Patent classifications
A63F13/828
AUTONOMIC CLOUD TO EDGE COMPUTE ALLOCATION IN TRADE TRANSACTIONS
A computer-implemented method and system for autonomic cloud to edge compute allocations in a sports fantasy league trade transaction. The computer implemented method includes, in one embodiment, calculating, based on an expected return associated with each player on each of a plurality of teams in a fantasy sports league, a valuation for each player. An embodiment includes determining a positional need for each of the plurality of teams in the fantasy sports league, and determining, based on the valuation for each player and the positional need for each team, one or more players to include in a trade with another team of the plurality of teams.
PLAYER ADJUSTMENT SCORING SYSTEM
Systems and methods of conducting a fantasy sport contest are disclosed. According to some embodiments, the fantasy sport contest is provided for participants to join. The fantasy sport contest includes one or more fantasy teams where each fantasy team includes a multiplicity of real-life players. A player adjustment value (PAV) is determined for each of the real-life players. Accumulated statistics of the real-life player during real-life games are converted into a baseline fantasy score according to a baseline scoring system. The baseline fantasy score is adjusted according to the real-life player's PAV to produce an adjusted fantasy score of the real-life player.
PLAYER ADJUSTMENT SCORING SYSTEM
Systems and methods of conducting a fantasy sport contest are disclosed. According to some embodiments, the fantasy sport contest is provided for participants to join. The fantasy sport contest includes one or more fantasy teams where each fantasy team includes a multiplicity of real-life players. A player adjustment value (PAV) is determined for each of the real-life players. Accumulated statistics of the real-life player during real-life games are converted into a baseline fantasy score according to a baseline scoring system. The baseline fantasy score is adjusted according to the real-life player's PAV to produce an adjusted fantasy score of the real-life player.
FANTASY SPORTS GAMES
A method and system for fantasy games comprises a computer system further comprising at least one processor, a graphical user interface, and a computer-usable medium embodying computer program code, the computer-usable medium capable of communicating with the at least one processor, the non-transitory computer program code comprising instructions executable by the at least one processor and configured for: defining a fantasy team, the fantasy team comprising multiple real world players selected from a single real world team, collecting sports data, assigning fantasy points to the fantasy team based on the sports data of the real world players selected from the single real world team, and summing the fantasy points for all the fantasy team into a fantasy score.
FANTASY SPORTS GAMES
A method and system for fantasy games comprises a computer system further comprising at least one processor, a graphical user interface, and a computer-usable medium embodying computer program code, the computer-usable medium capable of communicating with the at least one processor, the non-transitory computer program code comprising instructions executable by the at least one processor and configured for: defining a fantasy team, the fantasy team comprising multiple real world players selected from a single real world team, collecting sports data, assigning fantasy points to the fantasy team based on the sports data of the real world players selected from the single real world team, and summing the fantasy points for all the fantasy team into a fantasy score.
Method of generating separate contests of skill or chance from two independent events
The systems and methods to generate and manage a separate contest based on two independent and unconnected systems utilize a cooperating fantasy league operator/provider and either a related or separate real-time contest provider. Separate winners for a third contest are determined by combining the performance in a specified daily fantasy league competition and a separate pre-specified performance in a real-time competition.
Method of generating separate contests of skill or chance from two independent events
The systems and methods to generate and manage a separate contest based on two independent and unconnected systems utilize a cooperating fantasy league operator/provider and either a related or separate real-time contest provider. Separate winners for a third contest are determined by combining the performance in a specified daily fantasy league competition and a separate pre-specified performance in a real-time competition.
Systems and methods for dynamically generating event cards from message streams
Systems and methods for dynamically generating event cards from message streams is provided. A system receives a message of a sequence of messages from a content source, determine, from the message, the game condition of the game, compare the game condition with a previous game condition and determines events that occurred in the game based on the message and the comparison. The system can determine, for each event of the one or more events, an event type and individual player contributions of one or more players and assign, for each event of the one or more events, to each player that contributed in the event, a points allocation corresponding to the player's contribution in the event based on the points assignment policy and the event type. The system can generate event cards and transmit the event cards to emote devices according to a content filtering policy.
Systems and methods for dynamically generating event cards from message streams
Systems and methods for dynamically generating event cards from message streams is provided. A system receives a message of a sequence of messages from a content source, determine, from the message, the game condition of the game, compare the game condition with a previous game condition and determines events that occurred in the game based on the message and the comparison. The system can determine, for each event of the one or more events, an event type and individual player contributions of one or more players and assign, for each event of the one or more events, to each player that contributed in the event, a points allocation corresponding to the player's contribution in the event based on the points assignment policy and the event type. The system can generate event cards and transmit the event cards to emote devices according to a content filtering policy.
Systems and methods for algorithmically arranging contests in a lobby interface
Systems and methods for algorithmically arranging contests in a lobby interface are provided. A contest management system can generate, execute and maintain a plurality of contests, such as but not limited to, fantasy sports contests. Rank values can be assigned to the contests using pacing parameters of the contests and profile attributes of users who participate in the contests. The pacing parameters, such as registration ratios and registration deadlines, can indicate if a particular contest is on pace to meet a registration threshold prior to their respective registration deadline. The contest management system can dynamically update, responsive to receiving a plurality of registrations from a plurality of users, the rank value of one or more contests responsive to a change in a registration ratio of at least one contest and arrange the plurality of contests in a lobby interface based on the updated rank values.