising a processor. Storage media is communicatively coupled to the processor, and the storage media includes logic configured to display a graphical user interface comprising a strategy vista interface. The graphical user interface features one or more sport-specific elements and a score region. Player attribute logic is included to store a plurality of player profiles that correspond to a plurality of players in a sports game. Matrix logic is configured to store all potential game outcomes, and filter application logic is configured to store offensive and defensive filters so as to provide one or more game scenarios.
SPORTS STRATEGY SYSTEM AND METHOD
An apparatus and a method are provided for a sports strategy system, comprising a processor. Storage media is communicatively coupled to the processor, and the storage media includes logic configured to display a graphical user interface comprising a strategy vista interface. The graphical user interface features one or more sport-specific elements and a score region. Player attribute logic is included to store a plurality of player profiles that correspond to a plurality of players in a sports game. Matrix logic is configured to store all potential game outcomes, and filter application logic is configured to store offensive and defensive filters so as to provide one or more game scenarios.
Game control device, game control method, storage medium, and game system
According to the game control device, game control method, game control program, storage medium and game system of this invention, when composite processing on characters is performed, consumption points that are consumed in the composite processing are subtracted from the composition points corresponding to the user's user identifying information, and when the subtraction result is negative, predetermined point addition processing is performed until the subtraction result becomes zero or more. By performing the point addition processing as described above, the game control device, game control method, game control program, storage medium and game system can improve the user's operability without requiring the reselection of other characters to be composited.
STATISTICAL MODIFIERS FOR DE-RANDOMIZATION IN AN AUGMENTED REALITY GAMING ENVIRONMENT
Systems and methods for calculating scores for de-randomization of contests in an augmented reality gaming environment whereby statistical modifiers are applied to virtual scores for events whereby events comprise one or more players involved in the plurality of events, determining one or more scores for the selected one or more players and modifying the score with statistical modifiers.
STATISTICAL MODIFIERS FOR DE-RANDOMIZATION IN AN AUGMENTED REALITY GAMING ENVIRONMENT
Systems and methods for calculating scores for de-randomization of contests in an augmented reality gaming environment whereby statistical modifiers are applied to virtual scores for events whereby events comprise one or more players involved in the plurality of events, determining one or more scores for the selected one or more players and modifying the score with statistical modifiers.