Patent classifications
A63F13/833
Method and apparatus for obtaining virtual resource of virtual object
A method for obtaining a virtual resource of a virtual object is described. Circuitry of an apparatus identifies the virtual object that is currently operated in a virtual domain accessed by executing a target application, where the target application is installed on a user device. The circuitry determines a resource assisting manner of the virtual object, and determines, according to the determined resource assisting manner, at least one virtual resource that meets an assisting condition. The circuitry further displays an icon corresponding to the resource assisting manner and an icon corresponding to the at least one virtual resource that meets the assisting condition on an application interface of the user device, where the at least one virtual resource that meets the assisting condition is obtainable by the virtual object through the application interface.
Method and apparatus for obtaining virtual resource of virtual object
A method for obtaining a virtual resource of a virtual object is described. Circuitry of an apparatus identifies the virtual object that is currently operated in a virtual domain accessed by executing a target application, where the target application is installed on a user device. The circuitry determines a resource assisting manner of the virtual object, and determines, according to the determined resource assisting manner, at least one virtual resource that meets an assisting condition. The circuitry further displays an icon corresponding to the resource assisting manner and an icon corresponding to the at least one virtual resource that meets the assisting condition on an application interface of the user device, where the at least one virtual resource that meets the assisting condition is obtainable by the virtual object through the application interface.
Video game with automated screen shots
A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition.
NON-TRANSITORY COMPUTER-READABLE MEDIUM, DEVICE, AND METHOD FOR IMAGE GENERATION
A non-transitory computer-readable medium stores an image generation program to perform a method. The method includes determining, in a scene including a timing of a hit of an attack in a battle between characters in a game space, the timing of the hit, and a predetermined portion of a predetermined character and an opponent portion of an opponent character in the battle where the hit will occur, from the predetermined character, the opponent character, and animation data that causes at least the opponent character to perform an action of the battle; calculating a vector from the predetermined portion to the opponent portion at the hit timing; and generating an image of the scene by moving a position of the opponent portion in each frame included in the scene by using the vector such that the opponent portion hits the predetermined portion at the hit timing.
NON-TRANSITORY COMPUTER-READABLE MEDIUM, DEVICE, AND METHOD FOR IMAGE GENERATION
A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
NON-TRANSITORY COMPUTER-READABLE MEDIUM, DEVICE, AND METHOD FOR IMAGE GENERATION
A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
Image processing device, image processing method, and image system
There is provided an image processing device, an image processing method, and an image system capable of reducing discomfort of a user, such as “VR sickness.” The image processing device includes: an image generation unit configured to generate an avatar viewpoint image according to a viewpoint of an avatar corresponding to a user in a virtual world as a first presentation image to be presented to the user, and generate a second presentation image different from the avatar viewpoint image in a case in which posture difference occurs between an actual posture of the user based on a result of detecting motion of the user and a posture of the avatar. The present technique is applicable, for example, to an image processing device etc. for generating an image to be displayed on a head mounted display.
Image processing device, image processing method, and image system
There is provided an image processing device, an image processing method, and an image system capable of reducing discomfort of a user, such as “VR sickness.” The image processing device includes: an image generation unit configured to generate an avatar viewpoint image according to a viewpoint of an avatar corresponding to a user in a virtual world as a first presentation image to be presented to the user, and generate a second presentation image different from the avatar viewpoint image in a case in which posture difference occurs between an actual posture of the user based on a result of detecting motion of the user and a posture of the avatar. The present technique is applicable, for example, to an image processing device etc. for generating an image to be displayed on a head mounted display.
Yuyu Hakusho Vs Rurouni Kenshin Ante Litterem S
The Present invention is directed to a method and system for virtual reality data stimulation. Whereby a consumer may operate a technical system of seventy four playable characters wherein the C++ Programming language and technical software game engine technology allow for internal design, Level creation and computer Programming data transformation within a computer server. A slight Sequence between software licensing data transformation and engineering a chain reaction software blueprint is held within the python scripting and data terminal source code. A System of a limitless extensibility. An engineered computer software apparatus, comprising of a manipulated spectrum of video game characters and space terminology. Prototyping architecture code and server code allow for multiple representations of the binary circuit towards the consumer.
METHOD AND APPARATUS FOR OPERATING VIRTUAL PROP IN VIRTUAL ENVIRONMENT, DEVICE AND READABLE MEDIUM
This application discloses a method for operating a virtual prop in a virtual environment performed by a computer device. The method includes: displaying a virtual environment interface, the virtual environment interface comprising a picture of the virtual environment observed by a first virtual object, the first virtual object being equipped with a first prop; in response to a predefined trigger operation on the first virtual object, controlling the first virtual object to perform an attack on a second virtual object in the virtual environment by using the first prop; and in response to successful execution of the attack on the second virtual object, controlling the first virtual object to perform a display action in the virtual environment, the display action representing a result of the attack on the second virtual object.