A63F13/92

Game controller for a mobile device with extended bumper button

A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.

Game controller for a mobile device with extended bumper button

A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.

Control of Mobile Game Play on a Mobile Vehicle
20230001306 · 2023-01-05 ·

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

Control of Mobile Game Play on a Mobile Vehicle
20230001306 · 2023-01-05 ·

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

ACCESSORY DEVICE
20230001291 · 2023-01-05 ·

The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.

SYSTEM AND METHOD FOR DYNAMIC SYNCHRONIZATION BETWEEN REAL AND VIRTUAL ENVIRONMENTS
20230005262 · 2023-01-05 ·

The invention relates to a mixed reality system for dynamic synchronization between real and virtual environments, allowing a virtual stimulus superimposed on or near a real object in a real world location to create a physical reaction in the real world, as if the virtual stimulus were real. The system comprises reactive piece(s) and a mechanism for tracking the reactive piece(s), a stimulizing mechanism for translating user motions into virtual stimuli, and a virtuality-reality synchronizer to compute appropriate reaction parameters of reactive piece(s) to a virtual stimulus, as if the stimulus were really applied to the physical piece. Each reactive piece has a reaction mechanism, e.g. a moving or vibrating component, actuated by a signal comprising the reaction parameters. When the reaction mechanism is actuated it can, for example, destabilize the object in a predetermined manner. Destabilization can be varied to reflect the power or effectiveness of the virtual stimulus.

HUMAN-COMPUTER INTERACTION METHOD AND DEVICE
20230004287 · 2023-01-05 ·

In a field of electronic device technologies, a human-computer interaction method and device relates to a portable device receiving a first touch operation performed on a first image, where the first touch operation is directly performed on an area outside a first functional area, and the first functional area is a functional area in the first image. The portable device sends first data to a large-screen device, where the first data includes image data generated by the portable device in response to a second touch operation, the second touch operation is an operation that is generated based on the first touch operation and that is directly performed on the first functional area, and the first data is used by the large-screen device to update the second image.

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

Anamorphic display device
11707671 · 2023-07-25 · ·

An anamorphic display device is provided. The anamorphic device includes a secondary display configured to be detachably coupled to a computing device including a primary display; and a non-transitory device operatively coupled to the primary and secondary displays and having instructions thereon that are configured, when executed, to render an anamorphic image on at least one of the primary and secondary displays so as to create, in combination, a three-dimensional effect from a point of view facing the primary and secondary displays.