Patent classifications
A63F13/92
COMBAT DRONE WITH COORDINATED TRANSMITTER AND RECEIVER
The invention relates to drones for a combat game, preferably a drone (1) and at least one opponent drone (2), said drones comprising radio control means, signal transmitters, receivers, and cameras. The invention further relates to a system for a combat game, the system comprising a drone (1) comprising a weapon (3), and at least one opponent drone (2) comprising an opponent weapon (4), wherein the drones are equipped with radio control means, signal transmitters, signal receivers and cameras. The drones and the system are characterised in that the opponent signal transmitters (6) disposed on the opponent drone (2) and on an opponent weapon (4) are in control connection, via a control unit (15) of the drone (1), with the signal receivers (7) of the drone (1), the connection being adapted for transmitting the signals generated through targeting by an opponent player (26) utilizing a display (22) of the opponent player as control means, and for controlling the rotational speed, position, and operation of the light source (9), sound source (11), and smoke source (13) disposed on the drone (1), and the motors (19) of the propellers (17) thereof, and in that the signal transmitters (5) disposed on the drone (1) and on a weapon (3) are in control connection, via a control unit (16) of the opponent drone (2), with the opponent signal receivers (8) of the opponent drone (2), the connection being adapted for transmitting the signals generated through targeting by a player (25) utilizing a player's display (21) as control means, and for controlling the rotational speed, position, and operation of the opponent light source (10), opponent sound source (12), and opponent smoke source (14) disposed on the opponent drone (2), and the opponent motors (20) of the opponent propellers (18) thereof.
Method and apparatus for controlling virtual race car, storage medium, and device
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car; and displaying, on the client, that the second virtual race car has been removed from the round of racing game when the endurance value of the second virtual race car is no greater than a preset threshold.
Method and apparatus for controlling virtual race car, storage medium, and device
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car; and displaying, on the client, that the second virtual race car has been removed from the round of racing game when the endurance value of the second virtual race car is no greater than a preset threshold.
Dynamic Mixed Reality Content in Virtual Reality
In one embodiment, a method includes using one or more cameras of a mobile computing device to capture one or more images of a first user wearing a VR display device in a real-world environment. The mobile computing device transmits a pose of the mobile computing device with respect to the VR display device to a VR system. The mobile computing device receives from the VR system a VR rendering of a VR environment. The VR rendering is from the perspective of the mobile computing device with respect to the VR display device. The method includes segmenting the first user from the one or more images and generating, in real-time responsive to capturing the one or more images, a MR rendering of the first user in the VR environment. The MR rendering of the first user is based on a compositing of the segmented one or more images of the first user and the VR rendering.
Game device, program product, game system and article for games
A game device includes a board surface configured to allow articles of a first type and a second type to be placed, and for the articles of the first type and the second type placed on the board surface, acquires first game information associated with the article of the first type or second game information associated with the article of the second type. The device executes a game based on the acquired first game information, and changes a state of acquisition of information from an article on the board surface to one of a first state and a second state according to the progress of the game, the first state in which the first game information is acquired from the article of the first type, the second state in which the second game information is acquired from the article of the second type.
Game device, program product, game system and article for games
A game device includes a board surface configured to allow articles of a first type and a second type to be placed, and for the articles of the first type and the second type placed on the board surface, acquires first game information associated with the article of the first type or second game information associated with the article of the second type. The device executes a game based on the acquired first game information, and changes a state of acquisition of information from an article on the board surface to one of a first state and a second state according to the progress of the game, the first state in which the first game information is acquired from the article of the first type, the second state in which the second game information is acquired from the article of the second type.
GAME SCENE PROCESSING METHOD, APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
The present disclosure relates to a method, apparatus, storage medium and electronic device for processing a game scene. The method includes: in response to a target control being associated with a first function and a first operation being performed on the target control, acquiring a first coordinate of a first virtual game scene displayed by the game scene screen; determining whether a first distance between the first and second coordinates is greater than a first threshold; in response to the first distance being greater than the first threshold, switching the first virtual game scene displayed by the game scene screen to a second virtual game scene; controlling the target control to switch from the first function to the second function; and in response to a second operation being performed on the target control, switching the second virtual game scene back to the first virtual game scene.
CONTROLLING A USER INTERFACE
A computer device has a user interface which presents a gameboard to a user and detects user input when a user engages with a user selectable game element of the game board. A processor receives a detected user input and detects a qualifying match game condition. The matched elements are removed and new user selectable game elements are provided to replenish the gameboard. The present disclosure provides an activation mode to selectively activate a segment of the gameboard, the segment comprising a subset of gameboard tiles. On detection of a qualifying match game condition, if any of the tiles supporting the user selectable game elements of the match belong to the activated segment, a booster game element is generated.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.