A63F13/843

Multi-user game system with character-based generation of projection view

A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.

Multi-user game system with character-based generation of projection view

A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.

Board game system and method

A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.

VIRTUAL SPACE EXPERIENCE SYSTEM

A virtual space experience system capable of preventing unintentional contact between players without inhibiting a sense of immersion is provided. A virtual space image determination unit 35 of a VR system S causes an image of a virtual space to be perceived by a second player to include an image in which a first avatar corresponding to a first player moves so as to generate a gap in a correspondence relationship between coordinates of the first player and coordinates of the first avatar when a trigger event is recognized, and causes the image of the virtual space to be perceived by the second player to include an image of a second avatar corresponding to the second player and a third avatar corresponding to the first player after the recognition. An avatar coordinate determination unit 34 determines coordinates of the third avatar based on the coordinates of the first player.

DEVICE AND METHOD FOR RENDERING VR CONTENT THAT PROVIDE BIRD'S EYE VIEW PERSPECTIVES
20220395750 · 2022-12-15 · ·

The present disclosure relates to device and method for rendering VR content that provide bird's eye view perspectives, which can render a user's avatar and game content selected by the at least one user in a VR space, and provide a VR image like the avatar plays the game content, thereby providing an effect to play a game while viewing the game content from various points of view as well as a bird's eye view in the at least one user's perspective.

MIXED-REALITY DEVICE POSITIONING BASED ON SHARED LOCATION

Techniques and systems are provided for positioning mixed-reality devices within mixed-reality environments. The devices, which are configured to perform inside out tracking, transition between position tracking states in mixed-reality environments and utilize positional information from other inside out tracking devices that share the mixed-reality environments to identify/update positioning of the devices when they become disoriented within the environments and without requiring an extensive or full scan and comparison/matching of feature points that are detectable by the devices with mapped feature points of the maps associated with the mixed-reality environments. Such techniques can conserve processing and power consumption that would be required when performing a full or extensive scan and comparison of matching feature points. Such techniques can also enhance the accuracy and speed of positioning mixed-reality devices.

Emulating player behavior after player departure

Multiplayer video games involve multiple players playing using either a single computer system or multiple computer systems connected together. While a first player of the multiplayer game is playing the multiplayer game, the first player's actions are tracked and stored. When the first player quits or stops responding before the multiplayer game has completed, the first player is replaced by a computer-simulated version of the first player that selects its actions based on probabilities calculated from the tracked actions of the first player. The multiplayer game is thus able to continue without interruption or disruption, and the first player's playstyle is preserved.

SHOOTER GAME DEVICE PROVIDED WITH INDIVIDUAL SCREENS
20220370905 · 2022-11-24 ·

A shooter game device provided with individual screens, the device comprising a game processing element, a table, a main screen, multiple individual operation elements and multiple individual screens; the game processing element provides a shooter game and controls a game process of the shooting game and generates a main game image; the main screen is provided on the table and displays the main game image; the multiple individual operation elements are provided on the table and are operated by players to generate an operation signal so as to change the game process; the multiple individual screens are provided on the table and correspond one-to-one to the multiple individual operation elements, and each of the individual screens presents an individual game image of the corresponding player; according to the foregoing, players can obtain personalized specific information by means of the individual screens, such as game explanations, education and guidance, special game effects, scores, and so on, so as to meet personalized usage requirements.

Information processing system and method for processing information
11505204 · 2022-11-22 · ·

A first information processing apparatus and a second information processing apparatus communicate with one another. The first information processing apparatus has a first communication device and the second information processing apparatus has a second communication device. The first information processing apparatus displays combined state information of the first and second information processing apparatuses on a first display device, such that the combined state information of the first and second information processing apparatuses is superimposed with surroundings information on the first display device. The second information processing apparatus displays the combined state information of the first and second information processing apparatuses on a second display device.

Game apparatus, storage medium storing game program, game system, and game processing method
11583773 · 2023-02-21 · ·

An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.