Patent classifications
A63F2250/142
Controlling method of a gaming machine
A gaming machine having a display that displays a determined screen including a character, during execution of a game, a touch panel sensor, disposed above the display, that is capable of detecting the contact position, the position of the character contacted by a player, and a CPU that determines the contact position of the character as well as the contact mode, and that displays an image on the display, that is changed based on the result of this determination.
HOME-USE CRANE GAME MACHINE
There is provided a home-use crane game machine whose operation of a rotation transmission mechanism can be restored with ease that includes a plurality of motors 91, 92, 93 having a drive shaft to which a gear is fitted, rotation transmission mechanisms having a plurality of gears which are rotated by the plurality of motors 91, 92, 93, a catcher 65 for grabbing a prize 6 which is moved up and down by the rotation transmission mechanisms, a crane main body 54 having the motors 91, 92, 93 and the rotation transmission mechanisms internally, and rollers 68, 69, 70 connected to the rotation transmission mechanisms via input gear mechanisms.
CLAW MACHINE
A claw machine includes a machine body, a setting module, a claw, and a control device. The machine body includes a base having a prize outlet passage, and a cabinet defining an inner space that has a start zone and a game field. The setting module includes at least one divider that partitions the game field into multiple game compartments. The control device includes a coin module, an operating interface, and a processing unit. The processing unit, upon receiving a start signal from the coin module, controls the claw to move through all of the game compartments one by one. In each game compartment, a player attempts to grab a prize by maneuvering the claw and by pressing a grab button. After each attempt, the claw is moved above the prize outlet passage to open, and is moved to a next game compartment or returns to the start zone.
Gaming Machine
A gaming machine having a display that displays a determined screen including a character, during execution of a game, a touch panel sensor, disposed above the display, that is capable of detecting the contact position, the position of the character contacted by a player, and a CPU that determines the contact position of the character as well as the contact mode, and that displays an image on the display, that is changed based on the result of this determination.
Lock device for game machine
A lock device includes a lock seat, a lock cylinder, an actuating plate, an extension plate, a guide plate, and hooks. The lock seat is fixed to a window panel. The lock cylinder is connected to the lock seat. The actuating plate extends from the lock cylinder. The extension plate is connected to the window panel. The guide plate extends from the extension plate over the actuating plate. The hooks are connected to the extension plate and engageable with engagement slots of a main housing. Each hook has an inclined guide surface. When the lock cylinder rotates, the actuating plate moves the guide plate and the hooks so that the hooks are disengaged from the engagement slots to unlock the window panel. The inclined guide surface is slidable to the main housing to move the extension plate when the window panel is to be locked.
Arcade game
An arcade game having a housing that forms an interior compartment containing three lower and three upper platforms and a perforated platform. The three lower platforms are underneath the perforated platform, tilted toward downwardly, and parallel to each other. The perforated platform is horizontal with a plurality of apertures configured to allow a ball to pass through them. Two levers at the front of the housing are pivotally connected to a bracket and mechanically coupled to one of the upper platforms via a cable and pulley. A central connecting rod extends through the center of the three upper platforms with a ball bearing at each point at which the rod passes through the platform. Two rear connecting rods connect the rear corners of the three upper platforms to each other with a ball bearing at each point at which the rear connecting rods extend through the platforms.