Patent classifications
A63F13/837
Graphical indicator for video games
A video game that is progressed by controlling a character operated by a player in a virtual game world in which the character is vulnerable to attack. A computer apparatus functions as: an attack analysing unit configured to determine a direction of an incoming attack, and an intensity of the incoming attack or a level of damage inflicted upon the character as a consequence of the incoming attack; and a graphical indicator generating unit configured to generate an on-screen graphical indicator comprising: a first pointing part arranged to indicate the determined direction of the incoming attack, and a second part arranged to indicate the determined intensity of the incoming attack or the determined level of damage inflicted upon the character as a consequence of the incoming attack; wherein the first pointing part and the second part are joined together to form the graphical indicator.
Graphical indicator for video games
A video game that is progressed by controlling a character operated by a player in a virtual game world in which the character is vulnerable to attack. A computer apparatus functions as: an attack analysing unit configured to determine a direction of an incoming attack, and an intensity of the incoming attack or a level of damage inflicted upon the character as a consequence of the incoming attack; and a graphical indicator generating unit configured to generate an on-screen graphical indicator comprising: a first pointing part arranged to indicate the determined direction of the incoming attack, and a second part arranged to indicate the determined intensity of the incoming attack or the determined level of damage inflicted upon the character as a consequence of the incoming attack; wherein the first pointing part and the second part are joined together to form the graphical indicator.
INTERACTIVE ENVIRONMENT WITH PORTABLE DEVICES
An interactive system includes a portable device configured to be carried by a user as the user travels through an interactive attraction. The portable device includes a trigger device and first ultra-wideband (UWB) circuitry. A central system includes second UWB circuitry and one or more processors. The one or more processors are configured to determine a location and an orientation of the portable device within the interactive attraction based on communication between the first UWB circuitry and the second UWB circuitry, receive an indication of actuation of the trigger device via communication between the first UWB circuitry and the second UWB circuitry, and display a virtual projectile on a display screen of the interactive attraction based on the location and the orientation of the portable device during the actuation of the trigger device.
INTERACTIVE ENVIRONMENT WITH PORTABLE DEVICES
An interactive system includes a portable device configured to be carried by a user as the user travels through an interactive attraction. The portable device includes a trigger device and first ultra-wideband (UWB) circuitry. A central system includes second UWB circuitry and one or more processors. The one or more processors are configured to determine a location and an orientation of the portable device within the interactive attraction based on communication between the first UWB circuitry and the second UWB circuitry, receive an indication of actuation of the trigger device via communication between the first UWB circuitry and the second UWB circuitry, and display a virtual projectile on a display screen of the interactive attraction based on the location and the orientation of the portable device during the actuation of the trigger device.
METHOD FOR PROVIDING BATTLE ROYALE GAME WHICH ALLOWS PLAYERS TO REPAIR PROTECTIVE ITEMS FOR SURVIVAL AND SERVER USING THE SAME
Method for allowing to repair the protective items and a server is provided. The method includes steps of: (a) on condition that information on each of a 1-st protective item to an n-th protective item, information on at least one 1-st material item to at least one n-th material item and 1-st hierarchy information to n-th hierarchy information have been managed, acquiring a repair request for a specific protective item from a specific user terminal corresponding to a specific player; and (b) determining whether a condition for repairing the specific protective item is satisfied by referring to at least part of information on at least one possessed repairing item and information on possessed material item of the specific player, and in response to determining that the condition for repairing the specific protective item is satisfied, repairing the specific protective item of the specific player.
Virtual reality control system
According to one aspect, there is provided a virtual reality control system including: a sensor detecting a light signal; a display displaying an image to a user; at least one controller controlling the display; and an input device transmitting an input signal input from the user to the controller, wherein the controller is computing position data of the user by using data based on the light signal and computing virtual position data based on the position data of the user, wherein a plurality of areas is displayed on the display based on the virtual position data, wherein the plurality of areas includes an accessible area, where a character based on the virtual position data can move to, and an inaccessible area, where the character cannot move to, wherein an accessible mark is provided in the accessible area which is located within a reference distance from the character.
Virtual reality control system
According to one aspect, there is provided a virtual reality control system including: a sensor detecting a light signal; a display displaying an image to a user; at least one controller controlling the display; and an input device transmitting an input signal input from the user to the controller, wherein the controller is computing position data of the user by using data based on the light signal and computing virtual position data based on the position data of the user, wherein a plurality of areas is displayed on the display based on the virtual position data, wherein the plurality of areas includes an accessible area, where a character based on the virtual position data can move to, and an inaccessible area, where the character cannot move to, wherein an accessible mark is provided in the accessible area which is located within a reference distance from the character.
METHOD AND APPARATUS FOR PROMPTING THAT VIRTUAL OBJECT IS ATTACKED, TERMINAL, AND STORAGE MEDIUM
A method and an apparatus includes prompting that a virtual object is attacked. The method includes: displaying a user interface (UI) including a target virtual object located in a virtual environment. A being-attacked direction of the target virtual object is obtained. A display position of the being-attacked direction prompt information is obtained according to the being-attacked direction. The being-attacked direction prompt information is used for indicating the being-attacked direction. The being-attacked direction prompt information is displayed in the UI according to the display position. The being-attacked direction is prompted, and content of the being-attacked prompt is diversified.
METHOD FOR PROVIDING BATTLE ROYALE GAME WHICH ALLOWS PLAYERS TO SEARCH FOR SUB ITEMS USED FOR UPGRADING OR REPAIRING MAIN ITEMS AND GAME SERVER USING THE SAME
A battle royale game is provided to allow players to search for sub items used for upgrading or repairing main items. A method for providing the battle royale game includes: (a) in response to acquiring an item search request containing item information and location information of a player, determining whether specific sub item corresponding to the item information is located within a search target area; and (b) in response to detecting that the specific sub item is located within the search target area, displaying a location-indicating marker corresponding to the specific sub item through at least part of a 1-st display area for displaying azimuth information, a 2-nd display area for displaying the location information of the player in the field; and a 3-rd display area for displaying the location information of the player in the map.
METHOD FOR PROVIDING BATTLE ROYALE GAME CAPABLE OF ALLOWING ITEMS TO BE UPGRADED AND SERVER USING THE SAME
Method for upgrading items is provided. The method includes steps of: (a) on condition that information on 1-st main item to n-th main item, information on 1-st sub item to n-th sub item, and 1-st hierarchy information to n-th hierarchy information have been managed, acquiring k-th main upgrade request for upgrading k-th main item and k-th sub upgrade request for upgrading k-th sub item; and (b) performing (i) main upgrade process which upgrades the k-th main item and provides upgraded status of the k-th main item to the specific player, in response to determining that (k_1)-st condition for upgrading the k-th main item is satisfied, and (ii) sub upgrade process which upgrades the k-th sub item and provides upgraded status of the k-th sub item to the specific player, in response to determining that (k_2)-nd condition for upgrading the k-th sub item is satisfied.