Patent classifications
A63F13/92
Interactive augmented reality
An electronic device having a display on one side of the device and one or more image sensors on the opposite side of the device captures image data using the one or more image sensors. The display displays a portion of the captured image data on the display and a first graphical object overlaid on the displayed portion of the captured image data. A user gesture is detected using the one or more image sensors. In accordance with a determination that the detected user gesture meets a set of criteria, a position of the graphical object is updated based on the user gesture or is the first graphical object is replaced with a second graphical object. In accordance with a determination that the detected user gesture does not meet a set of criteria, the display of the first graphical object is maintained.
Interactive augmented reality
An electronic device having a display on one side of the device and one or more image sensors on the opposite side of the device captures image data using the one or more image sensors. The display displays a portion of the captured image data on the display and a first graphical object overlaid on the displayed portion of the captured image data. A user gesture is detected using the one or more image sensors. In accordance with a determination that the detected user gesture meets a set of criteria, a position of the graphical object is updated based on the user gesture or is the first graphical object is replaced with a second graphical object. In accordance with a determination that the detected user gesture does not meet a set of criteria, the display of the first graphical object is maintained.
Gaming Device
A portable gaming device comprises an electronic device comprising a processor configured to run application software. The gaming device also comprises a cover which is storeable in combination with the electronic device, and which is attachable and detachable from the electronic device. The cover comprises an input device comprising a touch sensitive device configured to measure a position and magnitude of an applied force. The touch sensitive device is also configured to provide an input signal to the application software in response to such an applied force.
ELECTRONIC CONSOLES, ASSEMBLIES, AND DEVICES FOR EXTENDED REALITY APPLICATIONS
The present disclosure relates to systems, methods, apparatuses, devices, and techniques for providing electronic consoles. The electronic consoles can include a modular assembly that permits components to be arranged if varying configurations. Additionally, the electronic consoles can be configured to operate in various operational modes, including an extended reality (XR) mode, a desktop mode, and a television set top box mode. The electronic consoles can execute extended reality applications, including virtual reality applications, augmented reality applications, and/or mixed reality applications.
LEVEL SCREEN DISPLAY METHOD, APPARATUS, DEVICE AND STORAGE MEDIUM
A level screen displaying method, apparatus, device and storage medium, falling within the field of application programs supporting a virtual environment, is applied to a terminal device, a level provided by the terminal device including at least two sub-levels. The method including: displaying the level screen, the level screen displaying a virtual character located in a first sub-level (320); controlling the virtual character to move in the first sub-level in response to a moving operation (340); loading a second sub-level in response to the virtual character moving to a trigger position of the second sub-level in the first sub-level (360); and controlling the virtual character to move from the first sub-level to the second sub-level (380). According to this application, a terminal only needs to load level resources of a part of the sub-levels in the running process, without loading all level resources of the whole level at the same time, thereby reducing higher requirements on computing performance and cache resources of the mobile terminal.
LEVEL SCREEN DISPLAY METHOD, APPARATUS, DEVICE AND STORAGE MEDIUM
A level screen displaying method, apparatus, device and storage medium, falling within the field of application programs supporting a virtual environment, is applied to a terminal device, a level provided by the terminal device including at least two sub-levels. The method including: displaying the level screen, the level screen displaying a virtual character located in a first sub-level (320); controlling the virtual character to move in the first sub-level in response to a moving operation (340); loading a second sub-level in response to the virtual character moving to a trigger position of the second sub-level in the first sub-level (360); and controlling the virtual character to move from the first sub-level to the second sub-level (380). According to this application, a terminal only needs to load level resources of a part of the sub-levels in the running process, without loading all level resources of the whole level at the same time, thereby reducing higher requirements on computing performance and cache resources of the mobile terminal.
SYSTEMS AND METHODS FOR IMPROVED PLAYER INTERACTION USING AUGMENTED REALITY
A computer-implemented method, gaming device and computer-readable medium for an Augmented Reality (AR) application. The method includes maintaining an AR gaming environment during a gaming session. The method also includes receiving image data representing a real-world scene including one or more real-world objects. The method also includes detecting in the image data at least one real-world object from a set of detectable real-world objects. The method further includes upon detection of the at least one real-world object in the image data, generating at least one virtual character in the AR gaming environment, the at least one virtual character having an association with the at least one real-world object.
Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
Input interface system and location-based game system
An input interface system for a game wherein the game progresses in the virtual world based on points that are applied corresponding to the distance of travel of a user in the real world, and event processes that are generated accompanying travel of the user are carried out sequentially, comprising: inputting means for receiving an input of a user operation in respect to a virtual object that appears in an event process, and event execution processing means for progressing the game by defining that an event process has been performed when a user operation is inputted correctly into the inputting means, wherein: the user operation is a path inputting operation wherein a path is drawn on a touch screen, and the event execution processing means perform an event process based on the shape of the path that was drawn in the path inputting operation and on the relative positioning with a virtual object
Mobile video game controller
A video game controller for use with a smartphone includes a top panel hinged relative to a bottom panel, with the bottom panel having control inputs for playing video games. The top panel folds onto a bottom panel in a closed configuration to easily fit in a pocket of the user's garment, such as pants pocket, shirt pocket, jacket pocket, etc.). The top panel pivots relative to the bottom panel to an open configuration to support the smartphone on the top panel during use irrespective of the size of the smartphone.