A63F13/837

METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.

TARGETING OF AN INDIVIDUAL OBJECT AMONG A PLURALITY OF OBJECTS IN A MULTI-PLAYER ONLINE VIDEO GAME
20230091836 · 2023-03-23 ·

Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a mutli-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.

VIRTUAL CONSOLE GAMING CONTROLLER
20230092439 · 2023-03-23 ·

A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.

VIRTUAL CONSOLE GAMING CONTROLLER
20230092439 · 2023-03-23 ·

A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.

INDICATING AN OFF-SCREEN TARGET

In one method, device data including an orientation of a targeting device is received in a computing system. Target coordinates of the targeting device as projected onto a field-of-view of a display device are then located based on the device data. Pursuant to locating the target coordinates within a predefined margin, a target graphic indicating the target coordinates is superposed onto the field-of-view. Pursuant to locating the target coordinates outside of the predefined margin, an off-target graphic is superposed onto the field-of-view and aligned to a display perimeter of the display device.

Interaction method and apparatus for locking target in game

An interaction method and apparatus for locking a target in a game is provided. The method includes that: when detecting a preset touch operation of a touch medium within an effective operation range of a first operation icon, a first position is determined in a game interface, a sliding touch operation of the touch medium is detected, and the first position is updated according to a sliding trace of the touch medium; an optional virtual character is determined from the at least one optional virtual character as a preselected virtual character; visual marking is performed on the preselected virtual character so as to distinct from other optional virtual characters; and when detecting the touch medium leaves a touch screen, the present preselected virtual character is locked as a target virtual character of the first operation.

VIRTUAL AIMING CONTROL

A virtual aiming control method is provided. In the method, a recoil offset for an aim point of a virtual item is obtained when a shooting operation is performed by the virtual item. A scatter offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item. An aim point offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item and the determined scatter offset for the aim point of the virtual item. The aim point of the virtual item is shifted based on the aim point offset.

VIRTUAL AIMING CONTROL

A virtual aiming control method is provided. In the method, a recoil offset for an aim point of a virtual item is obtained when a shooting operation is performed by the virtual item. A scatter offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item. An aim point offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item and the determined scatter offset for the aim point of the virtual item. The aim point of the virtual item is shifted based on the aim point offset.

INFORMATION DISPLAY METHOD, APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM AND COMPUTER PROGRAM PRODUCT

An information display method, apparatus, an electronic device, a computer-readable storage medium and a computer program product. The information display method includes: displaying a game control interface corresponding to a first virtual object, the first virtual object being in a virtual environment in a first health state, and the virtual environment including a second virtual object in a second health state, receiving a check operation for the second virtual object, the check operation being an operation of checking, by the first virtual object using a check skill, state conversion information of the second virtual object, the state conversion information being information associated with a state conversion of the second virtual object from the first health state to the second health state, and displaying the state conversion information in the game control interface based on the check operation.

Aim Assist Method for Electronic Games
20230078466 · 2023-03-16 ·

A method for aim assist in electronic games is disclosed. The method comprises receiving a manipulation input from a user for moving the crosshair to different positions in the game environment, receiving a firing input from the user, executing an attack action in response to receiving the firing input from the user, and determining whether the crosshair is within the targeting area at the time of executing the attack action. In response to determining that the crosshair is within the targeting area at the time of executing the attack action, the method provides a computer-controlled input to adjust a position of the crosshair towards an auto-aim position on the target as the target moves from a first position to a second position in the game environment, wherein the executed attack action is directed in accordance with the adjusted position of the crosshair.