Patent classifications
A63F13/847
Application processing system, method of processing application, and storage medium storing program for processing application
An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER, TERMINAL, STORAGE MEDIUM, AND PROGRAM PRODUCT
This application discloses a method for controlling a virtual haracter performed by a terminal. The method includes: displaying an activity main interface of a guild battle activity; displaying, in response to a battle operation for a first position of the guild battle activity, a branch selection interface of the first position; determining, in response to a selection operation for a target branch of the first position, an attack branch of a virtual character as a target branch; displaying an offensive and defensive battle interface of the target branch when a current team completes battle preparation, the offensive and defensive battle interface being used for displaying a battle scene between the current team and an enemy team; and controlling, in response to a control operation for the virtual character, the virtual character to perform a corresponding operation in the battle scene. This application may effectively reduce the requirements for server resources.
HEADS UP DISPLAY IN VIRTUAL REALITY
A method including rendering a view of a virtual environment of a video game for display in a head mounted display of a user, wherein the virtual environment includes a plurality of objects. The method including tracking gaze of the user. The method including detecting that the gaze of the user is directed towards an object in the view for a period of time. The method including generating a heads up display (HUD) interface including information related to the object. The method including surfacing the HUD interface near the object in the view of the virtual environment.
HEADS UP DISPLAY IN VIRTUAL REALITY
A method including rendering a view of a virtual environment of a video game for display in a head mounted display of a user, wherein the virtual environment includes a plurality of objects. The method including tracking gaze of the user. The method including detecting that the gaze of the user is directed towards an object in the view for a period of time. The method including generating a heads up display (HUD) interface including information related to the object. The method including surfacing the HUD interface near the object in the view of the virtual environment.
Virtual reality control system
According to one aspect, there is provided a virtual reality control system including: a sensor detecting a light signal; a display displaying an image to a user; at least one controller controlling the display; and an input device transmitting an input signal input from the user to the controller, wherein the controller is computing position data of the user by using data based on the light signal and computing virtual position data based on the position data of the user, wherein a plurality of areas is displayed on the display based on the virtual position data, wherein the plurality of areas includes an accessible area, where a character based on the virtual position data can move to, and an inaccessible area, where the character cannot move to, wherein an accessible mark is provided in the accessible area which is located within a reference distance from the character.
SYSTEM AND METHOD FOR PRECISE POSITIONING WITH TOUCHSCREEN GESTURES
A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
SYSTEM AND METHOD FOR PRECISE POSITIONING WITH TOUCHSCREEN GESTURES
A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
Application processing system, method of processing application, and storage medium storing program for processing application
An application processing system provides an interaction with a virtual character to a user. The system outputs an image of a virtual space including the virtual character to a head mounted display. The system determines that a menu icon has been selected based on detection information obtained by the head mounted display. The system sets, based on the menu icon being selected, a first selection point and a second selection point on the virtual character, and determines, based on one or more items of detection information obtained by the head mounted display, that the first selection point or the second selection point has been selected. The system specifies, based on the first selection point being selected, a first user action as an action of the user, and specifies, based on the second selection point being selected, a second user action as an action of the user.
Application processing system, method of processing application, and storage medium storing program for processing application
An application processing system provides an interaction with a virtual character to a user. The system outputs an image of a virtual space including the virtual character to a head mounted display. The system determines that a menu icon has been selected based on detection information obtained by the head mounted display. The system sets, based on the menu icon being selected, a first selection point and a second selection point on the virtual character, and determines, based on one or more items of detection information obtained by the head mounted display, that the first selection point or the second selection point has been selected. The system specifies, based on the first selection point being selected, a first user action as an action of the user, and specifies, based on the second selection point being selected, a second user action as an action of the user.
Altitude-based difficulty adjustments for multi-player gaming interactivity
A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.