A63F13/837

METHOD AND APPARATUS FOR DISPLAYING AIMING MARK

This disclosure relates to a method and apparatus for displaying an aiming mark. The method may include displaying a level interface. The level interface displays a master virtual character and at least two candidate virtual characters in a virtual environment. A candidate virtual character represents a virtual character to being aimed at by an aiming mark. The aiming mark is for marking an aimed target of the master virtual character during shooting. The method may further include displaying the aiming mark on a first virtual character of the at least two candidate virtual characters, and switching to display the aiming mark on a second virtual character of the at least two candidate virtual characters in response to a switching operation on the aimed target.

SCREEN GENERATION METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM AND PROGRAM PRODUCT
20230031217 · 2023-02-02 ·

Disclosed is a screen generation method performed by a computer device, including: generating a match screen between a first virtual object and at least one second virtual object, the first virtual object being controlled by a computer device, and the second virtual object being controlled by a user account; playing an object switching animation when the first virtual object satisfies a target condition, the object switching animation being used to render a generation effect of switching a target virtual part of the first virtual object to obtain a switched first virtual object; and generating a match screen between the switched first virtual object and the at least one second virtual object when the playing of the object switching animation ends, a confrontation mode corresponding to the switched first virtual object being different from a confrontation mode corresponding to the first virtual object before the switch

VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
20230033902 · 2023-02-02 ·

A method of controlling a virtual object in a virtual scene is performed by a computer device. The method includes: displaying a virtual scene picture including a first virtual object, the first virtual object including a first body part equipped with a first virtual prop and a second body part equipped with a second virtual prop; in response to receiving a first trigger operation on the first virtual object, controlling the first virtual object to perform a target action based on the first virtual prop equipped at the first body part of the first virtual object; and in response to receiving a second trigger operation within a specified duration after the first trigger operation is received, controlling the first virtual object to perform the target action based on the second virtual prop equipped at the second body part of the first virtual object.

SYSTEM AND METHOD FOR PLUG AND PLAY VIRTUAL REALITY
20230032869 · 2023-02-02 ·

A portal for multiplayer virtual reality games implemented using a portable space is described. The portal comprises a control room; and an arena. The arena accommodates players, and comprises input subsystems. The input subsystems receive game-related inputs from the players, and transmit input signals to a gaming control subsystem. The arena comprises immersive effects subsystems. Based on at least one of the gaming control subsystem executing programs and the received input signals, the gaming control subsystem transmits immersive effects signals to the immersive effects subsystems, which then produce immersive effects for the players. The arena comprises audiovisual output subsystems. Based on at least one of the gaming control subsystem executing programs using data and the received input signals, the gaming control subsystem transmits output signals to audiovisual output subsystems, which then produce audiovisual outputs for the players based on the output signals.

SYSTEM AND METHOD FOR IMMERSIVE EFFECTS FOR PLUG AND PLAY VIRTUAL REALITY
20230034129 · 2023-02-02 ·

A system for immersive effects in a portal implemented using a portable space for multiplayer virtual reality games. The portal comprises a control room and arenas in proximity to, and communicatively coupled to the control room. Each of the arenas accommodates one or more players, and comprises immersive effects subsystems communicatively coupled to a gaming control subsystem. The immersive effects subsystems receive immersive effects signals from the gaming control subsystem, and produces immersive effects for the players based on the immersive effects signals. The gaming control subsystem receives input signals from communicatively coupled input subsystems, which were generated by the input subsystems based on receiving game-related inputs. The gaming control subsystem generates the immersive effects signals based on at least one of: the gaming control subsystem executing programs related to the game, and the gaming control subsystem processing the input signals received from the input subsystems.

SYSTEM AND METHOD FOR IMMERSIVE EFFECTS FOR PLUG AND PLAY VIRTUAL REALITY
20230034129 · 2023-02-02 ·

A system for immersive effects in a portal implemented using a portable space for multiplayer virtual reality games. The portal comprises a control room and arenas in proximity to, and communicatively coupled to the control room. Each of the arenas accommodates one or more players, and comprises immersive effects subsystems communicatively coupled to a gaming control subsystem. The immersive effects subsystems receive immersive effects signals from the gaming control subsystem, and produces immersive effects for the players based on the immersive effects signals. The gaming control subsystem receives input signals from communicatively coupled input subsystems, which were generated by the input subsystems based on receiving game-related inputs. The gaming control subsystem generates the immersive effects signals based on at least one of: the gaming control subsystem executing programs related to the game, and the gaming control subsystem processing the input signals received from the input subsystems.

SOUND SOURCE DETERMINING METHOD AND APPARATUS, AND STORAGE MEDIUM

This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.

METHOD AND APPARATUS FOR CONFIGURING VIRTUAL SCENE, AND STORAGE MEDIUM THEREOF

A method and apparatus for configuring a virtual scene are provided. The method includes obtaining a target configuration information for a target scene element in the virtual scene based on an instruction by a first client indicating a candidate scene element; and instructing a second client to display the target scene element in the virtual scene based on the target configuration information, wherein a player activity in the virtual scene is only viewable via the first client and the player activity in the virtual scene is interactable via the second client.

ATTRIBUTE VALUE RESTORATION METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
20230092287 · 2023-03-23 · ·

An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.

GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
20220347559 · 2022-11-03 ·

An operation target image is displayed at a first position, which is set in advance, of a touch screen and a range image capable of specifying a first range which is set in advance and includes the first position is displayed. A drag operation on the operation target image is received from a user to move a display position of the operation target image to a position within the first range depending on a current position of the drag operation. A first game control is executed in accordance with the first position and the display position of the operation target image. A tap operation on the first range is received from the user to execute a second game control regardless of whether the tap operation is an operation for the operation target image.