A63F2300/1025

SYSTEMS AND METHODS FOR FACILITATING SECRET COMMUNICATION BETWEEN PLAYERS DURING GAME PLAY
20220362680 · 2022-11-17 ·

Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.

Method and apparatus for adapting to gaming venue states
09731195 · 2017-08-15 · ·

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.

Method and apparatus for presenting gamer performance at a social network

A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.

DEVICE, METHOD AND COMPUTER PROGRAM
20220035752 · 2022-02-03 · ·

An electronic device comprising circuitry configured to detect and read commands of a x-by-wire system (ECU1, ECU2, 25) from a communication bus (FLR) and to use the commands of the x-by-wire system (ECU1, ECU2, 25) as an input for an electronic gaming or simulation device (30).

Information processing apparatus
11452936 · 2022-09-27 · ·

Disclosed herein is an information processing apparatus which is connected to a manipulating device, the apparatus including: a manipulation receiving unit configured to accept from the manipulating device specific manipulation for instructing to execute a specific function independent of an application program, and a limiting unit configured to limit the acceptance of the specific manipulation in the case where an alternative section to instruct the execution of the specific function apart from the specific manipulation is available.

Games console adaptor unit

An adaptor is provided for a games console which allows users to gain access to interactive television services through the games console. The adaptor includes a television tuner for receiving broadcast television channels, a communications controller which controls communications between the adaptor and the games console and an interface for interfacing the adaptor to the games console. In a preferred embodiment, the adaptor also includes a hard disc for storing video data and for storing game history data. The adaptor may also include a modem via which the user can gain access to remote servers connected to a data network.

Gaming device and gaming device recognition method

A gaming device and a gaming device recognition method are provided. The method is applicable to an electronic device having an image capturing device, a storage device and a processor, and includes following steps. A captured image of the gaming device is captured by the image capturing device, wherein the gaming device includes a recognition code having anchor grids and recognition grids. Then, a first image is generated by performing image processing on the captured image, and the anchor grids of the first image are recognized. Next, a recognition template is decided according to the anchor grids, wherein the recognition template including code grids and grid numbers of each code grid. Finally, a filled status of each code grid is determined according to the first image, and a tag code corresponding to the recognition code is generated according to the filled status of each code grid and the grid numbers.

Game controller
11247123 · 2022-02-15 · ·

A game controller is provided. The game controller includes a first handheld body and a first support unit. The first handheld body includes a first operation interface and a first connection portion. The first operation interface is electrically connected to the first connection portion. The first support unit is pivotally connected to a side of the first handheld body. The first support unit is foldably disposed on a side of the first handheld body. When the first support unit is in an unfolded state, a mobile device is fixedly disposed between the first support unit and the first handheld body.

Systems and methods for modifying game assets of an online gaming platform based on tradeable items
11247127 · 2022-02-15 · ·

Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of the online gaming platform are disclosed. Exemplary implementations may: store, in electronic storage, item information associated with the tradeable items; obtain a first item identifier of a first tradeable item; obtain first user information of a first user account; link the first tradeable item with the first user account such that a first item-account connection is established; store the first item-account connection; obtain, based on the first item identifier, the first modification information; receive, from the first user, an indication of a selection of a first game asset to be modified based on the first modification information such that a first asset-item connection is established; and modify, based on the first modification information, the first attribute information in accordance with the first tradeable item.

Video game controller

A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.