A63F13/828

Method, system, and computer program product for interactive sports game
11615676 · 2023-03-28 · ·

A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.

Method, system, and computer program product for interactive sports game
11615676 · 2023-03-28 · ·

A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.

METHOD OF CREATING RANKING, A SYSTEM FOR CREATING RANKING AND A RANKING
20220339545 · 2022-10-27 · ·

A method of creating ranking, especially a ranking of players or teams in esport gameplay, on the basis of historical data, with the use of neural networks, including: neural network learning on the basis of historical data, and particularly data on the parameters of esport gameplays and the results of these gameplays; creating ranking of players or teams through a neural network on the basis of current data, and particularly data on the parameters of esport gameplays and the results of these gameplays; and possible forecasting by a neural network the result of the future game between given players or teams. The embodiments also include the system for implementation of this method and a ranking created by the use of this method.

Systems and methods for supporting different player types in a franchise game based on ownership of unique digital articles
11607618 · 2023-03-21 · ·

Systems and methods to support different player types in a franchise game based on ownership of unique digital articles are disclosed. Exemplary implementations may execute an instance of a franchise game, the different player types including a first player type and a second player type providing access to different utilities; receive and perform in-game action instructions from players having different player types, wherein different in-game action instructions fall within different sets of utilities; receive exchange instructions from a particular player having the first player type to obtain a particular affiliation-specific unique digital article; modify the player account for the particular player such that the particular player no longer has the first player type but rather the second player type; receive and perform a particular in-game action instruction from the particular player by virtue of the particular player having the second player type; and/or other steps.

Systems and methods for supporting different player types in a franchise game based on ownership of unique digital articles
11607618 · 2023-03-21 · ·

Systems and methods to support different player types in a franchise game based on ownership of unique digital articles are disclosed. Exemplary implementations may execute an instance of a franchise game, the different player types including a first player type and a second player type providing access to different utilities; receive and perform in-game action instructions from players having different player types, wherein different in-game action instructions fall within different sets of utilities; receive exchange instructions from a particular player having the first player type to obtain a particular affiliation-specific unique digital article; modify the player account for the particular player such that the particular player no longer has the first player type but rather the second player type; receive and perform a particular in-game action instruction from the particular player by virtue of the particular player having the second player type; and/or other steps.

SYSTEMS AND METHODS FOR DYNAMIC POINT CALCULATIONS FOR BRACKET BASED GAMING
20220331691 · 2022-10-20 ·

Systems, methods and devices for promoting a social gaming environment including instructions stored on a computer-readable medium that, when executed by a processor, cause the processor to change point calculations for selections of a dynamic bracket gaming environment.

SYSTEMS AND METHODS FOR DYNAMIC POINT CALCULATIONS FOR BRACKET BASED GAMING
20220331691 · 2022-10-20 ·

Systems, methods and devices for promoting a social gaming environment including instructions stored on a computer-readable medium that, when executed by a processor, cause the processor to change point calculations for selections of a dynamic bracket gaming environment.

Method of conducting fantasy sports competitions for multi-round competitive play including a unique payout structure
11628369 · 2023-04-18 · ·

A non-transitory computer-readable medium comprising computer software implemented system for establishing and operating a fantasy sports betting contest application platform designed to provide to a plurality of contestants an ability to participate in a multi-round betting contest, to provide to one or more contestants of the plurality of contestants an ability to collectively agree to split a first wager pot, upon the remaining number of contestants falling below a set threshold, and to provide to one or more contestants of the plurality of contestants comprising round winners an ability to participate in round-payouts from a second wager pot, where the computer software is executed on a plurality of computers, including a user interface, in conjunction with processors, memory, bus elements and a network connection.

Method of conducting fantasy sports competitions for multi-round competitive play including a unique payout structure
11628369 · 2023-04-18 · ·

A non-transitory computer-readable medium comprising computer software implemented system for establishing and operating a fantasy sports betting contest application platform designed to provide to a plurality of contestants an ability to participate in a multi-round betting contest, to provide to one or more contestants of the plurality of contestants an ability to collectively agree to split a first wager pot, upon the remaining number of contestants falling below a set threshold, and to provide to one or more contestants of the plurality of contestants comprising round winners an ability to participate in round-payouts from a second wager pot, where the computer software is executed on a plurality of computers, including a user interface, in conjunction with processors, memory, bus elements and a network connection.

FANTASY SPORTS GAME SYSTEM AND METHOD WITH MULTI-LEAGUE PLAY
20230063594 · 2023-03-02 ·

A computer-implemented method for operating a fantasy sports system facilitates the creation of a team using players across multiple sports. Each fantasy team on the server is created using sets of players from at least a first league and a second league. The server generates a set of points corresponding to each league for each player. The server then combines the points corresponding to each league for a given player into that players total score.