Patent classifications
A63F13/98
System and method for keyboard and palm rest three-dimensional haptic experience
A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.
METHOD OF CREATING A VIRTUAL GAME ENVIRONMENT AND INTERACTIVE GAME SYSTEM EMPLOYING THE METHOD
The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
METHOD OF CREATING A VIRTUAL GAME ENVIRONMENT AND INTERACTIVE GAME SYSTEM EMPLOYING THE METHOD
The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
GAME CONTROLLER ON MOBILE TOUCH-ENABLED DEVICE
The present invention relates to a game controller provided to control a game on a touch screen of various capacitive touch screen-based mobile devices. Specifically, the present invention relates to a game controller on a mobile touch-enabled device, which is mounted on a touch screen of a mobile device in a simple detachable manner and is provided to enable eight-directional steering (up/down/left/right/upper left/upper right/lower left/lower right) so as to provide promptness and accuracy in directions and inputs, and which provides an excellent touch feel and operational feel so as to arouse fun and interest in a game.
ACCESSORY FOR IMPROVING PERFORMANCE OF GAMING CONTROLLERS
A gaming controller accessory is disclosed. The accessory primarily comprises a base clip removably mounted on top of an analog stick of a gaming controller. A finger pad is mounted on top of the base clip wherein the finger pad is tiltable to a plurality of angles with respect to the base clip. A gripping surface is provided on top of the finger pad and a compression device is disposed between the base clip and the finger pad. The compression device provides a tensile force between the base clip and the finger pad. The accessory may improve the efficiency and feedback provided by the gaming controller by means of the concave thumb movement provided by the accessory.
Pedal system for gaming apparatus
A gaming controller includes a pedal system, and a communications interface. The pedal system is disposed on a rear facing portion of the gaming controller. The pedal system includes a pedal disposed along the rear facing surface of outer portions or wings of the gaming controller. The pedal has a first end proximate the elongated portion and an opposing second end spaced from the elongated portion. The pedal is coupled to a pivot point within the controller such that the pedal is selectively pivotable between a nominal position, a first position, and a second position. The communications interface is configured to facilitate transmitting inputs to the portable gaming device based on a current position of the pedal.
RECOIL MOUNT FOR USAGE WITH WEAPONS IN A VIRTUAL REALITY SYSTEM
A recoil mount for a virtual reality tracker comprising a resonator that is situated in between a one or more dampers, the one or more dampers each including a strut that is coupled to opposing sides of the resonator, a tracker interface coupled to the resonator, the tracker interface adaptable with a virtual reality tracker, and a pair of fasteners that mount the one or more dampers to a weapon mounting surface.
Two-axis controller interface with reconfigurable orientation
A controller device comprises a controller body that includes one or more interface ports, at least which is a control information output port. A joystick coupled to the controller body has an axis control orientation that is configurable relative to the controller body.
MOUNT FOR ADAPTING WEAPONS TO A VIRTUAL TRACKER
A magnetic tracker mount comprising a tracker interface configured to adapt a weapon to a tracker that facilitates communications between the weapon and a virtual reality computing device. The tracker interface comprising a base plate including a groove comprising a female socket configured to receive a catch plate of the tracker, wherein the groove includes a magnet that attracts to the catch plate. The tracker interface further comprising a pin pad including pins configured to establish signal connections with the tracker, the pins transmitting signals from the weapon to the tracker.
Accessory for presenting information associated with an application
A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.