A63F13/833

Traceable optical device
11181995 · 2021-11-23 · ·

A traceable optical device is capable of being tracked by an electronic device having an image sensor. The traceable optical device includes a light guide member, at least one light source, and a shielding member. The light guide member has at least one light-incident surface and a light-emitting surface connected to each other. The light source is configured to emit light into the light guide member from the light-incident surface. The shielding member shields the light guide member and has at least one light transmission area.

Game device, gaming hem, and program product

A game device for playing a game includes a first display, a computing device, and a storage medium containing program instructions stored therein, execution of which by the computing device causes the game device to provide the functions of: obtaining item information including a game character which is used by the user in the video game, from a user item, receiving an input of an operation for the video game from the user, displaying a notification image for notifying the user of a timing of a first operation on the first display, while displaying a first animation that includes a plurality of frames, and in response to the reception of a first operation by the operation input unit during the displaying of the first animation, stopping displaying the rest of frames of the first animation after a timing at which the first operation is received.

Game device, gaming hem, and program product

A game device for playing a game includes a first display, a computing device, and a storage medium containing program instructions stored therein, execution of which by the computing device causes the game device to provide the functions of: obtaining item information including a game character which is used by the user in the video game, from a user item, receiving an input of an operation for the video game from the user, displaying a notification image for notifying the user of a timing of a first operation on the first display, while displaying a first animation that includes a plurality of frames, and in response to the reception of a first operation by the operation input unit during the displaying of the first animation, stopping displaying the rest of frames of the first animation after a timing at which the first operation is received.

INFORMATION PROCESSING DEVICE AND NON-TRANSITORY COMPUTER-READABLE MEDIUM
20210346804 · 2021-11-11 · ·

An information processing device includes a storage that stores: game tasks of a game to be played by a player; and game contents associated with a player ID of the player as possessed contents possessed by the player; and a processor connected to the storage and a display and that: extracts, from the possessed contents, an evolvable content that can be evolved; determines, from the game tasks, first game tasks that can be selected by the player causes a display to display a selection screen indicating the first game tasks and that receives a game task selected, from the first game tasks, by the player. The processor further determines, from the first game tasks, a second game task related to an evolution of the evolvable content. The selection screen indicates the second game task in a different form from remaining game tasks except for the second game task.

Surface interactions in a virtual reality (VR) environment

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for generalized surface interactions in the VR environment. The techniques herein leverage controller-less calibration with any type of surface, followed by surface interactions in the VR environment. An example use case is an interactive fitness training session.

SYSTEM FOR SIMULATING AN OUTPUT IN A VIRTUAL REALITY ENVIRONMENT

A system for simulating an output in a virtual reality gaming environment including a pod for being entered by a user. A virtual reality device is located in the pod for being worn by the user. A controller unit is electrically connected with the virtual reality device and the pod and defines an electronic three-dimensional grid representative of the pod. At least one motion sensor is electrically connected to the controller unit for detecting movement within the pod and providing the controller unit input data. The input data includes three-dimensional coordinates representative of a location of the detected movement in the pod. At least one output device is disposed in the pod and electrically connected with the controller unit. The controller unit receives the input data and activates the output device at three-dimensional coordinates in the pod that correspond with the three-dimensional coordinates of input data.

Method and system for providing game using continuous and automatic battle function
11779842 · 2023-10-10 · ·

Disclosed are a method and system for providing game, which enable a user to access other pieces of content in game while a continuous and automatic battle is ongoing by executing a sub-process for the continuous and automatic battle when a continuous and automatic battle function is activated on a main game screen provided by a main process and providing a continuous and automatic battle screen generated by the executed sub-process in parallel to the main game screen provided by the main process.

Method and system for providing game using continuous and automatic battle function
11779842 · 2023-10-10 · ·

Disclosed are a method and system for providing game, which enable a user to access other pieces of content in game while a continuous and automatic battle is ongoing by executing a sub-process for the continuous and automatic battle when a continuous and automatic battle function is activated on a main game screen provided by a main process and providing a continuous and automatic battle screen generated by the executed sub-process in parallel to the main game screen provided by the main process.

Video game inventory coach

A video game inventory coach AI model may suggest video game inventory items to discard, obtain, and/or use based on a user's gameplay style and clusters of other players. The inventory coach model may be turned on and off at a target player's discretion.

Video game inventory coach

A video game inventory coach AI model may suggest video game inventory items to discard, obtain, and/or use based on a user's gameplay style and clusters of other players. The inventory coach model may be turned on and off at a target player's discretion.