Patent classifications
A63F13/92
LEVERAGING ONLINE GAME GOALS AND ECONOMY TO DRIVE OFF-LINE BEHAVIORS
A method and system to leverage non-virtual (or meta world) actions via a gaming analog or infrastructure to encourage actions in said non-virtual environment to achieve virtual or meta world benefits an interface interacts with Gameco servers; Gameco servers provide participant opportunities to acquire virtual world benefits by physical actions such as visiting specific geographic locations or areas within locations and, participant is provided a virtual reward by Gameco.
Game controller operable in bluetooth low energy (BLE) mode
A handheld video game controller is operable in Bluetooth Low Energy (BLE) mode to allow for sending controller input data to a target BLE device in a manner that bypasses any operating system (OS) restrictions that might otherwise be imposed on game controller input. When operating in the BLE mode, the handheld video game controller pairs (establishes a radio link) with a BLE device executing a client application used for video game streaming. During gameplay, the video game executes on a host computer and the player provides user input to the game controller to control an aspect of the video game. In response to such user input, the game controller sends controller input data to the BLE device via a radio of the game controller. The player may switch between operating the game controller in BLE mode and receiver mode using input gestures on the game controller.
Touchscreen game user interface
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input. In a third person shooter game or a first-person shooter game user-selection of different character abilities are enabled via the swipe menu. The swipe menu is a floating user interface element that auto-adjusts its on-screen position to register with the position of user touch.
Wireless communication device with concealed value in mobile gaming
A method for guiding game play of a game in an augmented reality game space. The game runs on a smart device in conjunction with a game space. The method includes determining that a user has completed a game objective and earned the right to a game piece having a concealed value. Information including an indication that the user has completed the game objective is sent from a smart device to a game server. The game server receives information from the smart device and sends information including a location of the game piece having a concealed value to the smart device and to a confirmation device. The smart device displays a location of the game piece having a concealed value in the augmented reality game space. Also, a system for game play including the smart device, the game server, and the confirmation device.
Wireless communication device with concealed value in mobile gaming
A method for guiding game play of a game in an augmented reality game space. The game runs on a smart device in conjunction with a game space. The method includes determining that a user has completed a game objective and earned the right to a game piece having a concealed value. Information including an indication that the user has completed the game objective is sent from a smart device to a game server. The game server receives information from the smart device and sends information including a location of the game piece having a concealed value to the smart device and to a confirmation device. The smart device displays a location of the game piece having a concealed value in the augmented reality game space. Also, a system for game play including the smart device, the game server, and the confirmation device.
DICE SCANNING DEVICE
A dice scanner for assisting in electronic gaming is disclosed which comprises a flat scanner with a scanning surface and a processor. The scanning surface is adapted for the rolling of one or more thrown dice and the flat scanner is configured for acquiring images of the scanning surface and the dice rolling or resting on that scanning surface in real time. The processor is configured for receiving one or more acquired images of the scanning surface and deriving therefrom data relating to the dice. The dice scanner also comprises a video acquisition system and/or an audio acquisition system which are arranged relative to the scanning surface such that at least a user face and/or at least a user voice can be recorded while gaming.
GAME CONTROLLER
A game controller includes a holder, two control handles, and an electrical connector. The holder has an accommodation space. The accommodation space is configured to accommodate a mobile device. The control handles are respectively mounted on two opposite sides of the holder. The electrical connector is slidably disposed on one of the control handle. The electrical connector is slidable to be partially located in the accommodation space or withdrawn from the accommodation space.
GAME CONTROLLER
A game controller configured for a mobile device. The game controller includes a connection mechanism, two control handles, and at least one first pad. The control handles are respectively coupled to two opposite sides of the connection mechanism. Each of the two control handles has an accommodation recess, and the two accommodation recesses of the two control handles are configured to accommodate the mobile device. The first pad is removably disposed on one of the two control handles and located in the accommodation recess of the one of the two control handles, and the at least one first pad is configured to be located between and clamped by the mobile device and the one of the two control handles.
GAME CONTROLLER
A game controller configured for a mobile device. The game controller includes a connection mechanism, two control handles, and at least one first pad. The control handles are respectively coupled to two opposite sides of the connection mechanism. Each of the two control handles has an accommodation recess, and the two accommodation recesses of the two control handles are configured to accommodate the mobile device. The first pad is removably disposed on one of the two control handles and located in the accommodation recess of the one of the two control handles, and the at least one first pad is configured to be located between and clamped by the mobile device and the one of the two control handles.
Terminal case, gripping device, and information processing device
The present technique provides a terminal case capable of mounting an external device thereon without detaching a case. A terminal case according to the present technique includes: a housing portion for housing a terminal in a state in which a display included in the terminal can be exposed; a mounted portion to which a gripping device including a gripping portion to be gripped by a user is mounted; and a communication portion for communicating between the terminal and the gripping device.