Patent classifications
A63F13/98
Clicker mechanism for a video game controller
A clicker mechanism for a game controller is disclosed. The clicker mechanism comprises a taper-shaped member and a barrel. A screw member is threadably affixed at a top portion of the taper-shaped member for adjusting the pull distance. The barrel is removably extends from a bottom portion of the taper-shaped member. A cam is disposed at an inner portion of the taper-shaped member with snaps at one end and a cam stopper pin at another end. A clicker connects to a bottom portion of the taper-shaped member, wherein the clicker is pressed downwards to create a rotational force on the cam which locks the snaps to the screw member to hold the adjustable levers in position, and wherein the clicker is released to create a rotational force on the cam which unlocks the snaps from the screw member and allows movement of the adjustable levers.
Clicker mechanism for a video game controller
A clicker mechanism for a game controller is disclosed. The clicker mechanism comprises a taper-shaped member and a barrel. A screw member is threadably affixed at a top portion of the taper-shaped member for adjusting the pull distance. The barrel is removably extends from a bottom portion of the taper-shaped member. A cam is disposed at an inner portion of the taper-shaped member with snaps at one end and a cam stopper pin at another end. A clicker connects to a bottom portion of the taper-shaped member, wherein the clicker is pressed downwards to create a rotational force on the cam which locks the snaps to the screw member to hold the adjustable levers in position, and wherein the clicker is released to create a rotational force on the cam which unlocks the snaps from the screw member and allows movement of the adjustable levers.
Wearable device for storing and using a portable gaming system
A device for storing a portable electronic system includes a main body having four body sections that are separated by fold lines that are positioned along a common edge. The first body section includes a pair of wing-shaped pockets extending outward therefrom and a user belt for securing the main body horizontally around a user. The second body section includes a storage strap for receiving and engaging a portable electronic system. When the main body is in the closed position, the third and fourth body sections are folded over the portable system, and the first and second body sections are secured together. The fourth body section includes a pair of retention straps for also receiving the portable electronic system and positioning the system at a playing position when the device is in the open position.
Wearable device for storing and using a portable gaming system
A device for storing a portable electronic system includes a main body having four body sections that are separated by fold lines that are positioned along a common edge. The first body section includes a pair of wing-shaped pockets extending outward therefrom and a user belt for securing the main body horizontally around a user. The second body section includes a storage strap for receiving and engaging a portable electronic system. When the main body is in the closed position, the third and fourth body sections are folded over the portable system, and the first and second body sections are secured together. The fourth body section includes a pair of retention straps for also receiving the portable electronic system and positioning the system at a playing position when the device is in the open position.
Disassemblable information handling system game controller
A game controller has first and second controller housings having an attachment guide structure that detachably couples to an attachment tab structure disposed on opposing sides of an information handling system and a bridge. Input devices of the controller housing communicate directly with the information handling system through opposing pins and pads disposed in the attachment features or indirectly by communicating with the bridge through opposing pins and pads so the bridge communicates with the information handling system. The attachment guide structure has opposing lips with plural slots that pass tabs of the attachment tab structure through so that a sliding motion engages the tabs behind the lips. Magnets of opposing polarity repel attachment attempts when a game controller attempts to attach to an opposite side of an information handling system or bridge housing from that which the game controller is intended to attach, such as a left side controller attached to a right side of a bridge or information handling system.
Disassemblable information handling system game controller
A game controller has first and second controller housings having an attachment guide structure that detachably couples to an attachment tab structure disposed on opposing sides of an information handling system and a bridge. Input devices of the controller housing communicate directly with the information handling system through opposing pins and pads disposed in the attachment features or indirectly by communicating with the bridge through opposing pins and pads so the bridge communicates with the information handling system. The attachment guide structure has opposing lips with plural slots that pass tabs of the attachment tab structure through so that a sliding motion engages the tabs behind the lips. Magnets of opposing polarity repel attachment attempts when a game controller attempts to attach to an opposite side of an information handling system or bridge housing from that which the game controller is intended to attach, such as a left side controller attached to a right side of a bridge or information handling system.
APPARATUS AND METHOD FOR MANAGING OPERATIONS OF ACCESSORIES
A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to present a plurality of associable actions and a plurality of accessories of distinct operational types, associate an action with an input function of a select one of the plurality of accessories, monitor the selected accessory for a stimulation of the input function, and transmit the action to an operating system to launch a first software application or to convey to a second software application the action or an aspect of the action. Additional embodiments are disclosed.
APPARATUS AND METHOD FOR MANAGING OPERATIONS OF ACCESSORIES
A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to present a plurality of associable actions and a plurality of accessories of distinct operational types, associate an action with an input function of a select one of the plurality of accessories, monitor the selected accessory for a stimulation of the input function, and transmit the action to an operating system to launch a first software application or to convey to a second software application the action or an aspect of the action. Additional embodiments are disclosed.
Joystick Chair
Joystick chair is an input device for interaction between the user and computer. It enables the movement of the user in games. The invention is used by placing feet on the platform (3) and sitting or leaning on the seat (23). Command for turning is achieved by rotating the seat (23), either to the left or to the right. Command for forward movement is issued by pulling the left or right controller (36, 41) with fingers, while the command for backward movement is issued by pushing the left or right controller (36, 41) away by palms. Control handles for lateral movement (49, 56) are separated from the forward-back controls that are located on the controllers (36, 41). Other commands are achieved with buttons on the left and right controller and they are accessible with thumbs. The software allows the modifications of all available actions of the invention.
COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE AND SUPPORTING A KEYBOARD MODULE
A combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, a pair of control modules, and a touch sensitive input module attached to the back side of the input device. The pair of control modules: confine the computing device on at least two opposing sides of the plurality of sides; adaptively and snugly accommodate the width of the computing device else a second computing device, the second computing device having a width greater than the width of the computing device; adaptively and snugly, accommodate the length of either the computing device, or the second computing device, the second computing device having a length greater than the length of the computing device; and a keyboard module integrated within at least one of the control modules, the keyboard module configured to provide full keyboard functionality.