Patent classifications
A63F13/92
Anamorphic display device
An anamorphic display device is provided. The anamorphic device includes a secondary display configured to be detachably coupled to a computing device including a primary display; and a non-transitory device operatively coupled to the primary and secondary displays and having instructions thereon that are configured, when executed, to render an anamorphic image on at least one of the primary and secondary displays so as to create, in combination, a three-dimensional effect from a point of view facing the primary and secondary displays.
VIDEO GAMING SYSTEM
A video gaming system that preferable includes computing device interacting electronically with a video game controller, said video game controller in electronic communication with said computing device. The present disclosure generally relates to a video gaming system, which utilizes a video game controller in electronic communication with a computing device. Preferably, the computing device includes an electronic video game loaded on to a processor of the computing device when the video gaming system is configured to play a video game. As those skilled in the art further clearly recognize, input signals, generated by the video game controller in response to an input action provided by a user of the video gaming system, cause a visual or audio response by the electronic video game, which is displayed on a display associated with the computing device or delivered by way of a speaker associated with the computing device.
GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY
A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.
In some embodiments the game player created object may be an origami object.
GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY
A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.
In some embodiments the game player created object may be an origami object.
METHOD FOR MANAGING AND CONTROLLING TARGET SHOOTING SESSION AND SYSTEM ASSOCIATED THEREWITH
A method for managing and controlling a target shooting session includes initiating the target shooting session includes receiving a stream of video frames; displaying a graphic image representative of the target; processing the stream of video frames to generate a series of video images; processing the series of video images to detect a target area exhibiting a difference; analyzing the target area in the consecutive video images to determine if the difference is representative of target penetration; updating the graphic image to show a graphic target penetration; determining a participant score; and updating the graphic image on the display device to show the participant score. A system for managing and controlling a target shooting session includes a target assembly, a video camera, and a user computing device. In another embodiment, the system includes a target assembly, a video camera, and a non-transitory computer-readable medium storing a target shooting application program.
GRIP FOR GAME CONSOLE
An ergonomic grip for a portable game console comprising a central body portion with a left handgrip and a right handgrip connected to the left and right sides of the central body portion. A central recessed area is formed between the left handgrip and the right handgrip. Cushioning tabs are positioned at one or more interior surfaces of the ergonomic grip facing the central recessed area. The tabs are compressible to both cushion a portable game console positioned in the central recessed area and retain the portable game console via friction fit. The cushioning tabs are adapted to be compressed between the portable game console and the corresponding interior surfaces. The degree of compression of the tabs is variable with the size of the portable game console so that portable game consoles of different sizes will be securely held within the central recessed area.
GRIP FOR GAME CONSOLE
An ergonomic grip for a portable game console comprising a central body portion with a left handgrip and a right handgrip connected to the left and right sides of the central body portion. A central recessed area is formed between the left handgrip and the right handgrip. Cushioning tabs are positioned at one or more interior surfaces of the ergonomic grip facing the central recessed area. The tabs are compressible to both cushion a portable game console positioned in the central recessed area and retain the portable game console via friction fit. The cushioning tabs are adapted to be compressed between the portable game console and the corresponding interior surfaces. The degree of compression of the tabs is variable with the size of the portable game console so that portable game consoles of different sizes will be securely held within the central recessed area.
Video modification and transmission using tokens
Modified video is distributed to a viewer of a computer-implemented game by causing a processor to distribute, toward a terminal device of a viewer, a first video including an animation of a first avatar of a distributor generated based on motion data; distribute, toward the terminal device, a second video related to a computer-implemented game generated with operation data using a received web page; receive, from the terminal device, token data indicative of a token sent to the distributor from the viewer during execution of one unit section of the game; and distribute, toward the terminal device, the second video including, during one time section occurring after the one unit section of the game ends and before a next unit section of the game begins, a rendering of a token object selected based on the token data.
VIDEO MODIFICATION AND TRANSMISSION
Methods and apparatus are disclosed for video transmission. In one example, computer-readable storage media store instructions cause a processor to: generate first motion data; distribute, toward terminal devices of a plurality of viewers via a communication line, the first motion data; receive a web page; receive first operation data from a user interface; generate a second video related to a computer-implemented game on the basis of the first operation data by using the received web page; distribute the second video toward the terminal devices of the plurality of viewer; receive viewer data regarding a plurality of viewers; extract a selected game object out of a plurality of game objects to be used in the game; calculate a control parameter related to the selected game object on the basis of the viewer data; generate the second video including the selected game object; and distribute the second video toward the terminal devices.
VIDEO MODIFICATION AND TRANSMISSION
Methods and apparatus are disclosed for video transmission. In one example, computer-readable storage media store instructions cause a processor to: generate first motion data; distribute, toward terminal devices of a plurality of viewers via a communication line, the first motion data; receive a web page; receive first operation data from a user interface; generate a second video related to a computer-implemented game on the basis of the first operation data by using the received web page; distribute the second video toward the terminal devices of the plurality of viewer; receive viewer data regarding a plurality of viewers; extract a selected game object out of a plurality of game objects to be used in the game; calculate a control parameter related to the selected game object on the basis of the viewer data; generate the second video including the selected game object; and distribute the second video toward the terminal devices.