Patent classifications
A63F13/843
Non-transitory storage medium having stored therein game program, game apparatus, game system, and game method
A game system includes a mode switching unit switching a play mode between a one-player play mode and a two-player play mode, on the basis of at least one of first operation data from a left controller and second operation data from a right controller, and a control unit controlling a player character and a sub-player character in a virtual space. In the one-player play mode, the control unit switches an operation target between the player character and the sub-player character is set as an operation target, on the basis of the first operation data and the second operation data, and in the two-player play mode, the control unit controls the player character on the basis of the first operation data and controls the sub-player character on the basis of the second operation data.
Controller inversion detection for context switching
A computer controller when in a normal orientation causes a first context of simulation play to be implemented. When inverted, the controller causes a second, different context of simulation play to be implemented.
Method, apparatus and computer program for identifying intention of user in game
According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of blocks; detecting a first interaction on a first block among the plurality of blocks; specifying the first block as a trigger block in response to the first block; detecting a second interaction on a second block adjacent to the first block; and performing, based on characteristic of the second interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block.
Method, apparatus and computer program for identifying intention of user in game
According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of blocks; detecting a first interaction on a first block among the plurality of blocks; specifying the first block as a trigger block in response to the first block; detecting a second interaction on a second block adjacent to the first block; and performing, based on characteristic of the second interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block.
METHODS, SYSTEMS, AND DEVICES OF SOCIAL NETWORKING WITH PORTIONS OF RECORDED GAME CONTENT
Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.
MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION
An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.
MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION
An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.
Scalable interactive video systems and methods
Present embodiments are directed to a distributed control system of an interactive video system. The distributed control system includes a switched fabric network, which includes an input node implemented to collect scanning data for a participant. The switched fabric network also includes a set of processing nodes implemented to generate a virtual representation for the participant based at least in part on the scanning data for the participant. Further, the switched fabric network includes an output node, which includes an output device implemented to present the virtual representation of the participant in a virtual environment.
Utilization Of In-Game Currency In A Movie Trivia Game.
Methods of displaying, for a first player, at least one of a plurality of single-player movie trivia game sessions; awarding, responsive to the first player playing at least one of a plurality of single-player movie trivia game sessions, an amount of in-game currency to the first player; enabling the first player to establish a multiplayer movie trivia game session by risking an amount of in-game currency awarded to the first player; enabling a multiplayer movie trivia game session competition between the first player and a second player risking an equivalent amount of the in-game currency; displaying, for a first player and for the second player, a set of questions from a plurality of movie related questions; and awarding, responsive to the multiplayer movie trivia game session competition, the amount of in-game currency risked by the first player and by the second player.
Centralized Virtual Reality and Augmented Reality Activity System
The present disclosure provides a centralised virtual and augmented reality activity system comprising a plurality of co-located virtual reality suites, each fully equipped with virtual reality accessories and set in an environment that is safe and spacious. The user devices of each suite are managed by a central server, also in the same location, which allows for interactions both between users of the different suites and facilitates normal interaction between the user devices and the internet.