A63F2250/497

Method for providing virtual space, program and apparatus therefor
10223064 · 2019-03-05 · ·

In at least one embodiment of this disclosure, footfalls are output at intervals of a time Ta in accordance with input for movement of a user A in the virtual space. Footfalls are output at intervals of a time Tb in accordance with input for movement of the user B in the virtual space. The computer updates the field-of-view image displayed on a head-mounted device, and further, outputs footfalls at intervals of time that is based on setting of the physical size of the user of the head-mounted device.

GAMING PERIPHERAL WITH INTELLIGENT AUDIO CONTROL
20190060751 · 2019-02-28 ·

A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.

VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT
20190022523 · 2019-01-24 ·

Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.

GAMING PERIPHERAL WITH INTELLIGENT AUDIO CONTROL
20180345141 · 2018-12-06 ·

A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.

Gaming peripheral with intelligent audio control
10143921 · 2018-12-04 · ·

A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.

Controller Having Lights Disposed Along a Loop of the Controller
20180311571 · 2018-11-01 ·

A controller for use in interfacing with a virtual reality system is provided. The controller having a body with a proximate end and a distal end, and the distal end is opposite the proximate end. A handgrip portion of the body is disposed at the proximate end of the body. An extension portion of the body is coupled at the distal end of the body. The extension portion has a loop shape. A plurality of lights is disposed on surfaces of the extension portion, such that lights illuminate on an inside of the loop shape and on an outside of the loop shape.

Video game incorporating safe live-action combat
10080959 · 2018-09-25 ·

Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.

HEAD MOUNTED DISPLAY AND CONTROL METHOD THEREOF
20180252922 · 2018-09-06 · ·

A head mounted display includes a display unit capable of transparently displaying an outside world. The head mounted display includes a processing unit that displays a moving image on the display unit; and an external sensor that detects movement in the outside world which can be transparently displayed by the display unit. The processing unit acquires the movement in the outside world obtained by the external sensor, synthesizes the acquired movement in the outside world and the moving image to be displayed, and evaluates a biological effect based on the synthesized moving image obtained by the synthesis.

Game controller with lights visible inside and outside the game controller
10010788 · 2018-07-03 · ·

A system and method of tracking a user input device such as a game controller includes emitting light from multiple light sources in the user input device. The multiple light sources having a known spacing relative to each other on the user input device and at least some of the multiple light sources are capable of emitting light through a inside surface and an outside surface of the user input device. The multiple light sources can define a plane of the user input device that can be used to track the movement, location and orientation of the user input device. The user device is tracked using image data from a camera. The image data is communicated to a computer where the image data is processed to identify the movement, location and orientation of the user input device.

METHOD FOR PROVIDING VIRTUAL SPACE, PROGRAM AND APPARATUS THEREFOR
20180181367 · 2018-06-28 ·

[Object] To suppress VR sickness that may occur when a field-of-view image in a virtual space provided to a user is updated in accordance with operation of the user.

[Solving means] In one embodiment of this disclosure, footfalls are output at intervals of a time Ta in accordance with input for movement of a user A in the virtual space. Footfalls are output at intervals of a time Tb in accordance with input for movement of the user B in the virtual space. The computer updates the field-of-view image displayed on a head-mounted device, and further, outputs footfalls at intervals of time that is based on setting of the physical size of the user of the head-mounted device.