A63F2300/1018

JOYSTICK
20230161423 · 2023-05-25 ·

A joystick includes a switching module, an alignment module and a button group. The switching module is used to receive a switching instruction from a user. The alignment module is coupled to the switching module, and an alignment sub-module within the alignment module is activated according to the switching instruction. The button group is coupled to the alignment module. The button group is adjusted to a specific state according to the activated alignment sub-module. In this way, the joystick can realize one-to-many application scenarios to meet various user needs.

SYSTEMS AND METHODS FOR PROVIDING RECOMMENDATIONS TO IMPROVE GAMEPLAY

Systems and methods are described for recommending a proposed hardware configuration to a first user in response to determining that a performance aspect of the first user having a first hardware configuration playing a multiplayer game is worse than a performance aspect of a second user having a second hardware configuration jointly playing the multiplayer game. The proposed hardware configuration is generated based on the first hardware configuration and the second hardware configuration and caused to be displayed on a device of the first user.

PROGRAMMABLE ACTUATION INPUTS OF AN ACCESSORY AND METHODS THEREOF
20230182004 · 2023-06-15 · ·

A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.

JOYSTICK DRIFT PROCESSING METHOD, DEVICE AND RELATED COMPONENTS
20230182007 · 2023-06-15 · ·

A joystick drift processing method, comprising: acquiring a command output state of a joystick (S101); not responding to a movement command generated by the joystick when the command output state is a drift output state (S102); and responding to a movement command generated by the joystick to adjust a state of a target object when the command output state is a normal output state (S103). It can distinguish whether the movement command generated by the joystick is based on user’s operation or based on joystick drift. When the joystick is in the drift output state, the processor does not respond to the movement command generated by the joystick, so as to avoid the misoperation on the target object and improve the user’s game experience.

COMPUTER SYSTEM AND GAMING MOUSE
20230166180 · 2023-06-01 ·

There is provided a computer system including a mouse device and a host. The mouse device receives a command script from the host to determine output data to be transmitted to the host. The output data includes, for example, at least one pressed key signal and/or a movement signal. The command script is previously recorded in the host or is determined according to raw data detected by the mouse device. The present disclosure further provides a gaming mouse.

APPARATUS AND METHOD FOR MANAGING OPERATIONS OF ACCESSORIES

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to present a plurality of associable actions and a plurality of accessories of distinct operational types, associate an action with an input function of a select one of the plurality of accessories, monitor the selected accessory for a stimulation of the input function, and transmit the action to an operating system to launch a first software application or to convey to a second software application the action or an aspect of the action. Additional embodiments are disclosed.

Game operation optimization method and mobile device

The present disclosure provides a game operation optimization method and a mobile device. The method includes: in response to detecting that a game application is operating on the mobile device, reading a button configuration file corresponding to the game application; in response to detecting a first button event corresponding to the first button, converting the first button event into a second button event corresponding to the second button according to the button configuration file; and controlling a first content of the game application according to the second button event.

ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION
20220047939 · 2022-02-17 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

Apparatus and method for managing operations of accessories in multi-dimensions
09737796 · 2017-08-22 · ·

A system that incorporates teachings of the present disclosure may include, for example, a method for presenting in a graphical user interface a plurality of associable three-dimensional (3D) actions and a plurality of accessories having distinct operational functions, receiving a request to associate one of the plurality of 3D associable actions with an input function of a select one of the plurality of accessories, associating the 3D action with the input function of the selected accessory, monitoring the selected accessory for a stimulation of the input function, and transmitting the 3D action responsive to detecting the stimulation of the input function. Additional embodiments are disclosed.

Method and apparatus for adapting to gaming venue states
09731195 · 2017-08-15 · ·

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.