A63F2300/1012

Information processing device and information processing method
11013985 · 2021-05-25 · ·

There is provided an information processing device including a control unit that determines, on the basis of an item to be improved which item is set on the basis of a health index calculated from collected sensor information, an improving process to improve the item to be improved and a reward that is related to an amusement and that is served in a case where the item to be improved is improved. The control unit further presents contents of the improving process and the reward to a user, in which the control unit determines whether or not the item to be improved is improved on the basis of a variation in the health index, and makes a controlled object perform an operation corresponding to the reward on the basis of the determination that the item to be improved is improved.

IDENTIFYING PLAYER ENGAGEMENT TO GENERATE CONTEXTUAL GAME PLAY ASSISTANCE
20210146256 · 2021-05-20 ·

The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.

Power efficient ultra-wideband (UWB) tag for indoor positioning

A system provides ultra-wideband (UWB) positioning. The system exchanges ranging signals at a first rate between a UWB beacon and a UWB tag. The system then determines movement or location information of the UWB tag; and select, based on the movement or location information, a second rate for exchanging subsequent ranging signals between the UWB beacon and the UWB tag. The system then exchanges the subsequent ranging signals at the second rate between the UWB beacon and the UWB tag.

Exercise intensity-driven level design

Balancing an exercise intensity level and a fun factor of a game is non-trivial and challenging. Disclosed herein are aspects and embodiments of an optimization-based approach to address this challenge. The approach can be applied to synthesize a game level with a desired exercise intensity level. By formulating the design problem as an optimization, a level designer can easily balance factors concerning the exercise intensity level of the game as well as other design factors and constraints.

Center device

Methods and apparatus provide for: receiving inputs at at least one server from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.

POSITION TRACKING APPARATUS AND METHOD

A positional tracking system for tracking a user includes: a plurality of tracking units to be worn by a user, a tracking unit identification unit operable to identify the plurality of tracking units, and a position identification unit operable to identify a position of a user in dependence upon the location of the plurality of tracking units, where each of the plurality of tracking units is operable to transmit a signal that may be used to locate that tracking unit, and wherein the transmitted signal comprises information identifying the transmitting tracking unit and its position and/or orientation.

MODIFIED FORCE SENSITIVE RESISTORS
20210109596 · 2021-04-15 ·

According to an aspect of the disclosure, a user input device is provided comprising a substrate to couple to a user, a sensing unit coupled to the substrate and including a first sensor of a first type and being configured to generate a first signal indicative of a change in deformation of the user's skin, and a second sensor of a second type different from the first type and being configured to generate a second signal indicative of a deformation level of the user's skin, and a controller configured to receive the first signal and the second signal, determine, based on the first signal, a number of motions performed by a user, determine, based on the second signal, a type of the motions performed by the user, and determine a gesture performed by the user based on the determination of the number of motions and the type of motions.

Reducing video image defects by adjusting frame buffer processes
10997884 · 2021-05-04 · ·

The present disclosure is directed to a method to correct for visual artifacts in a virtual reality (VR) video image where there is significant motion of the video image as a result of user actions. A user may request that the video image be moved, such as a through motion detected through a VR device, i.e., turning the head, or through a request to an application, i.e., joystick feedback to a gaming application. The video image motion can cause stutter and jitter visual artifacts, when the video frame buffer uses a synchronization constraint, such as vertical synchronization (VSync). When the VSync is disabled, a tearing visual artifact can be present. This disclosure presents a frame buffer handling process that operates with VSync disabled. The process allows the display refresh rates to operate at higher frequencies, while correcting for significant motion of the video image, i.e., tearing, through shifting back certain pixels within the scanout frame buffer.

SOFT RESISTIVE DEFORMATION SENSOR EMBEDDED IN STRETCHABLE SUBSTRATE

According to an aspect of the disclosure, a user input device is provided comprising a substrate configured to couple to a user, at least one sensing unit, the at least one sensing unit being coupled to the substrate and being configured to provide an output signal indicative of an amount of deformation of the substrate, and a controller coupled to the at least one sensing unit, the controller being configured to receive, from the at least one sensing unit, the output signal, and determine, based on the output signal, at least one gesture performed by the user.

MOBILE AND ADAPTABLE FITNESS SYSTEM

A mobile and adaptable fitness system allows a fitness device to be used to control an application running on a host device. The system includes one or more controllers, a motion sensing device, and a host device. The hand controllers may be mounted on the handlebars of the fitness device or held in a user's hands and include buttons that the user can press. The motion sensing device may be mounted on the user or on a moving part of the fitness device and contains sensors that capture motion performed by the user. The host device receives input data from the hand controllers and the motion sensing device and generates an activity vector representing the intensity at which the user performs a fitness activity. Based on the activity vector, the host device controls an object in an application, such as a character, based on the input data.