Patent classifications
A63F13/828
FANTASY SPORTS SYSTEM
A method of scoring in a fantasy sports league comprising the steps of: providing a system server in communication with a sports data server; receiving, in the system server, a sports data source from the sports data server, wherein the sports data source includes real time statistics including statistics related to a play within a real life competition; storing, in the system server, a scoring matrix configured to provide a score for a first player or team based on the play, wherein the score is based on a default fantasy score and a contextual modifier for the play, wherein the scoring matrix instructs the system server how to modify the default fantasy score related to the play based on the contextual modifier; and calculating a fantasy lineup score by aggregating the assigned, modified scores of each of the players.
FANTASY SPORTS SYSTEM
A method of scoring in a fantasy sports league comprising the steps of: providing a system server in communication with a sports data server; receiving, in the system server, a sports data source from the sports data server, wherein the sports data source includes real time statistics including statistics related to a play within a real life competition; storing, in the system server, a scoring matrix configured to provide a score for a first player or team based on the play, wherein the score is based on a default fantasy score and a contextual modifier for the play, wherein the scoring matrix instructs the system server how to modify the default fantasy score related to the play based on the contextual modifier; and calculating a fantasy lineup score by aggregating the assigned, modified scores of each of the players.
DATA PROCESSING SYSTEMS AND METHODS FOR ENHANCED AUGMENTATION OF INTERACTIVE VIDEO CONTENT
Data processing systems and methods are disclosed for augmenting video content with one or more augmentations to produce augmented video. Elements within video content may be identified by spatiotemporal indices and may have associated values. An advertiser can pay to have an augmentation added to an element that, for example, advertises the advertiser's goods and/or includes a link that, when activated, takes a user to the advertiser's web site. Elements may have associated contexts that can be used to determine augmentations and element value, such as a position and/or current use of the element.
Blockchain based voting system for live competitions
Battle Rap currently has no fair voting mechanism to determine the outcome of live rap competitions. Therefore, there is usually no winner or in very rare cases the winner is decided by a select group of judges. The present invention seeks to find a solution to this problem by providing a ‘blockchain’ or decentralized, distributed ledger based voting and gaming system for live competitions.
Blockchain based voting system for live competitions
Battle Rap currently has no fair voting mechanism to determine the outcome of live rap competitions. Therefore, there is usually no winner or in very rare cases the winner is decided by a select group of judges. The present invention seeks to find a solution to this problem by providing a ‘blockchain’ or decentralized, distributed ledger based voting and gaming system for live competitions.
Amusement devices including simulated court games or athletic events
Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described.
Method of conducting a fantasy sports game
Systems, methods, and computer program products are provided for implementing a fantasy sports game that shares the same objective as an actual sporting contest and that is based on individual plays from actual games executed in the fantasy sports game according to selection criteria. Fantasy game play is based on the outcomes of individual plays, instead of aggregate stats and/or fantasy points, which allows for a fantasy game with realistic game flow. The method executes plays, without active participation from a fantasy player, based on selection criteria which compare the current fantasy contest situation to the situation of the actual sporting contest when the outcome was recorded and applies the outcome to the fantasy game from the actual play which is most similar in situation. The result is a fantasy game carried out through individual plays which can be viewed like an actual sporting event.
Method of conducting a fantasy sports game
Systems, methods, and computer program products are provided for implementing a fantasy sports game that shares the same objective as an actual sporting contest and that is based on individual plays from actual games executed in the fantasy sports game according to selection criteria. Fantasy game play is based on the outcomes of individual plays, instead of aggregate stats and/or fantasy points, which allows for a fantasy game with realistic game flow. The method executes plays, without active participation from a fantasy player, based on selection criteria which compare the current fantasy contest situation to the situation of the actual sporting contest when the outcome was recorded and applies the outcome to the fantasy game from the actual play which is most similar in situation. The result is a fantasy game carried out through individual plays which can be viewed like an actual sporting event.
METHODS AND SYSTEMS FOR MANAGING A FANTASY SPORTS LEAGUE
Methods and systems of managing a fantasy sports league, and more particularly, a fantasy sports league that can utilize initial and current team values associated with each real sports team for determining which teams are allowed on a participant's roster and for determining each participant's accumulated points total during a league season.
METHODS AND SYSTEMS FOR MANAGING A FANTASY SPORTS LEAGUE
Methods and systems of managing a fantasy sports league, and more particularly, a fantasy sports league that can utilize initial and current team values associated with each real sports team for determining which teams are allowed on a participant's roster and for determining each participant's accumulated points total during a league season.