Patent classifications
A63F2250/025
Systems, Devices, and/or Methods for Managing Learning Disabilities
Certain exemplary embodiments can provide a device comprising a flexible core, the flexible core having a surface that acts to resist, but not to prevent, sliding of a plurality of objects thereon. Each of the plurality of objects is slidable along the core. The device comprises first end piece is coupled to a first end of the flexible core, wherein the plurality of objects cannot move past the first end piece.
Handheld tactile simulator system for enhancing the motion picture viewing experience
A tactile simulation system according to the present invention configured to be used by a subject watching a motion picture. The tactile simulation system comprises a handgrip section, a recoil section, and a controller. The handgrip section configured to generate one or more vibration experienced by the subject holding the handgrip section. The recoil section generates one or more recoil simulation. The recoil section is removably attached to the handgrip section. Further, the controller is operably connected to the handgrip section and the recoil section. The controller is configured to operate the handgrip section and the recoil section based on the motion picture.
THREE DIMENSIONAL PUZZLE WITH TACTILE RESPONSE
A jigsaw puzzle kit is provided having a plurality of interlocking puzzle pieces configured for assembly to form a three dimensional image, each puzzle piece having a surface an image applied thereon, a resilient layer for generating a tactile response when the puzzle piece is depressed, and a rigid backing layer below the resilient layer for providing support. Also provided is a method of manufacturing a jigsaw puzzle which includes the steps of applying an image onto the surface of a resilient material; applying a mold to the resilient material so as to create variations in the height of the resilient layer; adhering a rigid backing material to the molded resilient material; and die cutting the resilient material and the rigid backing material to create a plurality of interlocking puzzle pieces.
HANDHELD TACTILE SIMULATOR SYSTEM FOR ENHANCING THE MOTION PICTURE VIEWING EXPERIENCE
A tactile simulation system according to the present invention configured to be used by a subject watching a motion picture. The tactile simulation system comprises a handgrip section, a recoil section, and a controller. The handgrip section configured to generate one or more vibration experienced by the subject holding the handgrip section. The recoil section generates one or more recoil simulation. The recoil section is removably attached to the handgrip section. Further, the controller is operably connected to the handgrip section and the recoil section. The controller is configured to operate the handgrip section and the recoil section based on the motion picture.
Detectable projectile system with interactive shooting game methods
Disclosed are toy battle dart shooting gameplay environments supporting players' dart projectile hits or tags with detectable projectile devices, systems, and methods for resolving hits to a targeted player from a toy projectile during gameplay. In certain configurations interactive shooting battling provide arrangements are between players individually or within an arena architecture facilitated Targeted Player Hit Resolution via data communications with detectable projectiles and interactive shooting systems and methods.
Wearable articles with embedded fidget elements and sensory aids
A wearable article is provided that includes embedded fidget elements that may be manipulated by the wearer. The fidget elements can be discreetly incorporated into various locations on the wearable article such as at hemlines, pockets, and other areas accessible to the wearer of the article of clothing. Incorporating fidget elements into a wearable article reduces distractions caused by using fidget elements while also maintaining benefits such as comfort, focus, concentration, reduced stress and entertainment that fidget elements provide to the user. The type and locations of the fidget elements on a wearable article may be customized to the needs and desires of the wearer of the clothing article, as are the properties of the fidget elements themselves.
Electrified game piece manipulation game and game piece manipulator
A game system according to various embodiments of the subject disclosure may include a game piece and a game piece manipulator configured to hold the game piece. The game piece manipulator may include a first surface comprising a first electrically conductive portion and a controller configured to control an electric stimulus emitted by the game piece manipulator. The game piece manipulator may emit the electric stimulus by the first electrically conductive portion. The game piece may further include a power supply.
MANIPULATIVE DEVICE
A manipulative device having at least two three-dimensional bodies, each including a magnet. The at least two three-dimensional bodies including at least one first three-dimensional body and at least one second three-dimensional body. The at least one first three-dimensional body is manipulated by a user relative to the at least one second three-dimensional body, whereby the surface of the at least first three-dimensional body contacts the surface of the at least second three-dimensional body, and the at least two three-dimensional bodies engage or repel each other due to magnetic force from the magnet in each three-dimensional body. Also, the at least two three-dimensional bodies disengage or release from each other due to reduction in magnetic force from the magnet in each three-dimensional body disconnecting when separating the three-dimensional bodies from each other. A sound or noise dampening material can cover the entire surface of each three-dimensional body.
Crystal Ball for Emotional Interaction
This invention relates to a crystal ball for emotional interaction, featuring a touch-sensitive surface, a lighting system, a vibration mechanism, and a wireless communication module. When a user interacts with the touch-sensitive surface, the control system generates synchronized light and vibration outputs that are transmitted to a paired crystal ball, allowing for real-time emotional communication between remote users. The lighting system creates dynamic visual effects, including expanding or shrinking halos across the spherical surface, representing different emotional states. This system offers a tangible and immersive means of emotional expression, blending modern technology with the symbolic essence of traditional crystal balls.