A63F13/98

Accessory for presenting information associated with an application
11660532 · 2023-05-30 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

System for simulating physical systems of interconnected elements
11662700 · 2023-05-30 ·

A simulation system comprising: a plurality of physical components, each corresponding to one of a plurality of physical component types, an attachment panel comprising an arrangement of attachment locations, such that one or more of the physical components are attachable to the attachment panel; a display system configured to provide a visualisation on or proximate one or both of the attachment panel and the plurality of physical components; a capture device configured to capture image data of a current status of the attachment panel and the plurality of physical components; and a controller, when at least one physical component is coupled to the attachment panel.

MULTI-DEVICE AUDIO INTERFACE

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.

MULTI-DEVICE AUDIO INTERFACE

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.

METHODS, SYSTEMS, AND DEVICES OF SOCIAL NETWORKING WITH PORTIONS OF RECORDED GAME CONTENT

Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.

A VIRTUAL REALITY OR AUGMENTED REALITY ATTACHMENT SYSTEM
20230158399 · 2023-05-25 ·

A video game attachment system compatible with traditional, AR, and/or VR content, comprises a fixator to receive a display device, a first attachment assembly coupling the fixator to a physical controller object such as a toy gun, an actuation registration device, a registrator, and a second attachment assembly coupling the registrator to the physical controller object. A fixator adjustable receiving portion accommodates different display device dimensions. The first attachment assembly removably couples a fixator mounting portion to the physical controller object, at one of a plurality of different locations along a given dimension of the physical controller object. The actuation registration device is removably affixed to an actuator of the physical controller object. The registrator comprises a wireless transmitter and battery. In response to the actuation registration device being moved within a predetermined distance of the registrator, the registrator generates and wirelessly transmits an actuation signal to the display device.

A VIRTUAL REALITY OR AUGMENTED REALITY ATTACHMENT SYSTEM
20230158399 · 2023-05-25 ·

A video game attachment system compatible with traditional, AR, and/or VR content, comprises a fixator to receive a display device, a first attachment assembly coupling the fixator to a physical controller object such as a toy gun, an actuation registration device, a registrator, and a second attachment assembly coupling the registrator to the physical controller object. A fixator adjustable receiving portion accommodates different display device dimensions. The first attachment assembly removably couples a fixator mounting portion to the physical controller object, at one of a plurality of different locations along a given dimension of the physical controller object. The actuation registration device is removably affixed to an actuator of the physical controller object. The registrator comprises a wireless transmitter and battery. In response to the actuation registration device being moved within a predetermined distance of the registrator, the registrator generates and wirelessly transmits an actuation signal to the display device.

TOY SYSTEM AND A METHOD OF OPERATING THE TOY SYSTEM

A toy system including a plurality of toy construction elements, an image capturing device, and a processor, wherein the image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to execute a digital game configured to cause the processor to provide a digital play experience. The processor is configured to receive an unlock code and unlock virtual objects for use in the digital play experience. The virtual objects are associated with toy construction elements. The processor is configured to receive images captured by the image capturing device, recognize one or more toy construction elements within the images, and provide a digital play experience involving the unlocked virtual. Objects.

TOY SYSTEM AND A METHOD OF OPERATING THE TOY SYSTEM

A toy system including a plurality of toy construction elements, an image capturing device, and a processor, wherein the image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to execute a digital game configured to cause the processor to provide a digital play experience. The processor is configured to receive an unlock code and unlock virtual objects for use in the digital play experience. The virtual objects are associated with toy construction elements. The processor is configured to receive images captured by the image capturing device, recognize one or more toy construction elements within the images, and provide a digital play experience involving the unlocked virtual. Objects.

MOTION PLATFORM
20230061598 · 2023-03-02 ·

The present invention relates to a motion platform that moves in two degrees of rotational freedom that can be used to simulate board activities such as skateboarding and surfing and is readily extended to simulate other experiences such as skiing, driving, flying, and even boxing, through the attachment of the appropriate apparatus. The motion platform comprises a pivotable table attached to a base with two toothed belts attached at quadrants of the table, with the belts attached to a pair of ball-screws mounted orthogonally in the base. Pulleys mounted in the quadrants of the base redirect the belts so that they travel parallel to the ball screws. Cams maintain proper tension in the belts as the table pivots. The motion platform includes a programmable controller that can drive the table in terms of position but can also drive the platform according to a mathematical model where the physical table is attached to a virtual table through virtual springs with dynamic virtual spring rates and virtual dampers with dynamic virtual coefficients of damping. Here, position commands are applied not to the physical table but to the virtual table with the final position of the physical table determined through the solution of spring-mass-damper equations of motion using the dynamic spring rates, dynamic coefficients of damping, measured torque on the table, and where the mass corresponds to virtual moments of inertia of a simulated board such as a paddle board with the moment of inertia of the physical table and connected moving parts factored out; the mathematical model able to simulate a variety of environments such as a paddle board on water with waves, a snowboard on fresh powder, or even quicksand.