Patent classifications
A63F13/833
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
A non-transitory computer readable medium stores a program causing a computer to execute: displaying a player object and a target object on a virtual game space; controlling actions of the target object, the actions including at least one attacking motion; determining an action pattern of the player object when a specific operation indicating a direction of action of the player object is input during the attacking motion of the target object, based at least on either one of or both of a position and the action of the target object, a position of the player object, the direction of the action of the player object indicated by the specific operation, and the input timing of the specific operation; and moving the player object in accordance with the determined action pattern.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME DEVICE
A non-transitory computer readable medium stores a program causing a computer to execute: displaying a player object on a virtual game space; causing the player object to perform a first motion when a first operation has been input; causing the player object to perform a special motion when the player object is not performing the first motion and an appearance of the player object satisfies a predetermined condition, irrespective of an input operation; and changing the appearance of the player object when the player object has performed the special motion.
GAME PROCESSING METHOD AND RECORDING MEDIUM
A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
GAME PROCESSING METHOD AND RECORDING MEDIUM
A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.
Information Processing Method and Apparatus in Virtual Reality Game, and Processor
An information processing method and apparatus in a Virtual Reality (VR) game, and a processor are provided. The method includes that: a first move operation of a VR controller in a real environment is acquired; a move of a virtual object in a VR game scene is controlled according to the first move operation, and a calculation factor is calculated according to the first move operation; and when the move of the virtual object in the VR game scene satisfies a preset attack damage trigger condition, damage to an attack target in the VR game scene is calculated according to the calculation factor. The present disclosure solves technical problems in the related art that an operation mode of swinging a weapon to launch an attack in a VR game scene is easy to cause fatigue of a game player and a calculation mode of damage lacks accuracy.
Simulation experience with physical objects
A method for generating a simulation with a simulation device is disclosed. The method includes receiving from a simulation adapter, a characteristics profile associated with a physical object connected to the simulation adapter; generating a simulation experience based on the characteristics profile of the physical object; receiving movement data from the simulation adapter corresponding to movement of the physical object; modifying a physical object representation in the simulation experience based on the movement data; and generating a simulation event including the modified physical object representation in the simulation experience based on the movement data.
INTERMEDIATION DEVICE AND INTERMEDIATING METHOD
An intermediation device and an intermediating method, capable of improving public interest in an industrial robot compared to before, are provided. The intermediation device is adapted to execute processings of receiving, from at least two manipulation terminals, or from at least one manipulation terminal and at least one computer, manipulation signals for manipulating at least two industrial robots each corresponding to the manipulation terminal or the computer and configured to perform a given work or a given game, causing the at least two industrial robots to perform the given work or the given game based on the manipulation signals, and causing a display unit held by an operator of the manipulation terminal to display an image of a site of the work or the game performed by the at least two industrial robots, the image being captured by an imaging device.
GAME SYSTEM, SERVER SYSTEM, METHOD OF PERFORMING A GAME AND METHOD OF PROVIDING INFORMATION ON A GAME
The game system is configured: to interrupt the replay process of the replay target game when a given input operation is received from the player during the replay process; to set the switching timing to start the replay target game instruction control process of the game when performing the replay process in response to the player's input operation; to perform the setting determination process to identify the game status of the replay target game at the switching timing and to determine a given setting of the game when starting the replay target game instruction control process from the switching timing based on identified the game status; and to perform the retry game based on the settings determined by the settings determination process and the received player's input operation.
GAME SYSTEM, SERVER SYSTEM, METHOD OF PERFORMING A GAME AND METHOD OF PROVIDING INFORMATION ON A GAME
The game system is configured: to interrupt the replay process of the replay target game when a given input operation is received from the player during the replay process; to set the switching timing to start the replay target game instruction control process of the game when performing the replay process in response to the player's input operation; to perform the setting determination process to identify the game status of the replay target game at the switching timing and to determine a given setting of the game when starting the replay target game instruction control process from the switching timing based on identified the game status; and to perform the retry game based on the settings determined by the settings determination process and the received player's input operation.