Patent classifications
A63F13/837
OPERATION PROMPTING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An operation prompting method includes: in accordance with a determination that an aiming point is located in an area of a body of a target virtual object: determine a first distance that moves the aiming point out of the area of the body of the target virtual object; determining a second distance of an expected movement distance of the target virtual object relative to the aiming point in an attack preparation duration; and performing an attack prompt when the first distance is greater than the second distance, which indicates that the aiming point does not move out of the area of the body of the target virtual object within the attack preparation duration, and a user can perform an attack operation in time so that the attack operation hits the virtual object. Therefore, the terminal performs the attack prompt to prompt the user to perform the attack operation.
OPERATION PROMPTING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An operation prompting method includes: in accordance with a determination that an aiming point is located in an area of a body of a target virtual object: determine a first distance that moves the aiming point out of the area of the body of the target virtual object; determining a second distance of an expected movement distance of the target virtual object relative to the aiming point in an attack preparation duration; and performing an attack prompt when the first distance is greater than the second distance, which indicates that the aiming point does not move out of the area of the body of the target virtual object within the attack preparation duration, and a user can perform an attack operation in time so that the attack operation hits the virtual object. Therefore, the terminal performs the attack prompt to prompt the user to perform the attack operation.
MULTIPLAYER SOMATOSENSORY SYSTEM, METHOD, AND APPARATUS COMBINING VIRTUAL AND REALITY, AND MEDIUM
This disclosure discloses a multiplayer somatosensory system, method, and apparatus combining virtual and reality, and a medium, which belongs to the field of human-computer interaction. The system includes: a computer device, and a simulation carrier, n simulation firearms and a display apparatus; where the simulation carrier includes a driver's seat and n passenger seats; the display apparatus is configured to display a virtual environment picture and n aiming points provided by the computer device; and the computer device is configured to control a virtual carrier to change a driving direction in the virtual environment; control the virtual carrier to change a driving speed in the virtual environment; and shoot a virtual object aimed at an i.sup.th aiming point in the virtual environment in response to a shooting operation on an i.sup.th simulation firearm in the n simulation firearms.
MULTIPLAYER SOMATOSENSORY SYSTEM, METHOD, AND APPARATUS COMBINING VIRTUAL AND REALITY, AND MEDIUM
This disclosure discloses a multiplayer somatosensory system, method, and apparatus combining virtual and reality, and a medium, which belongs to the field of human-computer interaction. The system includes: a computer device, and a simulation carrier, n simulation firearms and a display apparatus; where the simulation carrier includes a driver's seat and n passenger seats; the display apparatus is configured to display a virtual environment picture and n aiming points provided by the computer device; and the computer device is configured to control a virtual carrier to change a driving direction in the virtual environment; control the virtual carrier to change a driving speed in the virtual environment; and shoot a virtual object aimed at an i.sup.th aiming point in the virtual environment in response to a shooting operation on an i.sup.th simulation firearm in the n simulation firearms.
NON-TRANSITORY COMPUTER-READABLE MEDIUM AND VIDEO GAME PROCESSING SYSTEM
A non-transitory computer-readable medium storing a video game processing program for causing a server to perform functions to control progress of a video game according to an operation of a player is provided. The functions comprise: ejecting an object from a position corresponding to the player in a virtual space based on the operation of the player; determining whether to update a degree of uplift of a predetermined region based on a positional relation between the ejected object and the predetermined region in the virtual space referring to storage storing uplift information related to the degree of uplift of the predetermined region and updating the uplift information according to a first update rule related to the object and the predetermined region.
NON-TRANSITORY COMPUTER-READABLE MEDIUM AND VIDEO GAME PROCESSING SYSTEM
A non-transitory computer-readable medium storing a video game processing program for causing a server to perform functions to control progress of a video game according to an operation of a player is provided. The functions comprise: ejecting an object from a position corresponding to the player in a virtual space based on the operation of the player; determining whether to update a degree of uplift of a predetermined region based on a positional relation between the ejected object and the predetermined region in the virtual space referring to storage storing uplift information related to the degree of uplift of the predetermined region and updating the uplift information according to a first update rule related to the object and the predetermined region.
Game program and game system
A game program causing a computer to execute a function of controlling progress of a video game based on an operation input of a user causes the computer to implement a first control function of controlling operation of a first reference object having a predetermined shape and an enlarging and reducing object that is repeatedly enlarged and reduced between a state of being contained in the first reference object and a state of containing the first reference object, a second control function of displaying a game image that is an image of a game space including the first reference object and the enlarging and reducing object on a display unit, and a decision function of deciding an arrival location of a moving object released from a predetermined position in the game space based on a state of the enlarging and reducing object if a decision operation is performed.
Game program and game system
A game program causing a computer to execute a function of controlling progress of a video game based on an operation input of a user causes the computer to implement a first control function of controlling operation of a first reference object having a predetermined shape and an enlarging and reducing object that is repeatedly enlarged and reduced between a state of being contained in the first reference object and a state of containing the first reference object, a second control function of displaying a game image that is an image of a game space including the first reference object and the enlarging and reducing object on a display unit, and a decision function of deciding an arrival location of a moving object released from a predetermined position in the game space based on a state of the enlarging and reducing object if a decision operation is performed.
Touchscreen game user interface
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input. In a third person shooter game or a first-person shooter game user-selection of different character abilities are enabled via the swipe menu. The swipe menu is a floating user interface element that auto-adjusts its on-screen position to register with the position of user touch.
Rendering method for drone game
A rendering method for a drone game includes the following steps. Firstly, a drone, a control device, a display device and an information node are provided. The drone includes a plurality of cameras. Then, a plurality of images acquired from the plurality of cameras of the drone are stitched as a panoramic image by the control device, and the panoramic image is displayed on the display device. Then, a ready signal is issued from the information node to the display device, and the control device accesses the drone game through an authorization of the information node in response to the ready signal. Then, at least one virtual object is generated in the panoramic image. Consequently, the sound, light and entertainment effects of the drone game are effectively enhanced, and the fun and diversity of the drone game are increased.