Patent classifications
A63F2250/1063
INFORMATION PROVISION DEVICE, INFORMATION PROVISION METHOD, AND INFORMATION PROVISION PROGRAM
An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.
Bluetooth communication timing device for speed cube
The present invention provides a magic cube timing device based on Bluetooth communication, including a timer main body and a non-slip mat. The timer main body is fastened to the non-slip mat. The timer main body includes a main body housing, a main control PCB board, a display apparatus, and two magnetic surface stickers. Two through holes are disposed in the main body housing. One end of the magnetic surface sticker penetrates through the through hole to connect to the main control PCB board. According to the magic cube timing device based on Bluetooth communication in the present invention, each use result in the magic cube timing device is transmitted to an external terminal by using a Bluetooth module, to effectively collect statistics on and store timing data.
SMART CENTER SHAFT, SMART RUBIK'S CUBE, AND TIMING METHOD THERFOR
A smart center shaft, a smart Rubik's Cube, and a timing method therefor. The smart center shaft comprises a core, a sensor, and a master control module. The core comprises a housing having a cavity. The sensor is mounted on the core. The sensor comprises a stator and a rotor. The stator is fixed on the housing. The rotor is configured to be connected and rotate simultaneously with a Rubik's Cube layer of the smart Rubik's Cube, thus allowing the rotor to rotate with the Rubik's Cube layer relative to the stator. The master control module is mounted within the cavity. The master control module is electrically connected to the sensor. The master control module acquires a rotation signal of the Rubik's Cube layer on the basis of the relative rotation between the rotor and the stator. The sensor and the core form one integral body, the degree of integration is high, and the consideration of complex assembly relations between the stator and a center block or an intermediate connecting block is avoided.
SMART SPINDLE WITH REPLACEABLE BATTERY, AND SMART RUBIK'S CUBE
Disclosed are a smart spindle with a replaceable battery, and a smart Rubik's cube. The smart spindle comprises a core, a sensor and a main control module, wherein the core comprises a housing with a cavity; the main control module is mounted inside the cavity; the sensor is electrically connected to the main control module; the sensor is mounted at the core; the cavity is also used for mounting a battery, the housing is provided with a notch for having access to the battery, and the notch is in communication with the cavity; or, the exterior of the housing is used for mounting the battery, and the housing is provided with a through hole, such that the cavity is in communication with the exterior of the housing via the through hole. When the power for the smart Rubik's cube is insufficient, a player can remove the used battery and replace same with a fresh battery, such that the smart Rubik's cube can continue to be used immediately, without the need to perform charging and the need to stop use for a period of time, thereby facilitating the use by the player.
BLUETOOTH COMMUNICATION TIMING DEVICE FOR SPEED CUBE
The present invention provides a magic cube timing device based on Bluetooth communication, including a timer main body and a non-slip mat. The timer main body is fastened to the non-slip mat. The timer main body includes a main body housing, a main control PCB board, a display apparatus, and two magnetic surface stickers. Two through holes are disposed in the main body housing. One end of the magnetic surface sticker penetrates through the through hole to connect to the main control PCB board. According to the magic cube timing device based on Bluetooth communication in the present invention, each use result in the magic cube timing device is transmitted to an external terminal by using a Bluetooth module, to effectively collect statistics on and store timing data.
Intelligent magic cube, and sensing shaft center structure and timing method used thereby
An intelligent magic cube, and a sensing shaft center structure and a timing method used thereby. The sensing shaft center structure comprises a main body; the main body comprises a core (1) having an internal cavity, and several tubular shafts (2) communicated with the core (1). An internal central control module (3) is provided inside the cavity, and comprises a state obtaining unit. Each tubular shaft (2) is provided with a state signal sending set (4). The state signal sending set (4) comprises a signal selector and multiple signal exciters. The signal selector may be paired with any signal exciter, and generate a corresponding state signal. The state obtaining unit is configured to be able to receive the state signal sent from the state signal sending set (4).
Team Building And Communication Teaching Game
A game necessitates the active participation of all players demanding that each of the team members effectively communicate with each of their teammates in such a way that winning can only be realized by working together. By providing particular game cards to game players, and a timer to encourage fast thinking and interaction, the players may solve a puzzle using team work and efficient communication skills.
MODIFYING GAMEPLAY PARAMETERS
A computer implemented method for modifying a limit value determining the number of moves available to a player in a given level of a computer implemented game. The method comprises using a counter to change a move count in response to a user input defining a move in the game, wherein no additional moves can be made if the number of moves made reaches a default limit value. Responsive to further user input, a first set of further moves is provided. The number of moves in the first set of further moves is dependent on the number of times a user has played the given of the computer implemented game and failed to complete an objective associated with the given level of the game.
Multi-Challenge Game with Accrued Time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
Self-adjusting difficulty feature for an amusement game device
A method of determining duration of a play session is described herein using a ball saver. An elapsed game time is tracked and a current round of play identified. Using the current round of play and the elapsed game time, a save time is determined. Finally, an autosave for a duration equal to the save time is activated using mechanical stop, flippers, or programmatic solutions.