Patent classifications
A63F13/98
Information handling system controller scalable interface
A portable information handling system interacts with a game controller through either a direct connection at a wired interface at the sides of opposing controller housings and the information handling system housing or through a bridge having a bridge housing that directly couples to the controller housing as a bridge to the information handling system, such as with a wireless interface. During a sliding coupling motion, pins of the controller housing wired interface move across pins of the bridge or information handling system wired interface. Analysis of the interface signals through a sliding coupling motion identifies the type of controller housing, such as a controller housing with game input devices or with extra functions like speaker audio and supplemental battery power.
Integrated Screen with USB and HDMI for Game Console
The present invention is a portable gaming and entertainment system (or “environment”) for use with a video game console and related components that allows the user thereof to easily, safely and conveniently transport the system. The system comprises an integrated screen with USB and HDMI capabilities that connect directly to the video game console. The integrated screen contains monitor and speaker, and is operative to be opened and maintained at a position to provide a desirable viewing angle for a user. The integrated screen closes against the video game console so that the user may easily transport and/or store the entire system.
Peripheral device
A peripheral device adapted for connecting to a mobile device is provided. The peripheral device includes a main body, at least one connecting arm, and at least one control module. The main body includes a clamping unit to clamp a mobile device in place. One end of the connecting arm is movably connected to one side of the main body, the connecting arm is movable and close to the one side of the main body to be in a storage position, or extends away from thereof to be in an expanded position. Each of the control modules includes at least one input unit, and the control module is detachably connected to another end of the connecting arm. When the connecting arm is in the expanded position, the control module is electrically connected to the mobile device, so as to provide control thereof.
Peripheral device
A peripheral device adapted for connecting to a mobile device is provided. The peripheral device includes a main body, at least one connecting arm, and at least one control module. The main body includes a clamping unit to clamp a mobile device in place. One end of the connecting arm is movably connected to one side of the main body, the connecting arm is movable and close to the one side of the main body to be in a storage position, or extends away from thereof to be in an expanded position. Each of the control modules includes at least one input unit, and the control module is detachably connected to another end of the connecting arm. When the connecting arm is in the expanded position, the control module is electrically connected to the mobile device, so as to provide control thereof.
MOBILE DC POWERED ENTERTAINMENT CENTER
A mobile entertainment center includes at least one TV monitor supported in a protective case on wheels. The case includes a removable cover that protectively conceals the TV monitor when not in use. When removed, the cover functions as a table or TV stand and includes removable or hinged legs. The TV monitor includes a non-reflective glass over the screen. The entertainment system is syncable with other portable electronic devices and includes speakers/sound bars. The entertainment center is DC powered and includes a voltage convertor. The mobile entertainment center further includes a charging station, flashlight, storage compartment, watertight casing, swipe screen technology, a control panel with access door, built in battery access, a rechargeable DC power source for each electronic device, a DC powered built-in gaming platform, and interactive karaoke technology.
MOBILE DC POWERED ENTERTAINMENT CENTER
A mobile entertainment center includes at least one TV monitor supported in a protective case on wheels. The case includes a removable cover that protectively conceals the TV monitor when not in use. When removed, the cover functions as a table or TV stand and includes removable or hinged legs. The TV monitor includes a non-reflective glass over the screen. The entertainment system is syncable with other portable electronic devices and includes speakers/sound bars. The entertainment center is DC powered and includes a voltage convertor. The mobile entertainment center further includes a charging station, flashlight, storage compartment, watertight casing, swipe screen technology, a control panel with access door, built in battery access, a rechargeable DC power source for each electronic device, a DC powered built-in gaming platform, and interactive karaoke technology.
TWIST-LOCK DIRECTIONAL INPUT DEVICES FOR GAMEPADS
A directional input device includes a base and a head selectively connected to the base by a twist-lock mechanism. The head and base define a center axis of the directional input device. The twist-lock mechanism includes a post oriented in an axial direction of the center axis, at least one flange protruding in a radial direction from the post, a receiver configured to receive the post and the flange, and an angularly oriented channel in the receiver configured to allow the post and flange to rotate into the channel and capture the flange in the axial direction.
INDEPENDENT GAME AND CHAT VOLUME CONTROL
Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.
NETWORKED GAMING HEADSET
Methods and systems are provided for using networked gaming headsets. In an audio setup that includes a headset configurable to process audio for a first player participating in an online multiplayer game, a headset preset may be requested from a central headset preset depository, where the headset preset includes values for one or more configurable parameter settings relating to operation or functions of the headset, where the headset preset is uploaded into the central headset preset depository by someone other than the first user, where the headset preset is associated with an identification information for uniquely identifying the headset preset, and where requesting the head present includes providing the identification information to the central headset preset depository. In response to acceptance of the request, the headset preset may be downloaded from the central headset preset depository into the headset, and the headset may be configured based on the headset preset.
NETWORKED GAMING HEADSET
Methods and systems are provided for using networked gaming headsets. In an audio setup that includes a headset configurable to process audio for a first player participating in an online multiplayer game, a headset preset may be requested from a central headset preset depository, where the headset preset includes values for one or more configurable parameter settings relating to operation or functions of the headset, where the headset preset is uploaded into the central headset preset depository by someone other than the first user, where the headset preset is associated with an identification information for uniquely identifying the headset preset, and where requesting the head present includes providing the identification information to the central headset preset depository. In response to acceptance of the request, the headset preset may be downloaded from the central headset preset depository into the headset, and the headset may be configured based on the headset preset.