Patent classifications
A63F13/828
System and Method for Fantasy Sport Betting
An improved system and method for fantasy sports betting is disclosed herein. The system and method provides for an online website or application that utilizes cryptocurrency as the only funding a distribution source for game play by individual players or participants. The present disclosure solves a number of problems in multiple fields of art, most notably, in the field of computers or computerized devices.
System and Method for Fantasy Sport Betting
An improved system and method for fantasy sports betting is disclosed herein. The system and method provides for an online website or application that utilizes cryptocurrency as the only funding a distribution source for game play by individual players or participants. The present disclosure solves a number of problems in multiple fields of art, most notably, in the field of computers or computerized devices.
Method and System for Fantasy Sports Contest Based on Proposition Bets
Disclosed and claimed herein is a sports fantasy contest, wherein the roster for each fantasy team in the contest is a set of specific proposition bets for various players as opposed to a traditional point-based system for various performance metrics of the players in that roster. The system and method allows participants in the fantasy sports contest to create a fantasy sports team comprised of specific propositions for sports positions, provides odds for the selected parameters of those bets and determines the winner of the fantasy contest based on the results of those proposition bets.
Method and System for Fantasy Sports Contest Based on Proposition Bets
Disclosed and claimed herein is a sports fantasy contest, wherein the roster for each fantasy team in the contest is a set of specific proposition bets for various players as opposed to a traditional point-based system for various performance metrics of the players in that roster. The system and method allows participants in the fantasy sports contest to create a fantasy sports team comprised of specific propositions for sports positions, provides odds for the selected parameters of those bets and determines the winner of the fantasy contest based on the results of those proposition bets.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD
A competitive sports game in which a team of a first club that at least one user joins and a team of a second club are caused to compete against each other is executed. Here, at least the first club is associated with a rank that is information regarding a degree of growth of the club. The competitive sports game is executed such that an advantageous effect corresponding to a level of the rank is given to the team of the first club.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD
A competitive sports game in which a team of a first club that at least one user joins and a team of a second club are caused to compete against each other is executed. Here, at least the first club is associated with a rank that is information regarding a degree of growth of the club. The competitive sports game is executed such that an advantageous effect corresponding to a level of the rank is given to the team of the first club.
GAMING DURING BREAKS IN LIVE SPORTING EVENTS
A method of offering casino games to users of a play by play wagering network. The play by play wagering network will offer wagers on individual plays inside of a live sporting event and monitors that live sporting event for breaks in the action. The wagering network then offers the user a casino game, such as roulette or poker, based on at least one characteristics of at least one of the user's previous wagers.
System and method for managing fantasy sports teams and leagues
A method of using, computer software implementing, and a system for allowing a fantasy sports contest application to provide to a user the ability to substitute bench players for active players prior to or during a corresponding live game. The method is implemented by computer software executed on a system comprising plurality of computers, including: a user interface, a player performance stats tracking mechanism configured to track stats from each player's game, a game clock reader that reads a game clock from each player's game, a database configured to store game clock times and player stats, including player active and inactive statuses, a substitution mechanism configured to substitute a bench player for an active player, a point tallying mechanism configured to tally points based on active player stats, and a stats projection update mechanism configured to provide real-time player stats projection updates.
System and method for managing fantasy sports teams and leagues
A method of using, computer software implementing, and a system for allowing a fantasy sports contest application to provide to a user the ability to substitute bench players for active players prior to or during a corresponding live game. The method is implemented by computer software executed on a system comprising plurality of computers, including: a user interface, a player performance stats tracking mechanism configured to track stats from each player's game, a game clock reader that reads a game clock from each player's game, a database configured to store game clock times and player stats, including player active and inactive statuses, a substitution mechanism configured to substitute a bench player for an active player, a point tallying mechanism configured to tally points based on active player stats, and a stats projection update mechanism configured to provide real-time player stats projection updates.
Method and system for fantasy sports drafting
A system and method for drafting and managing a fantasy sports team. A method for managing a fantasy sports leagues, tournaments or contests on a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a network, comprising pairing user-ranked lists to draft for each position independently. A system for managing a fantasy sports team, comprising a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a database over a network, wherein the system is configured to draft players for each position from user-ranked lists.