Patent classifications
A63F13/98
Video game controller
A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body.
Video game controller
A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body.
Dynamically enabling or disabling controls of a controller
A handheld controller may include controls that are actuatable by a user. The handheld controller may further include one or more sensors that are configured to detect an object in proximity to certain controls, and/or that sense a grip or position of a hand on a handle portion of the controller. Based on data from a sensor(s), certain controls may be enabled and/or disabled. The sensors may therefore be used to determine which controls are being used or are intended to be used, and/or which controls are likely accessible or inaccessible to the user based on sensor data, and to cause one or more controls of the handheld controller to be enabled and/or disabled accordingly.
Dynamically enabling or disabling controls of a controller
A handheld controller may include controls that are actuatable by a user. The handheld controller may further include one or more sensors that are configured to detect an object in proximity to certain controls, and/or that sense a grip or position of a hand on a handle portion of the controller. Based on data from a sensor(s), certain controls may be enabled and/or disabled. The sensors may therefore be used to determine which controls are being used or are intended to be used, and/or which controls are likely accessible or inaccessible to the user based on sensor data, and to cause one or more controls of the handheld controller to be enabled and/or disabled accordingly.
Housing assembly for video game controller
A housing assembly for video game controller includes a body. The body includes an upper body and a lower body, the lower body, and two holding portions. The lower body is assembled with the upper body and anti-slip sleeves are sleeved on the holding portions. The anti-slip sleeves are detachably connected to the holding portions, and the anti-slip sleeves are smoothly connected to the body. The housing assembly for video game controller is not easy to slip off from hands of users and improves comfortable sensation of the users.
STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
When a first user interface is chosen according to a choice instruction based on an operation input, a two-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. When a second user interface is chosen, a three-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. Types and arrangement of the decorative items on the two-dimensional object, or types and arrangement of the decorative items on the three-dimensional object, are stored into a storage medium according to a determination instruction based on an operation input.
Dynamic adjustment of game controller sensitivity based on audio analysis
An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
Dynamic adjustment of game controller sensitivity based on audio analysis
An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
Play system and method for detecting toys
A play system, comprising: one or more toys comprising one or more electrically conductive parts, the one or more conductive parts defining a spatial pattern, the one or more toys having a physical configuration that is modifiable by a user, the spatial pattern being dependent on the physical configuration of the one or more toys, the one or more toys including a first toy; a magnetic field generating device arranged to generate a magnetic field for inducing an eddy current in one or more of the electrically conductive parts; a sensor configured to detect the induced eddy current; and a data processor; wherein the first toy and at least one of the magnetic field generating device and the sensor are movable relative to each other; wherein the sensor is configured to detect the induced eddy current during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, and wherein the data processor is configured to: receive sensor data from the sensor, the sensor data being indicative of the eddy current detected during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, detect the spatial pattern of the electrically conductive parts based at least in part on the received sensor data, determine the physical configuration of the one or more toys based on the detected spatial pattern.
Information handling system controller scalable interface
A portable information handling system interacts with a game controller through either a direct connection at a wired interface at the sides of opposing controller housings and the information handling system housing or through a bridge having a bridge housing that directly couples to the controller housing as a bridge to the information handling system, such as with a wireless interface. During a sliding coupling motion, pins of the controller housing wired interface move across pins of the bridge or information handling system wired interface. Analysis of the interface signals through a sliding coupling motion identifies the type of controller housing, such as a controller housing with game input devices or with extra functions like speaker audio and supplemental battery power.