A63F13/98

Multi-function controller mount

A multi-function controller mount is configured or adapted for use with a game controller and an electronic device. The mount includes a controller receiver for removably attaching to the game controller. The mount also includes an arm having a first end pivotably attached to the controller receiver at a first pivot axis. The mount also includes a device tray that is pivotably attached to a second end of the arm at a second pivot axis. The device tray is configured for holding the smartphone at an adjustable height and viewing angle. The height and the viewing angle are adjustable through movement or the arm at the first pivot axis and movement of the device tray at the second pivot axis. The mount also includes a lock feature attached to the arm for selectively preventing movement of the arm relative to the controller receiver.

Multi-function controller mount

A multi-function controller mount is configured or adapted for use with a game controller and an electronic device. The mount includes a controller receiver for removably attaching to the game controller. The mount also includes an arm having a first end pivotably attached to the controller receiver at a first pivot axis. The mount also includes a device tray that is pivotably attached to a second end of the arm at a second pivot axis. The device tray is configured for holding the smartphone at an adjustable height and viewing angle. The height and the viewing angle are adjustable through movement or the arm at the first pivot axis and movement of the device tray at the second pivot axis. The mount also includes a lock feature attached to the arm for selectively preventing movement of the arm relative to the controller receiver.

WHOLE-BODY HUMAN-COMPUTER INTERFACE
20230205315 · 2023-06-29 ·

A human-computer interface system having an exoskeleton including a plurality of structural members coupled to one another by at least one articulation configured to apply a force to a body segment of a user, the exoskeleton comprising a body-borne portion and a point-of-use portion; the body-borne portion configured to be operatively coupled to the point-of-use portion; and at least one locomotor module including at least one actuator configured to actuate the at least one articulation, the at least one actuator being in operative communication with the exoskeleton.

WHOLE-BODY HUMAN-COMPUTER INTERFACE
20230205315 · 2023-06-29 ·

A human-computer interface system having an exoskeleton including a plurality of structural members coupled to one another by at least one articulation configured to apply a force to a body segment of a user, the exoskeleton comprising a body-borne portion and a point-of-use portion; the body-borne portion configured to be operatively coupled to the point-of-use portion; and at least one locomotor module including at least one actuator configured to actuate the at least one articulation, the at least one actuator being in operative communication with the exoskeleton.

CONTROLLER LANYARD SYSTEM
20170368450 · 2017-12-28 ·

Supported two handed controllers usable with video games are disclosed that include a controller body with a back, a front, a lanyard and a joining structure. The joining structures may attach to the controller body at a body joining point near the controller body center of gravity and near a controller symmetry plane such that the controller body is able to freely hang from the lanyard by the joining structure with the controller back above the controller front and with the controller at a distance from the user that is comfortable for both play and short term retention when not actively engaged in play.

STRUCTURE OF HORIZONTAL AND VERTICAL PLACEMENT FOR THE PS5 CONSOLE

This utility model patent discloses a structure of horizontal and vertical placement for the PS5 console, comprising the first stand and the second stand. As described the first stand is equipped with the first buckle and installation shell. The second buckle is on the installation shell. The one side of installation shell has a cover plate and cooling fans are set between installation shell and cover plate. This structure will be stable by the setting of the first buckle and second buckle, third buckle, and fourth buckle, as well as connecting with screw. Through the opening mold of the first hollow slot and the second hollow slot, it not only can save cost, but also can bring a better user experience and meet the demands of customers. With the aid of cooling fans, this model improves the heat dissipation of the PS5 in order to use for a long time.

STRUCTURE OF HORIZONTAL AND VERTICAL PLACEMENT FOR THE PS5 CONSOLE

This utility model patent discloses a structure of horizontal and vertical placement for the PS5 console, comprising the first stand and the second stand. As described the first stand is equipped with the first buckle and installation shell. The second buckle is on the installation shell. The one side of installation shell has a cover plate and cooling fans are set between installation shell and cover plate. This structure will be stable by the setting of the first buckle and second buckle, third buckle, and fourth buckle, as well as connecting with screw. Through the opening mold of the first hollow slot and the second hollow slot, it not only can save cost, but also can bring a better user experience and meet the demands of customers. With the aid of cooling fans, this model improves the heat dissipation of the PS5 in order to use for a long time.

Board game with dynamic characteristic tracking

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

Method and apparatus for processing stimulus signals generated by accessory devices

A system that incorporates teachings of the present disclosure may include, for example, determining first and second stimulus signals from first and second input functions of first and second gaming equipment devices used by first and second users to control a video game. A first contest between the first and second users is based on first and second game action results determined based on the first and second stimulus signals. A relative performance between the first and second users is determined from a comparison of first and second measures of the first and second stimulus signals. A second contest between the first user and the second user is based on the relative performance. Additional embodiments are disclosed.

Method and apparatus for processing stimulus signals generated by accessory devices

A system that incorporates teachings of the present disclosure may include, for example, determining first and second stimulus signals from first and second input functions of first and second gaming equipment devices used by first and second users to control a video game. A first contest between the first and second users is based on first and second game action results determined based on the first and second stimulus signals. A relative performance between the first and second users is determined from a comparison of first and second measures of the first and second stimulus signals. A second contest between the first user and the second user is based on the relative performance. Additional embodiments are disclosed.