Patent classifications
A63F13/92
INFORMATION DISPLAY METHOD, APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM AND COMPUTER PROGRAM PRODUCT
An information display method, apparatus, an electronic device, a computer-readable storage medium and a computer program product. The information display method includes: displaying a game control interface corresponding to a first virtual object, the first virtual object being in a virtual environment in a first health state, and the virtual environment including a second virtual object in a second health state, receiving a check operation for the second virtual object, the check operation being an operation of checking, by the first virtual object using a check skill, state conversion information of the second virtual object, the state conversion information being information associated with a state conversion of the second virtual object from the first health state to the second health state, and displaying the state conversion information in the game control interface based on the check operation.
PUZZLE COMPONENT POSITION DETERMINATION SYSTEM
A three-dimensional puzzle has a monitoring puzzle piece and multiple monitored puzzle pieces. For puzzle pattern determination, the monitoring puzzle piece is equipped with sensors, a processor, a wireless transceiver, and optionally a gyroscope sensor. The monitored puzzle pieces are rotatably connected to each other and to the monitoring puzzle piece to form the puzzle. The sensors, together with the processor or alternatively with an external client, track the monitored puzzle piece rotating relative to the monitoring puzzle piece. The external client may provide feedback to a user of the puzzle. The system enables the competitions between the user and users of other puzzles without requiring the physical proximity of the competitors.
Program, terminal, game system, and provision device
The present invention relates to a program causing a computer to function as: a display control unit configured to display a first game element possessed by a player in a first display mode, and display a first game element not possessed by the player in a second display mode different from the first display mode; and a transition unit configured to cause transition to a provision screen on which a procedure for providing the first game element is performed, when a predetermined operation is performed on the first game element displayed in the second display mode.
ADAPTIVE RENDERING OF GAME TO CAPABILITIES OF DEVICE
An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.
ADAPTIVE RENDERING OF GAME TO CAPABILITIES OF DEVICE
An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.
Dynamic application configuration
Methods and systems for providing multiple versions of an application in a social network are described. In some aspects, a first version of the application provides a first set of features while a second version of the application provides the first set of features and also a second set of features. Both the first version of the application and the second version of the application access the same application state data, which may be maintained by a back-end system, such as a social network. When the state data is updated by one or the other versions of the application, a notification may be provided to the other version of the application informing it of the update. The application state data may represent, for example, a shared gaming environment accessed by both the first and second versions of the application.
System for Controlling Display Device on Basis of Identified Capture Range
To provide a display control system in which a terminal device and a display device operate in tandem. The display control system comprises a terminal device 10 having an image-capture unit, a display device 50 for displaying video, and a control device 20 for controlling the display device 50. The terminal device 10 or the control device 20 identifies a capture range in video displayed by the display device 50 on the basis of an image captured by the image-capture unit. The control device 50 controls the display state of the video displayed by the display device 50 on the basis of the identified capture range. This configuration allows for interactive special effects such as making an object in the capture range of the terminal device 10 disappear from the video or making objects in the capture range of the terminal device 10 appear in the video.
CONTEXT-SENSITIVE REMOTE EYEWEAR CONTROLLER
Context-sensitive remote controls for use with electronic devices (e.g., eyewear device). The electronic device is configured to perform activities (e.g., email, painting, navigation, gaming). The context-sensitive remote control includes a display having a display area, a display driver coupled to the display, and a transceiver. The remote control additionally includes memory that stores controller layout configurations for display in the display area of the display by the display driver. A processor in the context-sensitive remote control is configured to establish, via the transceiver, communication with an electronic device, detect an activity currently being performed by the electronic device, select one of the controller layout configurations responsive to the detected activity, and present, via the display driver, the selected controller layout configuration in the display area of the display.
VIDEO MODIFICATION AND TRANSMISSION
Methods and apparatus are disclosed for video transmission. According to one example, computer-readable storage media storing computer-readable instructions, which when executed by a computer having at least one processor, cause the computer to: change, during or after execution of a computer-implemented game, at least one current parameter of an avatar of a first distributor on the basis of second data or display in a second video, during or after execution of the computer-implemented game, an avatar of the first distributor and an avatar of at least any user of one or more users on the basis of the second data, wherein first data is data regarding at least any of the following: one or more users who jointly distributed a computer-implemented game with the first distributor, and one or more users who jointly distributed with the first distributor using an avatar of the first distributor and his/her own avatar.
VIDEO MODIFICATION AND TRANSMISSION
Methods and apparatus are disclosed for video transmission. According to one example, computer-readable storage media storing computer-readable instructions, which when executed by a computer having at least one processor, cause the computer to: change, during or after execution of a computer-implemented game, at least one current parameter of an avatar of a first distributor on the basis of second data or display in a second video, during or after execution of the computer-implemented game, an avatar of the first distributor and an avatar of at least any user of one or more users on the basis of the second data, wherein first data is data regarding at least any of the following: one or more users who jointly distributed a computer-implemented game with the first distributor, and one or more users who jointly distributed with the first distributor using an avatar of the first distributor and his/her own avatar.