A63F2300/1012

Apparatus and method for managing parental control

A system that incorporates teachings of the present disclosure may include, for example, a device that can receive a parental control signal that designates undesired content, determine when a restricted user is interacting with a gaming software application, and modify a presentation of the gaming software application to remove the undesired content when the restricted user is interacting with the gaming software application. Additional embodiments are disclosed.

OPERATION PEDAL AND OPERATION METHOD FOR SIMULATION DEVICE
20210402291 · 2021-12-30 ·

Disclosed is an operation pedal for a simulation device. The present invention comprises: a fixing shaft horizontally installed; a pedal main body mounted on the fixing shaft and rotatable in the forward and backward directions by an external force; a foothold mounted on the upper surface of the pedal main body and rotatable in the left and right directions by an external force; a forward and backward rotation sensing means for sensing a forward and rearward rotation of the pedal main body and transmitting a signal thereof; and a left and right rotation sensing means for sensing a left and right rotation of the foothold and transmitting a signal thereof. According to the present invention, a user can easily operate and control various action motions of a play object in a program by using both feet, such that more various motions or environments can be applied.

SYSTEMS AND METHODS FOR ESTIMATING AND PREDICTING EMOTIONAL STATES AND AFFECTS AND PROVIDING REAL TIME FEEDBACK
20210401338 · 2021-12-30 ·

Systems and methods for estimating emotional states, moods, affects of an individual and providing feedback to the individual or others are disclosed. Systems and methods that provide real time detection and monitoring of physical aspects of an individual and/or aspects of the individual's activity and means of estimating that person's emotional state or affect and change to those are also disclosed. Real time feedback to the individual about the person's emotional change, change or potential change is provided to the user, helping the user cope, adjust or appropriately act on their emotions.

Footwear Having Sensor System

A sensor system includes an airbag engaged with the sole structure of an article of footwear, the airbag configured to compress and expand during use of the article of footwear, a force sensor engaged with the airbag and configured to detect force on the airbag based on changes in capacitance as the airbag compresses and expands, a port connected to the article of footwear and configured for communication with an electronic module, and one or more conductive leads extending from the force sensor to the port to place the force sensor in communication with the port. The system may be used with an article of footwear including an upper member at least partially defining a foot-receiving chamber and a sole structure engaged with the upper member.

HIGH-DEFINITION ELECTRICAL STIMULATION FOR ENHANCED SPATIAL AWARENESS AND TARGET ALIGNMENT IN WEAPON AIMING APPLICATIONS

Aiming assistance is provided for assisting a user in aiming a ranged weapon at a target. The aiming assistance includes receiving telemetry information from one or more sensors, and determining an aim error based on the telemetry information. The aim error indicates of an error between a trajectory of the ranged weapon and an on target trajectory from the ranged weapon to the target. A somatosensation is provided to the user which is indicative of the aim error. This is done by operating haptic devices of a garment worn on an arm or wrist of the user to apply haptic sensation to skin of the arm or wrist. The haptic devices may be electrodes and the applied haptic sensation comprises transcutaneous electrical neurostimulation (TENS), or the haptic devices may be vibrators.

Artificial reality wearable magnetic sensor system for body pose tracking
11194386 · 2021-12-07 · ·

A wearable magnetic sensor system includes a wearable article that spatially arranges magnetic sensor components around a user's torso to obtain magnetic sensor data used for body pose tracking. The wearable magnetic sensor system includes magnetic sensor components that sense a magnetic field generated by a magnetic transmitter. One or more wearable articles spatially arrange the magnetic sensor components at different locations on a body of the user, such as the arms and torso. The one or more wearable articles include a transmitter attachment mechanism for affixing the magnetic transmitter at, e.g., a torso of the user, and receiver attachment mechanisms for affixing the magnetic sensor components at, e.g., locations of the body other than the torso. The magnetic sensor components are spatially arranged at different locations on the user's body so as to maximize tracking accuracy and minimize interference between the magnetic sensors and the transmitter.

Position tracking apparatus and method

A positional tracking system for tracking a user includes: a plurality of tracking units to be worn by a user, a tracking unit identification unit operable to identify the plurality of tracking units, and a position identification unit operable to identify a position of a user in dependence upon the location of the plurality of tracking units, where each of the plurality of tracking units is operable to transmit a signal that may be used to locate that tracking unit, and wherein the transmitted signal comprises information identifying the transmitting tracking unit and its position and/or orientation.

Contribution degree calculation apparatus

A contribution degree calculation apparatus calculates a contribution degree of each of a plurality of players in a video game in which the plurality of players participate. The contribution degree calculation apparatus includes: a biological information obtainer configured to obtain biological information respectively corresponding to the plurality of players; a game data obtainer configured to obtain game data generated by the plurality of players playing the video game; a first calculator configured to calculate a first index related to a degree of an influence by one of the plurality of players to another player and a second index related to a mental load of the one player, from biological information corresponding to the one player; and a second calculator configured to calculate a contribution degree of the one player from the first index and the second index and from the game data.

PLAYER BIOFEEDBACK FOR DYNAMICALLY CONTROLLING A VIDEO GAME STATE
20220168634 · 2022-06-02 ·

Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even unconnected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.

GAME APPARATUS AND PROGRAM
20220168654 · 2022-06-02 ·

A game apparatus provides gameplay concerning development of characters evolving through multiple evolution stages. Type information uniquely identifying the type and the evolution state of each character capable of being developed in the game apparatus is defined. The game apparatus includes a first acquisition unit acquiring information about a state of activity of a wearer; an update unit updating a first parameter and a second parameter concerning a developing character based on the information about the state of activity and the type information about the developing character; a display control unit causing a display unit to display the developing character in a display mode corresponding to the first and second parameters; an accumulation unit accumulating an evolution score concerning development of the developing character based on the first and second parameters; and a determination unit determining a target character of the developing character based on the evolution score.